lol sweet
Posts by Tanjitsu
-
-
Im not sure which version of the charcter editor your using but
prob just run the .exe and choose your character then edit and save.post the name of the file you downloaded and we can offer better support
-
There a link here to the DLL's that should fix that error if you still need em Link
-
in
Shiparch.ini
for the ship your using
Add your hardpoint onto the Hp_type that it belongs too or add you own.hp_type=hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpXXX
add you HpXXX to the end of the apropriate type line.
In
weapon_equip.inimake sure the weapon you want is assighned to connect to the same Hp_type as the one your hardpoint is added too.
hp_type=hp_gun_special_2
-
Starting using the FLIDref combined with FLIDS and got the hang of it now
-
Ah yes i thought as much thx Op
The main problem i still can not get past is IDS creation.
Do you know a good tutorial to adding IDS names to an existing mod with custom DLL's
-
yeah to remove some rep points from your rep.
Was the way Flak88 added rep removal so you can change faction tags in MP.
If you get full rep with Liberty Navy you show as Liberty Navy,
the only way to remove the tag is to loose faction standing with them.
Currently shoot there shipsSo instead of Shooting them, place an npc on the base who when u pay him gives you a
negative rep of say1 bar, this is enough so your still in standing with them but there no longer the most liked ie your no longer tagged by them in space. -
what if you wanted to minus the rep ?
do u know what the second figure means ?
, 16101 -
I found out its the Ship info for the
New MP Character ScreenWhen u click new Char it shows you were you start
strid_name=196766 <-- Li01_01 -----> 196766 <---- Found in Universe.ini
And strid_desc=11551 is the Ship info for the starting Ship.
I dont know much about ID cards infact im stuggling with them at the moment.
-
Awsome Op
Ill keep checking -
Just runnning through some Mp character setups for multiple start locations and wondered
Has anyone come across what strid_desc is used for ?
I belive strid_name is the base name info[Package]
nickname = li_fighter
strid_name=196766 <-- Li01_01
strid_desc=11551 <---- ??
ship = li_fighter
loadout=MP_ge_fighter
money=20000Was originally
strid_name=11051
strid_desc=11551 -
Anyone still got a copy of CVFC Roleplay Addon
the character builder for mp ?I cant find a link from google
-
So im guessing by that responce you have to input all the lv entries
It dont work like my graph diagram ;P -
Im hoping u can set less than 52 but ill try and see
Would this be a working example
Or would i need more entries to allow the game to calc all lv's.[PlayerToughnessScale]
ptough_graph_pt = 0, 0
ptough_graph_pt=50000,1
ptough_graph_pt=100000,2
ptough_graph_pt=150000,3
ptough_graph_pt=200000,4
ptough_graph_pt=250000,5
ptough_graph_pt=300000,6
ptough_graph_pt=350000,7
ptough_graph_pt=400000,8
ptough_graph_pt=450000,9
ptough_graph_pt=500000,10
ptough_graph_pt=550000,11
ptough_graph_pt=600000,12
ptough_graph_pt=650000,13
ptough_graph_pt=700000,14
ptough_graph_pt=750000.15
ptough_graph_pt=800000,16
ptough_graph_pt=850000,17
ptough_graph_pt=900000,18
ptough_graph_pt=950000,19
ptough_graph_pt=1000000,20
ptough_graph_pt=1500000,21
ptough_graph_pt=2000000,22
ptough_graph_pt=2500000,23
ptough_graph_pt=3000000,24
ptough_graph_pt=3500000,25
ptough_graph_pt=4000000,26
ptough_graph_pt=4550000,27
ptough_graph_pt=5000000,28
ptough_graph_pt=5500000,29
ptough_graph_pt=6000000,30
ptough_graph_pt=6500000,31
ptough_graph_pt=7000000,32
ptough_graph_pt=7500000,33
ptough_graph_pt=7900000,34
ptough_graph_pt=8200000,35
ptough_graph_pt=8600000,36
ptough_graph_pt=8900000,37
ptough_graph_pt=9200000,38
ptough_graph_pt=9600000,39
ptough_graph_pt=10000000,40
ptough_graph_pt=11000000,41
ptough_graph_pt=12000000,42
ptough_graph_pt=13000000,43
ptough_graph_pt=14000000,44
ptough_graph_pt=15000000,45
ptough_graph_pt=16000000,46
ptough_graph_pt=16500000,47
ptough_graph_pt=17000000,48
ptough_graph_pt=18000000,49
ptough_graph_pt=19000000,49
ptough_graph_pt=20000000,50
ptough_graph_pt=30000000,60
ptough_graph_pt=40000000,70
ptough_graph_pt=50000000,80
ptough_graph_pt=60000000,90 -
When you say dont add too many ptough_graph_pt=
Do you mean not one for each lv ?
Cos to get from Lv 38 to say 90 in MP
you would need to add 52 ptough_graph_pt= to increase one lv at a time ?Or does it actually work off a graph ?
so if you just hadptough_graph_pt= 1000000, 39
ptough_graph_pt= 999000000, 90Would it calculate every level inbetween based on the graph line steepness inbetween these 2 points ?
Bad graph illustration
-
Did you pin point what the bug was Swat or was it just related to shields = lots of cash ?
-
It would be a nice option to all ships to allow this change.
Interested in seeing the file too -
Thank you Both Magnet and Swat for you support
I have finally managed to resolve my problem.
Its made me a better FL modder and made me double check my coding in futureAgain thank you both!
-
Sorry i used that as an example so the names would follow as you read it
Im using the hardpoints found freelancer. not a custom one.
Im doing something like add a custom gun to the ship but it wont need to shoot and will be internal and to not show to the player, it will be checked by scripts to say ship has or doesnt have the item.
I almost have it working just when,
First i add the HP HpWeapon08 to the cmp
Mp_loadout i add the equip=ariel_fighter, HpWeapon08It works and the script finds the ariel_fighter
Thats all good, Problem left is
when i then add the Hardpoint to another ship and make it sellable at a base.in Goods.ini i add to the package
addon = ariel_fighter, HpWeapon08then in my theory it should be the same as the ship you start with.
I buy the ship at the base and when i exit the base the script doesnt activate it. Its not equiped to the hardpoint .
How do i add addon = ariel_fighter, HpWeapon08
to a package but make it auto equip
so its already equipped when you purchase the ship.it works when you start with Loadout equip =
but it doesnt when u buy package with addon =Sorry for being such a noob at editing
All ideas most welcomeThx for your fast responces Magnet
-
In Shiparch only if i change
hp_type = hp_fighter_shield_generator, HpEngine01, HpEngine02 <--- Normal line
hp_type = hp_fighter_shield_generator, HpAriel01, HpEngine01, HpEngine02 <-- Seems to Adds a slot to ShipWith that changed and no Loadout changes = Extra Slot and no Ariel
with that changed and Loadout changed = Extra Slot with Ariel in it + Ariel is shown in Inven but is also in the as Extra Slot on shield menuAs i dont want it to show up ingame it seems im best not to add to shiparch as it will show in the ship.
But if i dont add it to the load out my scripts say its not present. And when i do add it to the MP loadout it shows up as cargo and is sellable.
I need someone to shed some light on my problem as my systematic approch is running low on idea's im missing summet simple im sure.