Starlancer Walkthrough by Starmasta

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    Game: Starlancer
    Platform: PC
    Type of Guide: FAQ/Walkthrough
    Created in: MS Word
    Author: Ryan Caird
    GameFAQs username: Starmasta
    Version: 1.01
    Starlancer FAQ/Walkthrough c Ryan "Starmasta" Caird
    Last Updated: Tuesday 24 April 2007


    |------|
    / \
    ( CONTENTS )
    \ /
    |------|



    ( 1. Intro )
    ( 1a. Version History )
    ( 1b.Legal Blah )


    ( 2. Mission Layout ) o-----------------------------------o
    ( 2a. Mission 1 ) | +-------------------------------+ |
    ( 2b. Mission 2 ) | | You can use the Ctrl+F | |
    ( 2c. Mission 3 ) | | feature to easily find any | |
    ( 2d. Mission 4 ) | | section of this walkthrough. | |
    ( 2e. Mission 5 ) | | Press CTRL+F and copy/paste | |
    ( 2f. Mission 6 ) | | the desired section including | |
    ( 2g. Mission 7 ) | | the brackets and hit enter. | |
    ( 2h. Mission 8 ) | +-------------------------------+ |
    ( 2i. Mission 9 ) o-----------------------------------o
    ( 2j. Mission 10 )
    ( 2k. Mission 11 )
    ( 2l. Mission 12 )
    ( 2m. Mission 13 )
    ( 2n. Mission 14 )
    ( 2o. Mission 15 )
    ( 2p. Mission 16 )
    ( 2q. Mission 17 )
    ( 2r. Mission 18 )
    ( 2s. Mission 19 )
    ( 2t. Mission 20 )
    ( 2u. Mission 21 )
    ( 2v. Mission 22 )
    ( 2w. Mission 23 )
    ( 2x. Mission 24 )


    ( 3. FAQ )


    ( 4. Credits and Contact )




    |-------|
    / \
    ( 1. Intro )
    \ /
    |-------|


    Hey all and welcome to my Starlancer FAQ! This is only my second FAQ, so
    excuse me if it isn't the best/most flashy you've seen. This is for the PC
    version of the game, so don't ask me anything about the Dreamcast version.
    Also, if you haven't got a good feel of the controls yet, try to because
    it's a lot easier to understand this guide if you do. One last thing, to
    get the most out of this game, I recommend using an 8-button joystick.
    Doesn't matter which one as long as it has a trigger, 4 buttons on the top
    of the main stick and a turny knob thing somewhere to make it easier to
    adjust speed.
    Best get started now, eh?


    This game takes place in 22nd century, about 2160. The Eastern Coalition
    has launched a surprise attack against the Western Alliance fleet,
    massacring hundreds of dedicated service men and women. The Alliance
    immediately starts recruitment. You are enlisted in a squadron called the
    45th Volunteers, made up of former pilots and soldiers.



    o---------------------o
    ( 1a. Version History )
    o---------------------o


    Version 0.80 Up to Mission 20
    Version 1.00 All missions finished
    Version 1.01 Updated list of allowed websites



    o----------------o
    ( 1b. Legal Blah )
    o----------------o


    Websites allowed to host this FAQ/Walkthrough
    http://www.gamefaqs.com
    http://www.gamespot.com
    http://www.freewebs.com/mygameguides
    http://www.supercheats.com
    http://www.neoseeker.com
    And any other websites owned by CNET Networks.


    This StarLancer FAQ/Walkthrough is copyright c 2007 by Ryan Caird. This FAQ
    may not be hosted on any website other than the afore mentioned ones
    without prior written permission from me, the author. If do host this on
    your website without permission, you are in violation of this copyright and
    are therefore open to prosecution under the current laws. Written
    permission may be obtained from me through an email to the above address.
    This FAQ/Walkthrough may be reproduced, in part or in full, without prior
    written permission from me, the author.


    Basically means, if you ask me nicely in an email, odds are I will say yes,
    depending on my mood or if your website has a good reputation
    *coughdefinitelynotcheatcccough*. If you do host without permission, and I
    find out, prepare for a lawsuit.


    That just about wraps that up.




    |----------------|
    / \
    ( 2. Mission Layout )
    \ /
    |----------------|


    The layout for the missions will be simple. It'll go a little like this:


    o---------------o
    ( ??. Mission ? )
    o---------------o


    Recommended Fighter: ?????
    Recommended Hardpoints: ?????


    Objective: ?????


    <How to complete mission>


    My kills: ?????
    My total kills: ?????
    Rewards I got: ?????


    Simple, no? Just remember that you can get a rough idea of how you went at
    the end of your mission, when you approach the big screen. A high-five
    means excellent, pat-on-the-back means ok, and a tantrum where Mr. Helmet
    meets Mrs. Floor means you blew it.


    o---------------o
    ( 2a. Mission 1 )
    o---------------o


    Recommended Fighter: Predator
    Recommended Hardpoints: 2x Screamer, 2x Bandit, 1x Fuel Pod


    Objective: Protect the remnants of the British fleet


    From the bunkroom, turn to the door and right-click on the mouse (do this
    before every mission, I'll only say it once). Watch the brief, choose
    Predator, then hit the middle button on the left for hardpoint selection
    and click on the button with the label "Screamer" twice, the button
    labelled "Bandit" twice, and then the button labelled "Fuel Pod". Instead
    of saying this during each mission, just click on my recommended fighter
    and then change to hardpoint menu and click what you want or what I say.
    Now the actual mission starts.


    After you are dropped out of the Reliant, you are introduced to your back-
    seater, Mike "Moose" Horrigan. When he says "Jump Drive online", hit the
    jump button. You will jump to the British fleet and ordered to take up
    escort positions. Look for the red rings to the back of the fleet. Fly into
    them and you will automatically match speed with the fleet. Soon you will
    see a cutscene in which a fighter is destroyed by one of the Coalition
    ships, a Basilisk belonging to the Black Guard. Scroll through missiles to
    the "Bandit" and lock on to the Basilisk. Fire at it with your guns and
    when they have locked, fire 1 of you bandits at it. This should destroy it
    and a wing of Sabers fly in. Take them out with Screamers and guns, making
    sure none of the British transports are destroyed. When they are all
    destroyed, you will get a message about an incoming bomber. Immediately
    start hammering on whichever button you have assigned to "Target Torpedo"
    (I have it as one of my joystick buttons) and when you have it displayed in
    your HUD, afterburn towards it. On the way it should launch a torpedo, so
    target it with your Target Torpedo button (it has torpedoes as priority
    over bombers) and blast away. With any luck it only shoots one then you are
    on it. Destroy the bomber as soon as all launched torpedoes are destroyed
    (or launch a bandit at it while destroying the torpedoes) and then get to
    work on the fighters that jumped in with it.


    When all Coalition ships are destroyed, escort (jump with) the transports
    to Fort Sherman then the mission is done. Just wait for the Reliant to jump
    in then open up a comms link with it and select Permission to Land. You
    will land and mission complete.


    My Kills: 11
    My Total Kills: 11
    My Rewards: None



    o---------------o
    ( 2b. Mission 2 )
    o---------------o


    Recommended Fighter: Predator
    Recommended Hardpoints: 2x Screamer, 2x Bandit, 1x Fuel Pod


    Objective: Rendezvous with Pumas at ANS Washington


    Jump out to the Washington, and you will get a cutscene with Prowler Beta 6
    jumping out with one General Briggs. You will now meet up with the Pumas.
    Jump out and you will see the remnants of Prowler Beta 6. Puma Leader Jake
    Tanner will tell you that he is picking up an escape pod on his scanner. He
    orders in a Nanny ship to pick it up but the party is crashed by a
    Coalition group, with 8 fighters and an Antonov, the equivalent of a Nanny,
    who decides to pick up the pod itself. Let it have it with a coupladozen
    screamers and your cannons before it gets the pod, then focus on the
    fighters. Make sure you don't accidentally hit the pod. When they are all
    gone, you are told that the Coalition hunting pack that took out the
    Prowler is going after an Alliance convoy.


