Current development status
Last updated: April 2007
Generic 3D engine: ~80% (kernel, textures, scene graph, mesh/objects, shaders, etc..)
Planet/Space 3D engine: ~65% (terrain, planet textures, starfield, nebulaes, water, clouds, vegetation, etc..)
Astrophysics: ~60% (galaxy generation, system gen, planets heightfields, orbits, parameters, etc..)
Newtonian physics: ~35% (spaceships physics, collision detection, flight navigation)
Sound engine: ~60% (3D sounds and musics)
Networking: ~30% (TCP/UDP, network protocol, login/out, databases, etc..)
User interface: ~10% (user input, widgets, windows)
Gameplay: ~5% (actual game logic)
Artwork: ~35% (spaceships/stations/cities 3D models, textures, 2D artwork)
Musics and sounds: ~35%
Minimum system requirements
These minimum requirements are only estimated and will probably change to something
more accurate as the development progresses.
CPU speed: Intel Pentium IV 2 Ghz or AMD Athlon 1500+ or equivalent
RAM size: 512 MB
Video card: a graphics card supporting pixel shader 2.0 (ATI Radeon 9500+, NVidia Geforce FX+)
Disk space: at least 2 GB
Internet connection: 56k modem
Operating system: Windows 2000 or later
Recommended system requirements
These recommended requirements are only estimated and will probably change to something
more accurate as the development progresses.
CPU speed: Intel core 2 duo or AMD FX2, dual core or equivalent - optimized for Dual core systems -
RAM size: 2 GB
Video card: a powerful video card supporting pixel shader 2.0 or 3.0 (ATI Radeon X1800 XT+, NVidia Geforce 7800 GT+)
Disk space: more than 5 GB - used for caching textures -
Internet connection: ADSL
Operating system: Windows XP SP2 or later