I seem to have read through so many Ship building guides and tutorials but can not seem to end my confusion on the ship structure.
I belive it would be shown best in a mindmap style graphical chain but untill i know how it works i couldnt start to know what links to what
The base reason for the question is one that ill not post but instead ask for guidance along the lines.
Its mostly to do with Ship structure in FL ini files.
the path to Follow from Purchase at a Base to Hard code.
What i know so far is
Market_ships - Were your ship is Sold
Goods - The Hull calling Shiparch
Shiparch - The actual Ship linked to Hull
Goods - The Package containing what you get on the ship when purchased.
So my problem lies in the Shiparch / Goods / Loadout .ini
1. What does the loadout.ini deffine ?
2. If i add a Hardpoint to my cmp ship, how do i define it in the Shiparch.
3. Do i need to add it to my package in the goods for it to work after adding to shiparch or by leaving it out of the package does that just mean its an empty slot ?
Its been a while sinice i have edited
Sorry for the long post
Im sure it will still be confusing for you and me after this
but any advice will help
Thx
Tani