    Jump out to the convoy and take up escort positions, again indicated by the
    red rings. A comms link will come through from the Hornet squadron who are
    in "real trouble". The Pumas, being the good Samaritans they are, will jump
    out to help them leaving your wing with the convoy. Naturally, Moose jinxes
    you by saying "we're gonna miss out on all the action". Guess who comes in
    to attack. A wing of 7 Sabers will jump in. Get in range of one and blast
    like crazy. After about 25 seconds a Kamov bomber will jump in, not to far
    away. Hit the Target Torpedo and close in with afterburners going. Hit it
    with a Bandit then let it have it with your cannons. Hopefully it will be
    down before it can launch any torpedoes, but if it isn't then take them
    out. When all torpedoes and the bomber are destroyed, focus again on the
    fighters. When they are all destroyed, you will get a com from Tanner,
    saying he needs backup. The convoy will jump out, so you should too.


    When you arrive, you will see a fierce battle taking place between the
    Pumas and a Coalition capship. Turns out the Hornets weren't quite as good
    as the ITAC would have you believe, because now they are all destroyed.
    Start taking out fighters and eventually another Coalition cruiser will
    jump in. Take out as many fighters as you can and then the Yamato will jump
    in. It will destroy both the cruisers so now you have nothing to worry
    about. Jump out to the Reliant and request landing permission. Mission
    complete.


    My Kills: 22
    My Total Kills: 33
    My Rewards: None



    o---------------o
    ( 2c. Mission 3 )
    o---------------o


    Recommended Fighter: Predator
    Recommended Hardpoints: 2x Screamer, 1x Bandit, 1x Fuel Pod, 1x Jackhammer


    Objective: Meet up with the Vampires at ANS Bremen then search for Mantis
    Black Box


    Jump out to the Bremen and meet and greet the Vampires, the Alliances top
    guns. Jump out and you will be greeted by an attacked Alliance transport.
    Destroy all the fighters without letting them destroy the transport(its
    harder than it sounds) then accept you thanks.


    Jump again to a debris-filled area and immediately hit Zero Thrust button.
    This area is filled with mines. Press the Target Nearest Enemy button to
    target a mine, and then shoot it with your lasers. Repeat until they are
    all gone. Now we search for the black box.


    You will no doubt see (and hear) a needle resembling thing on your HUD.
    This is a scanner, which will let you know how close you are to the black
    box through beeps. The faster the beep, the closer you are to it. When you
    find it, nudge it to let everyone know you found it, then a cutscene will
    play with a large......thing popping up and a Coalition science vessel
    coming through. You will get sucked in and end up deep in occupied
    Coalition space. Strangely enough, it doesn't seem so deep because there
    isn't much there. The Vampires leader Klaus Steiner will state the obvious
    "the coalition must have invented some kind of warp technology". Now what
    you do is target an enemy, blow it up, target an enemy, blow it up etc
    until you get a message from Klaus Steiner telling you that they have found
    a weakness on the warp gate that will destroy it. It is an energy core,
    which if destroyed, will blow up the gate. It should automatically pop up
    as a target so fly over to it. Start shooting at it but don't worry if
    nothing seems to be happening. It is covered by armoured plates, which
    aren't so armoured at all because they are quite easy to destroy. When they
    are all gone (stress ALL), scroll through missiles to Jackhammer. Let it
    lock on then let it go. This isn't really necessary but it makes a nice
    boom on impact and makes it seem slightly realistic that it takes a bloody
    powerful missile to take out an energy core, not a couple of hits with weak
    puny lasers. Immediately fly back through the gate.


    You will come out where you where before you were sucked in. Immediately
    lock on and destroy fighters, then you will get a message from Bremen
    Control that they want the science vessel. Moose will then say that backup
    is available. Call it if you want, but I don't because they take some of my
    kills, and the more kills you get the quicker you get promoted for some
    reason. The engines will appear as a target, or the engines will in any
    case, so fly over to them and blow them up. Make sure you don't destroy the
    actual ship, because then they won't be happy, and you can guess what
    happens when you stuff up something during a high-priority mission in the
    Navy. When the engines are down, take out the rest of the fighters. When
    they are all destroyed, a Marine boarding ship will come in with the rest
    of the Vampires. At this point you can jump back to the Reliant, so do so.
    Request permission to land and your done.


    My Kills: 15
    My Total Kills: 48
    My Rewards: Promotion to 1st lieutenant, Coyote now available


    o---------------o
    ( 2d. Mission 4 )
    o---------------o


    Recommended Fighter: Coyote
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamer, 2x Bandit, 2x Havok


    Objective: Protect Condors while the deploy early warning satellites


    Jump out to an empty Nav Point. The Condors will jump in a few seconds
    later and tell you about your fantabulous reputation. An Alliance convoy
    will then jump in, saying that they will take care of the Condors while you
    clear out the drop zone. Jump out and a few moments later a wing of Karak
    and Haider Coalition fighters will come in. Destroy them all using your
    guns and screamers, and then the Condors will jump in. After they drop
    their first set of satellites, another wing of Karaks and Haiders will jump
    in. Afterburn over to them and launch you Havoks at them to temporarily
    disable them, and then let them have it with your guns. If you have a
    Coyote or Predator, it's easier to use Screamers because of the blind fire
    your guns have. If some don't get hit by the shockwave from the Havoks,
    then chase after them and take them down before going on to the disabled
    ones. Remember that they are only disabled for about 20-30 seconds, so be
    quick in taking them down. Luckily your wingmen will help a little, so it
    shouldn't be too difficult. When they are all destroyed, and the Condors
    have dropped all their satellites, they will jump out. Enriquez will then
    open up a comms link to you, telling you that the convoy you met before has
    come under attack. Jump out to assist.


    When you arrive you should see that only 1 of the original 5 ships is still
    alive, then a cutscene will show a Basilisk fighter decloaking and
    launching Screamers at the remaining transport. After this a bunch of
    Basilisks will decloak behind you and launch their missiles. Drop a couple
    of countermeasures or use you ECM (electronic counter measures) and you
    won't get hit, in fact if you used the ECM the missile will turn away from
    you and possibly hit one of the Basilisks. Bandit will go down (don't
    bother trying to stop it, it's scripted) and then you are free to let the
    fighters have it. When they are all down, Enriquez will jump in, only a tad
    late. Hit the afterburners and fly over to the remaining transport.
    Eventually a Kamov bomber will jump in, take it down before it can launch
    to see a real big bang, even bigger if you use your Bandits. Wait for the
    Nanny to pick up the ejected Bandit (gotta be kinda confusing now, eh?)
    then the transport will jump out. Follow suit.


    On arrival back at the Reliant, request landing permission. Mission
    complete.


    My Kills: 17
    My Total Kills: 65
    My Rewards: None




    o---------------o
    ( 2e. Mission 5 )
    o---------------o


    Recommended Fighter: Coyote
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Bandits, 2x
    Jackhammers


    Objective: Defend the transports


    Jump out to where the Cobras are doing battle against the CS Badanov and
    her fighters. The Cobras are incredibly skilled (at this point, anyway) so
    you won't get many kills in against the fighters. On a good day you will
    get 4, but usually only 1 or 2. Gamma Wing will blow up the Badanov with
    their wonderful bombs that I'm oh so jealous of, then jump out. You shall
    too.


