QuoteOriginally posted by Centaurian
As I recall, for quite some time, my FL folder had a subfolder called ""EXE2", with another set of files like those in the other EXE folder. FLMM was in the first EXE folder, and I think the CF files were in the EXE2 folder. This might explain why it usually took at least 5 minutes for CF to launch from the launcher window, and nearly as long to shut down. Now, I have only 1 EXE folder under FL, and have a launcher sequence the same as Magnet just described, and it takes less than a minute to launch CF...
nice
what i would expect is following installation paths:
for the FLMM install and the CF mod to be activated and controlled by FLMM
for the freelancer game and its subfolders EXE and EXE2