1. In DATA/UNIVERSE/SYSTEMS create a new Folder (i named mine DA01)
In that Folder create a new one named BASES and in that a folder named ROOMS.
2.
Create in the SYSTEMS/DA01 a ini file (DA01.ini)
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[Dust]
spacedust = Dust
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Ambient]
color = 30, 50, 80
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[LightSource]
nickname = System_LIGHT
pos = 642, 0, 198
color = 255, 255, 255
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = DA01_to_LI01 ;i changed that (don´t know if its neccessary
ids_name = 061982
pos = -83176, 0, 44831
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li01, Li01_to_Da01, gate_tunnel_bretonia ;thats important (shows to which systems the jumpgate goes)
loadout = jumpgate_da_01
pilot = pilot_solar_easiest
[Object]
nickname = Da01_01 ;change this in whatever you want
ids_name = 196774
pos = -83176, 0, 49831
rotate = 0, 45, 0
Archetype = outpost
ids_info = 65771
base = Da01_01_base
dock_with = Da01_01_base
voice = atc_leg_f01
space_costume = li_newscaster_head_gen, li_female_elite_body
reputation = li_n_grp
behavior = NOTHING
faction = li_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trading_outpost_li_01
pilot = pilot_solar_hardest
in that case there is one jumpgate and one station. The other things are from the New York system. Just copied them.
OK now to the Station:
In SYSTEMS/DA01/BASES create ini file (the name has to be nickname of the Station: see above) (in my case da01_01_base.ini)
[BaseInfo]
nickname = Da01_01_Base
start_room = Cityscape
[Room]
nickname = Cityscape
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_cityscape.ini ;change this pathes to the one of your station
[Room]
nickname = Bar
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_trader.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_shipdealer.ini
[Room]
nickname = Equipment
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_equipment.ini
These are the Rooms on the Station (i copied these from Manhattan (i know a landscape don´t fits on a station )
And in Rooms create (or copy and rename them fron any station or planet in the original files) all the files that you list in your da01_01_base.ini
Example da01_01_bar.ini:
[Room_Info]
set_script = Scripts\Bases\Li_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_li01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_01_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
[SIZE=1]Thanks to Dawn for the Original[/SIZE]
Edited By Blaster