    When you pull out of JumperSpace, you are smack-bang next to a Coalition
    convoy. The Cobras will jump in shortly to help out. Attack the fighters
    until you are given the order to take out the Shield Generator on the heavy
    transport, so do so then get straight back into the fighting. There are a
    couple of gunboats known as Kurgens here, but they are easy prey to a
    Jackhammer-laiden fighter (hint hint). If you still don't get it, lock on
    with Jackhammers and launch them at the Kurgens. Then finish up the
    fighters and a couple of Ripper cargo-movers will come in with a Mammoth
    heavy transport to fill it up. You should get a message from Enriquez about
    the convoy being under attack. Be a dear and take a little look-see.


    Jump out to the Mammoth transports. When you arrive, you will notice a few
    Sabers flying around and causing just a little trouble. Take them out and
    try not to let any transports die, apart from the Sierra Madre because
    that's scripted. Take up an escort position by flying into those funky-
    looking red rings and the speed should auto-match. After a bit of random
    mumbo-jumbo, a Coalition attack squad will jump in, consisting of 2
    Kurgens, 8 fighters and 2 bombers. Immediately hit Target Torpedo because
    these clowns won't mess around with the launch-BOOM-transport dies-ness.
    One of them only has 2 torps, so that's a slight relief. Destroy all
    launched torpedoes then turn your attention to the bombers themselves. Take
    them down and straight after the Cobras will pop up again (what good timing
    these people have!). Go after the Kurgen. A dozen Screamers and 7-10
    seconds of guns should just about turn it into Swiss Cheese, so now turn
    you attention to the fighters. Use your Bandits if you feel the need (which
    I'm sure you do) and just generally pulverize the rest. The Cobras will say
    that they will take care of the Mammoths. Jump out to Fort Baxter and a
    cutscene will show Viper going boom during jump slow-down. The Reliant will
    jump in and say it will run a search for an eject pod. Request landing
    clearance and your done.


    My Kills: 19
    My Total Kills: 84
    My Rewards: Promotion to Flight Lieutenant, Mirage now available




    O---------------o
    ( 2f. Mission 6 )
    o---------------o


    Recommended Fighter: Coyote
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Bandits, 2x
    Jackhammers


    Objective: Defend Ulysees and her convoy


    Jump out to the Ulysees convoy. Bandit has taken over for Viper, so now
    Diceman has taken over for HIM. He will say that he detects Kamov bombers
    and Basilisks coming in. The final result is 4 Kamovs and 5 Basilisks.
    Afterburn over to the Ulysees and wait for them to jump in. When they do,
    the Kamovs will cloak but that doesn't matter because you can still see a
    blue/silver shadow depending on you settings. I prefer the silver because
    it's easier to see against a black background. Attack the Basilisk all the
    while mashing the Target Torpedo so you will know when to go for the
    bombers. If you are close enough you should be able to destroy the bomber,
    then the single launched torpedo. The second to decloak is near the first,
    but the third is over the other side of the convoy. Afterburn over to it,
    take out the probably-two torpedoes then hit the bomber, and last of all go
    for the fourth bomber, which again, shouldn't be to far away. When all
    torpedoes and bombers are down or jumped out, focus all attention to the
    Basilisks. These to can cloak but again there is the blue/silver shadow
    there. Eventually the remnants will jump out as will the convoy. You go
    too.


    When you arrive at Fort Baxter, you are given a new assignment. There is an
    arms freighter under attack and you are to jump out and rescue it. When you
    get there, the transport it destroyed (don't restart, it's scripted) and
    you are welcomed with a) my favourite Coalition phrase: "You're too late to
    save you comrades, but you're welcome to party with us", and b) another
    wing of Sabers, Azans and Kossacks. Turns out some of the cargo is still
    intact, so a wing of Rippers and a Mammoth jump in to get said cargo, and
    now you are charged with defending those Rippers and Mammoth from the afore
    mention wing of Sabers, Azans and Kossacks. When they are all done, Baxter
    sends in a fighter wing to play babysitter. Jump back to the Reliant.


    When you arrive, request landing clearance. Congrats, you have completed
    of
    this game.


    My Kills: 11
    My Total Kills: 95
    My Rewards: Silver Cluster




    o---------------o
    ( 2g. Mission 7 )
    o---------------o


    Recommended Fighter: Coyote
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 1x Havok, 1x Bandit, 2x
    Jackhammers


    Objective: Attack and destroy the CS Ramases


    Welcome to my least favorite mission in this game. At the very start, you
    are
    informed that the Ramases is in fact attacking Fort Baxter. Enriquez comes
    out in her crash-hot Patriot to help in a non-helpful way. Jump out to
    Baxter.


    When you get there, immediately hit afterburners and go as fast as you can
    toward Fort Baxter. The CS Ramases will launch about 8 torpedoes and the
    rotating circle in the middle of Baxter, destroying the whole fort. It then
    drops off about 10 fighters and then bugs out. The Reliant will go out to
    attack it. What you must do now is use the Target Next Friendly to find the
    escape pods from Fort Baxter and protect them against the fighters. You
    wingmen do bugger all against them unless the fighters come right up to
    them and hit them in the face with a Jackhammer, which they probably will
    do, and about 5 of them do before your wingmen do anything, so they will
    target those 5. That still leaves you with 5 trying to get at the 6 escape
    pods you are guarding. You can only protect 1 at a time so that's where the
    Bandit and Havok come in. When they first come at you, they will be
    reasonably close group. Lock on and launch the Havok to know them out, and
    then hit them with a couple of Screamers to take at least one of them down.
    Unfortunately at least one of them will not be hit by the Havoks shockwave
    so smack them with the Bandit and then hit them a few times with you guns
    to finish them off. Turn your attention to the almost-definitely-NOT
    disabled fighters and do your best to take them out. A couple of Nanny's
    will come in and pick up the pods, so they will help. Odds are at least 1
    of the pods will be destroyed, but as long as it isn't General Makin's, you
    will be fine. When they are all destroyed, the Ronin will jump in (another
    wing just a little late) and take care of the Nanny ships. They order you
    to go out and help the Reliant take on the Ramases. By all means, do.


    When you arrive there, you will see that the fight isn't fair in the
    slightest. Apart from all the fighters, the Ramases is about 25 years
    younger and has somewhat newer technology. Meaning it has shields and the
    Reliant doesn't. First up you will get a message from Al Rahan, bragging
    about how wussy he is. Scroll through you targets until you find him, then
    get in close. DON'T FIRE AT HIM!!!!!!!!!! Scroll to the Jackhammers and get
    up rreeeaaalllll close to him. Launch them at him and if he doesn't jump
    out, he is destroyed. Now focus on the regular fighters.


    Eventually you will get a message from the Reliant saying to take out the
    Ramases shield generator. It will appear automatically as a target so
    cruise on over, and say Mrs. Generator, meet Mr. Screamer. Let the
    fireworks commence! Yeah, I'm lame, but you get what I mean when I say
    that. When its destroyed, find the turret that launches that crazy orange
    flame thing and take it down. At this point you will be told that a new
    wing of fighters is going to launch, so Gamma is launching early. Stay with
    them from the word go and destroy any Coalition fighter that gets a little
    to close. Gamma launches torpedoes, Ramases goes boom, you destroy
    remaining fighters, fighters jump out, you land, and all is right with the
    world.


    My Kills: 16
    My Total Kills: 111
    My Rewards: Alliance Defense Forces Mobilization Medal




    o---------------o
    ( 2h. Mission 8 )
    o---------------o


    Recommended Fighter: Coyote
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 1x Havok, 1x Bandit, 2x
    Jackhammers


    Objective: Escort ANS Reliant to Fort Carter


    After launch, you aren't given any time to get in an escort position
    because straight after launch, a warp gate opens and a Coalition Class 2
    Carrier, the CS Krasnaya comes through. It launches a few fighters and the
    Vampires and Klaus Steiner will jump in to help you destroy them. It also
    launches a few torpedoes at the Reliant but don't worry about it, none of
    them get through care of the dozen or so laser turrets. But a few bombers
    will jump in eventually, marked with an "I spoke too soon. We've got
    torpedo bombers coming in. Take them out, 45th". Hit the Target Torpedo to
    do just that. There are 3 bombers in total, making 12 torpedoes and about 4
    runs. The Kamovs will edge in closer, so be sure to hit the afterburners
    and use Screamers to take out torpedoes just in front of you that your guns
    won't hit. Eventually, after a long while, they will be out of torpedoes so
    they jump out. Now it's time to get the Krasnaya.


