data/solar/solararch.ini: *entry for the object using wormhole effect*
Code:
[Solar]
nickname = random_wormhole
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\misc\gravity_buoy.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 50, 100, 400, 1500, 5000
mass = 10000.000000
solar_radius = 2.443000
shape_name = NNM_SM_NAVBUOY
hit_pts = 100000000
fuse = fuse_random_wormhole, 0.000000, 100000001
data/fx/fuse.ini: *actual fuse entry, triggering the effects*
Code:
[fuse]
name = fuse_random_wormhole
lifetime = 10.000000
death_fuse = true
[start_effect]
effect = dyson_city_creationbeam
hardpoint = HpMount
at_t = 0.000000
pos_offset = 0, -10535, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_nomadwormhole
hardpoint = HpMount
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
data/universe/systems/xxx/xxx.ini: *typical system entry*
Code:
[Object]
nickname = random_wormhole_01
ids_name = 1
pos = 0, 0, 0
archetype = random_wormhole
ids_info = 1
visit = 128
[Object]
nickname = Randomhole_01
ids_name = 1
pos = 10, 10, 10
archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = system_01, system_01_other_side, gate_tunnel_bretonia
visit = 128
[Object]
nickname = Randomhole_02
ids_name = 1
pos = 10, 10, -10
archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = system_02, system_02_other_side, gate_tunnel_bretonia
visit = 128
[Object]
nickname = Randomhole_03
ids_name = 1
pos = -10, 10, 10
archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = system_03, system_03_other_side, gate_tunnel_bretonia
visit = 128
[Object]
nickname = Randomhole_04
ids_name = 1
pos = -10, 10, -10
archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = system_04, system_04_other_side, gate_tunnel_bretonia
visit = 128
[Object]
nickname = Randomhole_05
ids_name = 1
pos = 10, -10, 10
archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = system_05, system_05_other_side, gate_tunnel_bretonia
visit = 128
[Object]
nickname = Randomhole_06
ids_name = 1
pos = 10, -10, -10
archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = system_06, system_06_other_side, gate_tunnel_bretonia
visit = 128
[Object]
nickname = Randomhole_07
ids_name = 1
pos = -10, -10, 10
archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = system_07, system_07_other_side, gate_tunnel_bretonia
visit = 128
[Object]
nickname = Randomhole_08
ids_name = 1
pos = -10, -10, -10
archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = system_08, system_08_other_side, gate_tunnel_bretonia
visit = 128