Posts by Tanjitsu

    Im not sure which version of the charcter editor your using but
    prob just run the .exe and choose your character then edit and save.


    post the name of the file you downloaded and we can offer better support ;)

    in
    Shiparch.ini
    for the ship your using
    Add your hardpoint onto the Hp_type that it belongs too or add you own.


    hp_type=hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpXXX


    add you HpXXX to the end of the apropriate type line.


    In
    weapon_equip.ini


    make sure the weapon you want is assighned to connect to the same Hp_type as the one your hardpoint is added too.


    hp_type=hp_gun_special_2

    Ah yes i thought as much thx Op :)


    The main problem i still can not get past is IDS creation.


    Do you know a good tutorial to adding IDS names to an existing mod with custom DLL's :P

    yeah to remove some rep points from your rep.


    Was the way Flak88 added rep removal so you can change faction tags in MP.


    If you get full rep with Liberty Navy you show as Liberty Navy,
    the only way to remove the tag is to loose faction standing with them.
    Currently shoot there ships :P


    So instead of Shooting them, place an npc on the base who when u pay him gives you a
    negative rep of say1 bar, this is enough so your still in standing with them but there no longer the most liked ie your no longer tagged by them in space.

    I found out its the Ship info for the
    New MP Character Screen


    When u click new Char it shows you were you start


    strid_name=196766 <-- Li01_01 -----> 196766 <---- Found in Universe.ini


    And strid_desc=11551 is the Ship info for the starting Ship.


    I dont know much about ID cards infact im stuggling with them at the moment.

    Just runnning through some Mp character setups for multiple start locations and wondered


    Has anyone come across what strid_desc is used for ?
    I belive strid_name is the base name info


    [Package]
    nickname = li_fighter
    strid_name=196766 <-- Li01_01
    strid_desc=11551 <---- :P ??
    ship = li_fighter
    loadout=MP_ge_fighter
    money=20000


    Was originally
    strid_name=11051
    strid_desc=11551

    Im hoping u can set less than 52 but ill try and see :P


    Would this be a working example :P
    Or would i need more entries to allow the game to calc all lv's.


    [PlayerToughnessScale]
    ptough_graph_pt = 0, 0
    ptough_graph_pt=50000,1
    ptough_graph_pt=100000,2
    ptough_graph_pt=150000,3
    ptough_graph_pt=200000,4
    ptough_graph_pt=250000,5
    ptough_graph_pt=300000,6
    ptough_graph_pt=350000,7
    ptough_graph_pt=400000,8
    ptough_graph_pt=450000,9
    ptough_graph_pt=500000,10
    ptough_graph_pt=550000,11
    ptough_graph_pt=600000,12
    ptough_graph_pt=650000,13
    ptough_graph_pt=700000,14
    ptough_graph_pt=750000.15
    ptough_graph_pt=800000,16
    ptough_graph_pt=850000,17
    ptough_graph_pt=900000,18
    ptough_graph_pt=950000,19
    ptough_graph_pt=1000000,20
    ptough_graph_pt=1500000,21
    ptough_graph_pt=2000000,22
    ptough_graph_pt=2500000,23
    ptough_graph_pt=3000000,24
    ptough_graph_pt=3500000,25
    ptough_graph_pt=4000000,26
    ptough_graph_pt=4550000,27
    ptough_graph_pt=5000000,28
    ptough_graph_pt=5500000,29
    ptough_graph_pt=6000000,30
    ptough_graph_pt=6500000,31
    ptough_graph_pt=7000000,32
    ptough_graph_pt=7500000,33
    ptough_graph_pt=7900000,34
    ptough_graph_pt=8200000,35
    ptough_graph_pt=8600000,36
    ptough_graph_pt=8900000,37
    ptough_graph_pt=9200000,38
    ptough_graph_pt=9600000,39
    ptough_graph_pt=10000000,40
    ptough_graph_pt=11000000,41
    ptough_graph_pt=12000000,42
    ptough_graph_pt=13000000,43
    ptough_graph_pt=14000000,44
    ptough_graph_pt=15000000,45
    ptough_graph_pt=16000000,46
    ptough_graph_pt=16500000,47
    ptough_graph_pt=17000000,48
    ptough_graph_pt=18000000,49
    ptough_graph_pt=19000000,49
    ptough_graph_pt=20000000,50
    ptough_graph_pt=30000000,60
    ptough_graph_pt=40000000,70
    ptough_graph_pt=50000000,80
    ptough_graph_pt=60000000,90

    When you say dont add too many ptough_graph_pt=


    Do you mean not one for each lv ?


    Cos to get from Lv 38 to say 90 in MP
    you would need to add 52 ptough_graph_pt= to increase one lv at a time ?


    Or does it actually work off a graph ?
    so if you just had


    ptough_graph_pt= 1000000, 39
    ptough_graph_pt= 999000000, 90


    Would it calculate every level inbetween based on the graph line steepness inbetween these 2 points ?


    Bad graph illustration :P

    Thank you Both Magnet and Swat for you support


    I have finally managed to resolve my problem.
    Its made me a better FL modder and made me double check my coding in future :D


    Again thank you both!

    Sorry i used that as an example so the names would follow as you read it


    Im using the hardpoints found freelancer. not a custom one.


    Im doing something like add a custom gun to the ship but it wont need to shoot and will be internal and to not show to the player, it will be checked by scripts to say ship has or doesnt have the item.


    I almost have it working just when,
    First i add the HP HpWeapon08 to the cmp
    Mp_loadout i add the equip=ariel_fighter, HpWeapon08


    It works and the script finds the ariel_fighter


    Thats all good, Problem left is
    when i then add the Hardpoint to another ship and make it sellable at a base.


    in Goods.ini i add to the package
    addon = ariel_fighter, HpWeapon08


    then in my theory it should be the same as the ship you start with.


    I buy the ship at the base and when i exit the base the script doesnt activate it. Its not equiped to the hardpoint .


    How do i add addon = ariel_fighter, HpWeapon08
    to a package but make it auto equip
    so its already equipped when you purchase the ship.


    it works when you start with Loadout equip =
    but it doesnt when u buy package with addon =


    Sorry for being such a noob at editing
    All ideas most welcome


    Thx for your fast responces Magnet :)

    In Shiparch only if i change


    hp_type = hp_fighter_shield_generator, HpEngine01, HpEngine02 <--- Normal line
    hp_type = hp_fighter_shield_generator, HpAriel01, HpEngine01, HpEngine02 <-- Seems to Adds a slot to Ship


    With that changed and no Loadout changes = Extra Slot and no Ariel
    with that changed and Loadout changed = Extra Slot with Ariel in it + Ariel is shown in Inven but is also in the as Extra Slot on shield menu


    As i dont want it to show up ingame it seems im best not to add to shiparch as it will show in the ship.


    But if i dont add it to the load out my scripts say its not present. And when i do add it to the MP loadout it shows up as cargo and is sellable.


    I need someone to shed some light on my problem as my systematic approch is running low on idea's im missing summet simple im sure.