    Afterburn over to it and wait for a message from Steiner to take out the
    shield generator. Be quick about it. Then go after the engines and finally
    the turrets. Be quick about all this because if you take to long the
    Krasnaya will either jump out or warp out. When they are all down, Gamma
    will make their run and take it out. Jump out with the Reliant to Fort
    Carter. Get landing permission, and mission complete.


    My Kills: 12
    My Total Kills: 123
    My Rewards: Promotion to Captain, Tempest now available




    o---------------o
    ( 2i. Mission 9 )
    o---------------o


    Recommended Fighter: Coyote
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Bandits, 2x Havoks


    Objective: Disable the Berijev Command Ship, destroy the Carrier and
    Cruiser


    Jump out to behind the Berijev and start attacking the fighters. For such a
    big important fleet, it isn't too well protected. A handful of Scorpions at
    the front and a handful of Sabers at the back, and a Kurgen at each end as
    well. You'd think they had a few more intelligent molecules, but hey, it's
    easy so I'm not complaining. Start out with the Sabers, and then move on to
    the Kurgen. With that down, destroy the Berijev's shield generator and then
    engines, finishing up with the 5 turrets. The Marine Boarding Ship will
    jump in, followed by another wing of fighters. Take them out before they
    get to the boarding ship. When they are all gone and the marines have
    docked, you are free to move up to the top end of the fleet and engage in
    the merciless destruction of fat slow scorpions and a fresh wing of
    Saracens. Eventually you will get a message from Enriquez to destroy the
    carriers shield generator. Do so then get back to Saracen destroying, made
    more fun by yet another wing launching. The Reliant will destroy the
    carrier and Stahl will call saying he's in a real pickle. Best go check it
    out.


    When you arrive you should see the Boarding Ship being attacked by the
    Cobras, the guys who helped you out back in Mission 5. If you were keeping
    up with the news (who doesn't these days) you will have seen something
    involving them and John McGann. If not, here's a rundown: After Mission 5,
    they highjacked the convoy and stole the cargo. They have been essentially
    pirates ever since. Attack as many as you can because if you've been
    keeping up, you are about 5 on the killboard, and 4 looks very nice right
    now. But remember to protect the boarding ship. If that goes up, you lose.
    If you don't let it get destroyed, and you take out enough of the Cobras,
    they will warp out with inbuilt warp systems they have on their little
    warping Patriots. The Reliant will then jump in, congratulate you, and then
    you are free to land.


    My Kills: 27
    My Total Kills: 150
    My Rewards: Promotion to Flight Captain, Patriot now available




    o----------------o
    ( 2j. Mission 10 )
    o----------------o


    Recommended Fighter: Patriot
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Jackhammers


    Objective: Destroy Latov Observation Base


    Change guns to the Tachyon Cannon for a blind-fire advantage straight after
    launch. Jump out and arrive next to a Coalition convoy. Target one of the
    Sabers and let him have it with you cannons. Quickly change back to full
    guns and hit the other because he will jump out and alert the troops that a
    convoy is under attack. When he's down, take out everything else and then
    jump again.


    This spot is for a Nanny rendezvous, which can re-arm you and fill up your
    afterburner fuel. But it's not there and it turns out it's because there's
    and enemy hunting pack in your sector. They will jump in and go straight
    for Gamma. Make sure at least one survives, because if they both go down
    you fail. But if one or both live, the Nanny jumps in. Fly into the funky
    red rings and you will automatically fly in and get re-armed and re-
    fuelled.


    Jump again and you will come out at the Latov base. Afterburn towards it
    (it's a big asteroid in case you're wondering) and hit the Comms Tower.
    Next go for the turrets around the big dish. When they are destroyed, Gamma
    will move in for the kill. The only con here is that they have to drop
    shields, and the place is crawling with Kurgens. Switch to Full Guns and
    take them out with some extra assistance from Screamers, just to make it a
    little faster. Gamma will destroy the dish, so now comes your big moment.
    Blow the hatch that was above the recently-destroyed comms tower, then line
    up with the rings and launch 1 or both your Jackhammers down there. I like
    both because it looks cooler. If you haven't already, finish up the Kurgens
    and then jump back to the Reliant. Get permission for landing and you are
    done.


    My Kills: 16
    My Total Kills: 166
    My Rewards: None




    o----------------o
    ( 2k. Mission 11 )
    o----------------o


    Recommended Fighter: Patriot
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Jackhammers


    Objective: Attack and destroy the CS Czar


    In this mission you finally get to intentionally warp courtesy of a new
    inbuilt warp system like the ones the Cobras had. Use this to warp out to
    the Coalition Class 1 Super Carrier, the CS Czar.


    Immediately change guns to Tachyon Cannon. This will make it easier to
    destroy the sentry satellites stationed around the Czar. A wing of Lokis
    and 3 Kurgens will launch, ignore them and go straight for the satellites.
    Lock on, shoot, lock on, shoot etc until you get a comms from Bandit saying
    "That's enough of the sentry turrets out of the way". You are now free to
    engage to Lokis and Kurgens. Eventually the Vampires will finally jump in,
    along with a marine boarding ship to locate the shield generators. A
    coalition cruiser will jump in, with a new wing of 8 Azans launching. Don't
    let any of them get to the boarding ship. Be careful that you don't use any
    of your Jackhammers against the fighters and satellites, you will need them
    BOTH to destroy the Czar. Destroy all the fighters, finish up the Kurgens
    then head over to the centre of the Czar, directly below the coalition
    cruiser, the Yestavify. In here there is what looks kind of like a docking
    bay, there are two sections of whatever they use to build it above and
    below it, along with a turret on either side and one on the top metal
    section. 1 section is shorter than the other. At the end is a dead end, but
    you should see a logo that looks like a star with red dashes coming out on
    the left and right. Wait for the marines to locate the shield generators,
    they will then send the location to Gamma Wing. They will jump in and blow
    them up. The star-section should now be lit up in your HUD. Shoot the
    bejeezes out of it then wait for a hatch to pop up as next target.
    Jackhammer that and then Jackhammer the energy core. You have 1 minute to
    do that because then the secondary shields will come online. If you
    successfully destroy the core, pull up and afterburn away. Make sure you
    use the burners, hell hatch no fury like a Coalition Class 1 Super Carrier
    going up in smoke, and lots of it. When it's all done, jump out to the
    Reliant and initiate landing procedure.


    My Kills: 7
    My Total Kills: 173
    My Rewards: Squadron name changed from 45th Volunteers to 45th Flying
    Tigers, Black Eagle, Long-Range Forces Commendation Medal, Level upgraded
    from Bronze to Silver, New missiles available




    o----------------o
    ( 2l. Mission 12 )
    o----------------o


    Recommended Fighter: Coyote
    Recommended Hardpoints: 2x Screamer, 2x Raptor, 1x Fuel Pod, 2x Vagabond


    Objective: Rendezvous with Ronin at ANS Yamato, steal fuel cells from and
    destroy Stalag mining base


    On launch, jump out to the Yamato and the Ronin will launch. They will jump
    out after a bit of chitchat and will engage the bases fighters, slowly
    withdraw, and you will jump in. When you arrive, fly on over to the base
    then another lot of 8 fighters will launch from the Stalag. Destroy them
    all.


    Now we go turret hunting. The Stalag's laser turrets should pop up as next
    target, so cruise on lover, launch a couple of Screamers at them, finish up
    with cannons, then blow up the entry hatch. Move in with Bandit. The
    interior of the mining base is covered by turrets. Fly around SLOWLY and
    carefully take out the turrets. If you hit one of the cells, place goes
    boom, you fail the mission. Assuming all goes well, the turrets are
    destroyed and the base is intact and the Rippers cruise on in.


    The Rippers will take their sweet time collecting the fuel cells, so you
    have plenty of time to decide how you are going to get out before the
    places explodes. I like to take up a position behind the cells but facing
    the entrance. That way I take a couple of shots, thing goes up, and I can
    afterburn straight through the exit without having to turn around. The
    Rippers will eventually make it out of the base with their cells, so start
    blazing away at the remaining cells. As soon as you get a message from
    Moose saying to get out before the place explodes, hit the afterburners and
    fly straight to the exit, make an attempt at turning, ram into a wall and
    continue out, hopefully before you hear a god-almighty BOOM!!!


    When you are out, a wing of Azans will jump in. Take them out with Raptors
    and Vagabonds before they can get to the Rippers, because if they are
    destroyed, you fail. When the Azans are down, jump out to Fort Carter. A
    wing of Azan Golden Warriors will jump in, accompanied by Squadron Leader,
    the Red Dragon. Take him out first, because he is actually somewhat skilled
    and can stuff up this mission for you. When he's down, you get comms from
    Moose congratulating you that's a little different from normal, and then
    focus on the regular fighters. With the Maulers in to help as well, this
    should be all too easy. When all the Golden Warriors are destroyed, jump
    out to the Reliant and land.


    My Kills: 19
    My Total Kills: 192
    My Rewards: None




    o---------------o
    ( 2m Mission 13 )
    o---------------o


    Recommended Fighter: Patriot
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamer, 2x Raptor


    Objective: Locate renegade base, destroy Cobras


    Switch guns to Tachyon Cannon. Jump out after the convoy, and 2 wings of
    Black Sun Sabers and Saracens will jump in. #1 priority here is the
    protection of Gamma, without them you can't destroy the Cobras base. Fly up
    to one of the bombers, match speed and let fly with 1 Raptor to whoever
    comes too close. When they are all destroyed, Bandit and Tanner will engage
    in a little bit of talk then the convoy will jump in, followed by 4 Cobra
    fighters. Again, the #1 priority is protection of Gamma, but as there's
    only 4 as opposed to 12 like before, you don't need to hang around them.
    There is also a 2 minute time frame, so make sure you get to work. Take out
    the Cobras then the Pumas will jump in.


    Jump out to where the convoy was before they jumped to you. As you jump in
    you might just see the Cobras jumping out. Warp out to the base to find
    nothing but a ruined fort. Afterburn over to it and at the bottom you
    should see a strange attachment. Let it have it with Full Guns and
    Screamers. When it's destroyed change back to Tachyon Cannon, because a
    wing of Lokis will launch. Take them out then the REAL Cobras will come in,
    including McGann. Target him first, and if you pay close enough attention,
    you will see that he is flying a Phoenix, a prototype medium-class fighter
    with lots of fancy add-ons that he won't use. He weaves and rotates a lot
    so when he does line up behind him and shoot Screamers. When he's down
    (shouldn't be too hard, he doesn't fight back), focus on the rest of the
    Cobras.


    When they are down, you get a surprise visit from none other than Viper,
    who was supposedly killed when his jump drive malfunctioned in Mission 5.
    Turns out McGann made him an offer he couldn't refuse, so he didn't. Target
    him and do the same as you did for McGann, as he too weaves a lot. But
    again, like McGann, he doesn't fight back. Next up turn your attention to
    the rest of the Cobras. When they are destroyed, Gamma jumps in and
    launches torpedoes. If you want, you can do my favorite thing and launch
    every last one of your Screamers at the base for absolutely no reason while
    the big boomers are still on their way. When it's down, jump back to the
    Reliant and land. Mission complete.


    My Kills: 23
    My Total Kills: 215
    My Rewards: Promotion to Lt. Commander, Wolverine now available




    O----------------o
    ( 2n. Mission 14 )
    o----------------o


    Recommended Fighter: Wolverine
    Recommended Hardpoints: 2x Screamer, 2x Raptor, 2x Vagabond, 1x Jackhammer,
    1x Fuel Pod


    Objective: Attack and destroy Coalition research station and warp gate


    At last, the Vampires favorite fighter, the Wolverine. It hasn't got blind-
    fire, but its guns are so strong and fast firing that it doesn't really
    matter. It also has 8 hardpoints, but I will go more in-depth into this
    later on in this FAQ.


    Jump out to Gamma's drop-off point, then jump again to the actual base
    area. Start blowing up fighters and then hit the Kurgens. Don't use your
    Jackhammer here, you will really need it. Use missiles freely in this
    mission, as you should in every mission. After the fighters and Kurgens are
    destroyed, go over to the research facility. Fly all over it looking for
    turrets, destroying them as you find them. When enough are down, Gamma will
    jump in. Using the Target Next Friendly key, scroll through to either of
    the Gamma's and afterburn over to it. A Kurgen is behind them and with
    shields dropped, Gamma won't last long. This is where the Jackhammer comes
    in: lock on and blast the thing into oblivion. Now fly back over to the
    actual warp gat, and on it are 4 power cores. They are pretty much 4 big
    structures placed at intervals around the perimeter. When the research
    station is down, start Screaming and shooting the cores. You have to do
    this fast, otherwise you have a Class 1 carrier in with you. If you take
    the gate down fast enough, the carrier will be cut clean in half and you
    will have taken out a research station, a warp gate and a carrier in one
    mission. Not too shabby.


    Warp out to the Reliant. Initiate landing procedure.


    My Kills: 7
    My Total Kills: 222
    My Rewards: Medal of Valour




    o----------------o
    ( 2o. Mission 15 )
    o----------------o


    Recommended Fighter: Patriot
    Recommended Hardpoints: 1x Fuel Pod, 2x Screamer, 2x Raptor


    Objective: Search for traces of ion signatures


    On launch, change to Tachyon Cannon and jump out. A wing of 9 Black Guard
    Basilisks will jump in. Attack and destroy them but remember that they can
    cloak. Moose will try and contact the Reliant, but he can't get through
    because the Black Guard are jamming his comms. When about 6 of them are
    destroyed, a wing of Black Eagle Sabers will jump in. Take them out, they
    are easier than the Basilisks. When all Coalition fighters are destroyed,
    the Reliant will send a comms to you: "Tigers, where've you been, where in
    real trouble here! The Reliant is heavily damaged, our jump is destroyed
    and our shields are gone! There's a Coalition carrier group closing in on
    our position. Captain Foster has ordered all personnel to leave the ship
    and rendezvous at the Victorious" There you have your next point of call.


    When you arrive, the Bridge Officer on board the Victorious will inform you
    of the Reliant's current predicament. Enriquez will then jump in. The
    Victorious will let you know that her scouts are coming in with fighters
    and bombers right behind them. As soon as the scout team jump in, which is
    told through a cutscene in which 7 Tempests jump in, hit your Target
    Torpedo button to get the lock-on. The bombers will launch as soon as they
    arrive so make sure you have Tachyon Cannon and a bunch of Screamers ready.
    Destroy all the torpedoes before they connect and then go after the
    fighters. There's only 5 of them and with about 11-13 Alliance fighters out
    here, there is probably only 2 left. Nonetheless, go for the kill and then
    another wing will jump in along with another couple of bombers. Hit the
    torpedoes and then the fighters. When they are all shot up, take up an
    escort position with the Victorious. A cutscene will roll, showing Captain
    Foster launch 4 torpedoes at one of the 3 carriers than ram into it,
    destroying both ships. After this cutscene the game will be frozen for a
    while, potentially 10 minutes.
    ------------------
    DON'T RESTART!!!!!
    ------------------
    The game will come back to life soon, don't worry. And when it does, you
    are ordered to go and help the Ronin and the Yamato, as they are currently
    engaged in a battle with the Yestavify and Kiev.


    Jump out and target the shield generators on one of them, blow them up,
    then target the other generators and blow them up. The Yamato will launch
    torpedoes and they both go boom. Finish up the last of the fighters and
    then land at you new home.


    My Kills: 23
    My Total Kills: 245
    My Rewards: None




    o----------------o
    ( 2p. Mission 16 )
    o----------------o


    Recommended Fighter: Wolverine
    Recommended Hardpoint: 2x Screamers, 2x Raptors, 2x Jackhammers, 2x Fuel
    Pods


    Objective: Attack and destroy CS Morzov


    On launch the Vampires and the Bremen will jump out, and a wing of Sabers
    and 2 Kamovs warp in. The Ronin say that they will take care of them, so
    jump out. When you finish jumping, you will see that the Morzov is docked
    with a Shavrov fuel tanker. Fly on over to them and the Shavrov will jump
    out. A wing of Black Guard Basilisks and 2 Kurgens jump in, as well as a
    launch of Sabers. Seems these guys knew you were coming, eh?


    One of the Black Guardians is Nicolai Petrov, you met him back in Mission 4
    when he was launching Screamers at the Larsons Pride Mammoth transport,
    remember? Well, he's back and with some more of the Black Guard with him.
    Target him first and blow him to smithereens, he's really not that skilled
    they make him out to be. Then get to work on the rest of the fighters and
    the Kurgens. Remember, even when the Basilisks cloak you can still see a
    shadow, so lead them manually and blow them out of space. When all the
    fighters and Kurgens are down, take out the Morzovs shield generator and
    engines. The Yamato will then jump in and launch
    torpedoes at the Morzov, destroying it. Enriquez will then let you hear a
    comms link they got from the Vampires: "Tigers! Need assistance!". Seems
    they didn't fare all too well. At this point another wing of fighters,
    Kamovs and Kurgens will jump in. Again, the Ronin will be all honorable and
    say that they will handle it, but hey, they're Japanese (ok, that's pretty
    stereotypical, but still). So out you go, jump over to the Vampires.


    On arrival, a cutscene will show a close-up of the Vampires base-ship, the
    ANS Bremen. It turns out the Vampires lost, and by a lot. Diceman says he's
    got an escape pod on his scanners, and then patches through a comms link to
    the pod. Apparently the Black Guard were waiting for them, ready to shoot
    them down as soon as they came out of JumperSpace. Which they did. They
    also took out all ejection pods, except his. A Black Guard wing will jump
    in and finish the job, meaning they shoot the pod. The leader of this wing
    is Ivan Petrov, the brother of the recently killed Nicolai Petrov. They
    will attack so do the same. Stay on Ivan and bring his shields down to 3
    bars left, then they will jump out. The Yamato will jump in and Bandit will
    tell them what happened. It is now time to land.


    My Kills: 16
    My Total Kills: 261
    My Rewards: Promotion to Commander, Reaper now available, Level upgraded to
    Gold, Special Operations Service Medal, New missiles available




    o----------------o
    ( 2q. Mission 17 )
    o----------------o


    Recommended Fighter: Reaper
    Recommended Hardpoints: 2x Screamer, 2x Raptor, 2x Hawk, 1x Jackhammer, 1x
    Fuel
    Pod


    Objective: Disable Berijev Command Ship, capture Admiral Kulov


    On launch, change guns to the Vulcan Battery. Jump out and you will meet a
    Coalition recon wing. You have 60 seconds to destroy them all or you fail.
    Best get to work. When they are destroyed, jump out.


    When you arrive go straight for the Kurgens. Lock on to one and let fly
    with a Jackhammer, then lock on to the other and finish it off with
    Screamers and guns. Next on the list is to destroy the shield generator. Do
    so, and then get the engines. Cruise around and take out the turrets, then
    go and help the Ronin finish up the fighters. The boarding ship will now
    jump in.


    After a while an Antonov pickup ship will jump in along with a wing of
    fighters. An escape pod will launch from the Berijev, it's Admiral Kulov!
    The Berijev will explode due to a self-destruct sequence initiated by
    Kulov. Lock on to the Antonov with Hawks and take it down, remember the
    Hawks have a very long range so you don't need to rush things. When the
    ship is destroyed, target the fighters. Be VERY CAREFUL that you don't hit
    the escape pod, if you do you fail the mission. When the fighters and
    Antonov are destroyed, a Nanny will jump in to pick up the pod. When the
    pod has been collected, Nanny 1 will jump out, so you should too.


    When you pull out, Diceman says to celebrate the capture of Kulov, but a
    wing of Haiders crash the party. Don't let them get too close to the Nanny,
    because although it has a few turrets, they aren't much compared to the
    full guns display spewing from a Haiders cannons. But overall, they are
    pretty easy to defeat and shouldn't cause my trouble. Land and you are
    done.


    My Kills: 18
    My Total Kills: 279
    My Rewards: Promotion to Flight Commander, Shroud now available




    o----------------o
    ( 2r. Mission 18 )
    o----------------o


    Recommended Fighter: Reaper
    Recommended Hardpoints: 2x Screamer, 2x Raptor, 2x Hawk, 2x Jackhammer


    Objective: Attack and destroy Dark Reign Ion Cannon


    Warp out to the Ion Cannon, henceforth known as DR. When you pull out of
    the warp, go for the fighters instead of DR. After about 10 seconds, it
    will destroy the Victorious and the Yamato will bug out. Continue shooting
    up fighters and if Moose says "The Ion Cannon is targeting us! Get out of
    its range!", it means to afterburn away from DR as fast as you can.
    Eventually Diceman will locate the shield generator and pass this on to
    Bandit, who assigns you the task of destroying it. When it's down, armor
    plating should pop up as a target. Get up close and destroy it with
    Screamers, then launch your Jackhammers at the core.
    Remember you have a time limit, which I think is winngmen left, so don't
    take too long. This (the Jackhammers) should take it out and that means
    it's time to go. Afterburn away and watch the show. A new wing of fighters
    will jump in, which is all the more for you. Finish up the fighters, and
    then land on the recently arrived Yamato.


    My Kills: 18
    My Total Kills: 297
    My Rewards: Legion of Service, Joint Services Commendation Medal, Phoenix
    now available, new missiles now available




    o----------------o
    ( 2s. Mission 19 )
    o----------------o


    Recommended Fighter: Shroud (no choice)
    Recommended Hardpoints: 2x Hawks, 2x Solomons


    Objective: Rescue Klaus Steiner from the Saladin


    It seems Bandit has vanished, so now Diceman has taken over as Wing Leader
    and a new member Hawkeye has taken over for him. Anyhoo, jump out and a
    wing of Scorpion Haidars will jump in. Take them out but be careful, your
    Shroud isn't the best when it comes to defences. When they are down, a
    Boarding Ship and the Ronin will jump in. Now you can jump out.


    As soon as you arrive hit the cloak button. You will have to destroy the
    Saladin's Gravity Drive and turrets. Move in to the Gravity Drive,
    highlighted in your HUD, and wait for Diceman to give the ok to decloak and
    destroy your target. When the first one is down, another drive will be
    highlighted, then another and another. There are 4 in total, so take the
    out and then go turret-busting. Move along the surface of the Saladin so
    the turrets will have a harder time hitting you, then yell out "BOO!" and
    tackle them to the ground. Not really, fly up to them and fire at them with
    you Proton Cannons. When all 7 turrets are destroyed, you may begin fighter
    fighting.


    As the last fighter/Kurgen goes boom, the Boarding ship shall jump in along
    with Ronin. The boarding ship will proceed to move into the Saladin, and
    about halfway there a wing of Scorpion Haidars jump in. Attack. Kill.
    Destroy. Seriously, these guys won't mess around and go straight for the
    boarding ship. Launch all of your Solomons at them and shoot down those who
    survive. After they are all destroyed and you have your first update from
    Marine commander Mason, another wing will jump in, this time with 2
    Kurgens. The Kurgens have Alliance prisoners on board, so DO NOT target
    them. Go for the fighters only. Eventually Hawkeye will say that the
    Kurgens are after the Boarding Ship, so Diceman makes the decision for you
    to destroy the 2 Kurgens. Do so because 6 turrets on boarding ship equal
    about 30-40 seconds of life. After they are down go after the fighters.
    When they are all down, the Marines let you know that they have
    found Steiner and are calling in the boarding ship. Soon after the ANS
    Churchill jumps in along with the Pirates. Time to go home.


    When you arrive back at the Yamato, they tell you that they are tracking
    incoming Coalition fighters. They jump in and go straight for the boarding
    ship. One of them is Scorpion Leader Kariq Madiz, and the Coalitions loss
    is the killboard's gain. Finish up the rest of the fighters, making sure
    they don't destroy the boarding ship. When they are all done, land on the
    Yamato.


    My Kills: 32
    My Total Kills: 329
    My Rewards: Promotion to Squadron Commander, Level upgraded to Platinum,
    Navy Cross




    o----------------o
    ( 2t. Mission 20 )
    o----------------o


    Recommended Fighter: Phoenix
    Recommended Hardpoints: 2x Solomon, 2x Raptor


    Objective: Attack and destroy Coalition convoy


    On launch change guns to Pulse Cannon, then jump out. On arrival at the convoy,
    Hawkeye will point out that you are somewhat outnumbered. The Marauders jump in
    to land a hand. Start to work on the fighters while the Marauders get to work on
    the shield generators and engines. Remember that the fighters are all Kossacks
    and they can just sit there day and night and they won't be destroyed because
    their armor is so strong. So it will take about 10 minutes just to get rid of
    them. But when you have finished up the last one, move onto the Kurgens. Stand
    tactics: change to full guns, blast away, fly away a little to let you guns
    recharge, then make another run. Repeat until they are destroyed. At this point
    a wing of Raven Laggs will jump in, accompanied by Coalition ace Katrina
    Illyana. When 1 of them is destroyed, they will jump out. A comms will come
    through from Enriquez, saying that Gamma will have to attack now before
    reinforcements arrive. Destroy the rear gun on the Ufelsky and the Berijev and
    Gamma will launch torpedoes. I would advise you move out of the way otherwise
    the ships will explode in your face like a lava lamp on the stove. When they are
    both destroyed, Enriquez will patch through a comms from the Ronin. Turns out
    that the Black Guard were waiting for them. Jump out to see what happened.


    It will take 2 jumps to get there. After the last jump you will emerge in a
    scrap field. The Black Guard already destroyed the Ronin and reclaimed Kulov.
    Hawkeye will say that she picks up a comms beacon on her scanners. The beeping
    needle will pop up again so get searching. When you find it, Kulov appears and
    says that the Ronin put up one hell of a fight. Ivan Petrov and the Black Guard
    (or a wing thereof) will jump in and attack again. Attack back and take a few
    kills or go straight for Petrov again and make them jump. When they do, head
    back to the Yamato.


    My Kills: 15
    My Total Kills: 344
    My Rewards: None




    o----------------o
    ( 2u. Mission 21 )
    o----------------o


    Recommended Fighter: Reaper
    Recommended Hardpoints: 2x Solomons, 2x Screamers, 2x Raptors, 2x Fuel Pods


    Objective: Attack and destroy the Coalition Second Fleet


    You will start this mission in a Kamov bomber to let you get behind the
    Coalition lines. Jump out and change to Chase View to make this easier. If you
    don't excel and formation flying, this will take a few tries, but you should get
    it eventually. In this mission there is the reappearance of the "funky-looking
    red rings". Fly into them and hit the Match Speed button. Stay in the rings and
    in formation or the mission will fail after you second warning. Fly in towards
    the Varyag and when Diceman starts to turn and twist when you are behind it,
    stop the Match Speed and search for another set of red rings behind the Varyag.
    When you get there, point your nose at the Varyag and wait for Dice man to say
    "Now! Fire torpedoes!". When he does, hit the Fire Missile until all 4 of you
    torpedoes are gone. When they are, pull up and afterburn away. A cutscene will
    show it going up and the Yamato, Endeavour and Mitchell will jump in. Afterburn
    over to the Yamato and fly to the ramp at the back. You will land automatically
    and re-launch in the fighter you chose at the beginning.


    After launch you will arrive to the sound of a BOOM and the Endeavour exploding.
    Hit the Target Torpedoes button because a wing of Kamovs will try and destroy
    the Yamato. Blow all the torpedoes out of the sky and then turn you attention to
    the fighters. When Enriquez says to concentrate on the shield generators, do so.
    Blow one up, afterburn over to the other ship and blow that up. The Yamato will
    then make its torpedo run, destroying both ships. Finish up the fighters and
    land.


    My Kills: 11
    My Total Kills: 355
    My Rewards: Battle of Titan Campaign Medal




    o----------------o
    ( 2v. Mission 22 )
    o----------------o


    Recommended Fighter: Phoenix
    Recommended Hardpoints: 2x Solomons, 2x Hawks


    Objective: Raid and destroy the Kronstadt supply depot


    When you jump, you will come out in a Coalition satellite field. You have 60
    seconds to take out them all. The satellites are arranged in rows of 3. There
    are roughly 5 rows. They are arranged a little like so:


    ooo ooo
    ooo ooo OR ooo ooo
    ooo ooo ooo ooo



    Leave the front row to the rest of the wing and get to work on the rest. Go for
    the rows on the right. Take out the first row and launch 3 Solomons. Afterburn
    over to the other couple of rows and take out one, then launch another 3
    Solomons. If you don't get them all a wing of Haidars will jump in and you have
    60 seconds to take them out, otherwise they jump out and warn the base. Either
    way, when you are done, jump out.


    On arrival, the Kronstadt will launch a wing of fighters. Immediately afterburn
    towards the Comms Tower and blow it up. Again, you have 60 seconds before a
    bunch of everybody jumps in. After that, I would advise going after fighters
    before the service doors because as soon as the doors are blown, the Rippers
    jump in along with the Mammoth, and it's a pain in the *** to protect 4 Rippers
    and a Mammoth at once. Either way, when they jump in, so does the rest of the
    Golden Warriors, along with Squadron Leader the Red Dragon and also a few of the
    Sabers. Take them out before they can get to the rippers.


    The rippers will collect 2 cargo pods each and drop them off at the Mammoth.
    When they have all made their drops, they will jump out. The Yamato and Gamma
    will then jump in and blow the Kronstadt to oblivion. Jump out to Fort Bear and
    land.


    My Kills: 16
    My Total Kills: 371
    My Rewards: None




    o----------------o
    ( 2w. Mission 23 )
    o----------------o


    Recommended Fighter: Reaper
    Recommended Hardpoints: 2x Screamers, 2x Solomons, 2x Raptors, 1x Hawk, 1x Fuel
    Pod


    Objective: Attack and destroy the CS Pukov and the Black Guard


    Klaus Steiner will be with you in the mission. On launch, change to Vulcan
    Battery and jump out. You will arrive right beside the Pukov. Afterburn towards
    it and wait for it to launch its fighters. Attack, kill, destroy, lather, rinse
    and repeat. When enough of them are down you will be ordered to take down the
    shield generator. It can take a LOT of punishment so it will take a while. But
    when it's eventually destroyed, a wing of Kamovs will launch. Take them down
    before they can launch. When they do, another wing of them will launch, except
    theses ones are cloaked. But still, you can see the shadow, so engage at will,
    preferably sooner rather than later. Then go after a fresh batch of Sabers and
    Basilisks. Eventually the Pukov will launch missiles at the Yamato when Gamma
    Wing launches. Intercept and destroy the torpedoes. They will launch several
    salvos, the hardest parts about it being a) enemy fighters attacking you while
    you take out torpedoes and b) getting hit by one of said torpedoes. A real good
    strategies for taking out the torpedoes is to sit in between the 2 ships but out
    of the way of the torps, switch to Vulcan Battery and mash Target Torpedo, lock
    on and destroy. The onslaught will only end when the Pukov is destroyed, which
    will take 3 salvos from the Yamato as well as the 12 from Gamma. Either way,
    unless you die, the Pukov goes down and the Yamato lives.


    My Kills: 23
    My Total Kills: 394
    My Rewards: Alliance Medal of Honour




    o----------------o
    ( 2x. Mission 24 )
    o----------------o


    Recommended Fighter: Shroud (must-use if you plan on living)
    Recommended Hardpoints: 2x Solomon, 2x Raptor


    Objective: Attack and destroy the CS Boridin


    Here it is, the final mission against the last of the Black Guard, Ivan Petrov,
    Admiral Kulov and one last ion cannon, with both Klaus Steiner AND Maria
    Enriquez flying with you.


    This mission is really long and really complex, so I shall write this mission in
    stages.
    --------
    Stage 1:
    --------
    After jump, you will uncover a part of the plan: 2 Hades will ride behind a
    Coalition Shavrov transport to get in close then launch there torpedoes. There
    are a few Alliance capships here too say the least: the Yamato, Intrepid,
    Mitchell and Koenig are here. Warp out to the Borodin.
    --------
    Stage 2:
    --------
    As you come out of warp, Hawkeye will comment on the impressive size of the
    Boridin. A wing of perhaps 20 Laggs, Sabers and the last of the Black Guard
    Basilisks will come at you along with about 2 Kurgens. Engage at will, this part
    isn't any different from any other mission. Eventually the Ion Cannon will get a
    lock on the Shavrov, with Gamma having been spotted. At this point they launch
    their torpedoes and then get destroyed by the blast from the Shavrov. A few
    torpedoes make it through but not enough to take out the cannon.
    --------
    Stage 3:
    --------
    The Yamato has picked up 2 wings of Coalition fighters moving in, and the
    Pirates jump out to intercept them, leaving you with the order to take out the
    Boridins turrets. Here is where the need for the Shroud comes in. You know how
    the Boridin has an Ion Cannon, right? Well, unlike the Dark Reign, this one
    doesn't have a range. It just keeps a lock on you and shoots you down. The only
    thing that can get rid of it is to cloak, and the Shroud is the only thing that
    can. So, cloak up, move in, decloak, take out a turret, cloak, find another,
    repeat.
    --------
    Stage 4:
    --------
    Hawkeye has found a weakness on the Boridin. To capitalize, a wing of Rippers
    jumps in along with a Mammoth filled up with charges. The rippers will then pick
    up a charge and try to drop them on the hole, but a wing of fighters jump in,
    making it just a tad difficult. Take them down and another wing will jump in,
    this one with about 14 instead of 6. Launch ALL your Solomons at them then fire
    away with your Raptors. Finish up with guns and remember, AT LEAST 6 RIPPERS
    MUST SURVIVE. When they are all down, the Rippers should be just about done.
    --------
    Stage 5:
    --------
    The Ripper leader tries to set off the charges by remote, but it fails. You must
    fly in and set them off manually. They should appear as a target. Fly over to
    them and shoot one then bug out. The charges will go off, but a section of the
    Boridin will break away before the explosion reaches it. It starts to open a
    warp core.
    --------
    Stage 6:
    --------
    The energy core on the section is covered by extra-strength armour plating, so
    your guns do jack **** against it. Steiner decides to be a hero and kamikazes
    into it, destroying the plates. Shoot out the core then afterburn away. That
    thing blasts big, and powerful, so you don't want to be near it.
    --------
    Stage 7:
    --------
    The Ion Cannon is destroyed and so is a section of the Boridin. Turns out
    Steiner ejected before his fighter hit, so he's still alive. Ivan Petrov arrives
    with a wing of the Black Guard and is not happy that he's still alive, so he
    targets the ejection pod. Sit by it and launch at him with any leftover Raptors
    you may have, our move forward a bit and finish up with your guns. Then turn you
    attention to the rest of the Black Guard. When they are all down, the Yamato
    will launch torpedoes and destroy the Boridin. Land and congrats, you have
    completed the game!






    |-----|
    / \
    ( 3. FAQ )
    \ /
    |-----|


    ----------------------------------------
    a) What's the highest rank you can get?
    ----------------------------------------
    Squadron Commander


    ----------------------------------------
    b) What's the highest Level you can get?
    ----------------------------------------
    Platinum


    -----------------------
    c) Is this a good game?
    -----------------------
    Why did I write a walkthrough for it?


    --------------------------------
    d) What do ANS and CS stand for?
    --------------------------------
    Just a guess, I would say the ANS stands for Alliance ? Ship and CS stands
    for Coalition Ship


    ------------------------------------------
    e) How many squadron leaders can you kill?
    ------------------------------------------
    7. Colonel John McGann, Viper, Red Dragon, Ivan Petrov, Kariq Madiz, Angel
    of Death, Al Rahan and if you turn rogue, Maria Enriquez.


    -------------------------------------------------------
    f) Your walkthroughs awesome! Can I have your children?
    -------------------------------------------------------
    Well, no, but it's real nice of you to ask


    ----------------------------------------------------------
    g) Your walkthroughs awesome! Can I host it on my website?
    ----------------------------------------------------------
    Like I said in 1b. Legal Blah, ask me in an email and if I'm in a good mood
    and your website has a good reputation, most likely yes.


    ------------------------------------------------
    h) What's the most kills possible in this game?
    ------------------------------------------------
    I have no idea, but the highest I've gotten is 437, so my guess would be
    about 550, but that's taking out ALL the fighters and Kurgens in EVERY
    mission by yourself, which is nigh impossible.


    ----------------------------------------
    i) So many carriers! How many are there?
    ----------------------------------------
    I don't know a total number for either ANS or CS, but rough guesses are
    that there are about 11 featured in the game for ANS with 14 overall, and
    at least 13 featured of CS, with 14 overall.


    ---------------------------------------------------
    j) What are the names of all the Alliance carriers?
    ---------------------------------------------------
    Now that's a tricky one. Lets see, Reliant, Yamato, Bremen, Kestrel,
    Churchill, Koenig, Endeavour, Washington, Victorious, Illustrious,
    Mitchell, Ulysses, Intrepid and Roma.






    |---------------------|
    / \
    ( 4. Credits and Contact )
    \ /
    |---------------------|



    I would like to thank the following people for their contributions in
    making
    this walkthrough possible:


    CjayC for the amazing website of GameFAQs
    My sister for letting me use her PC
    Mum and Dad for the money to buy this game
    EB Games for trading this to me in place of my faulty Star Wars KOTOR
    Microsoft Games for making this game
    And any readers of this for lasting this long.


    Send all your strategies, kills for a particular mission, earlier
    promotions, questions, comments or the address of a website that isn't
    allowed to host this but does to:
    P/e/a/_/s/o/u/p/_/o/w/n/s/_/y/o/u/a/t/h/o/t/m/a/i/l/d/o/t/c/o/m
    That's spambot stopping code for my email address, just remove ALL slashes
    and change the 'at' to '@' and the 'dot' to '.'
    Until next time!


    -----------
    EOF
    End Of File
    -----------

    THE FASTEST ONE


  • I asked for permission by email and received the green light. :) I have the email with me if anyone wants to see it. :)

    THE FASTEST ONE