Creating Systems

There are 6 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • 1. In DATA/UNIVERSE/SYSTEMS create a new Folder (i named mine DA01)
    In that Folder create a new one named BASES and in that a folder named ROOMS.


    2.
    Create in the SYSTEMS/DA01 a ini file (DA01.ini)


    [SystemInfo]
    space_color = 0, 0, 0
    local_faction = li_p_grp


    [Dust]
    spacedust = Dust


    [TexturePanels]
    file = universe\heavens\shapes.ini


    [Music]
    space = music_li_space
    danger = music_li_danger
    battle = music_li_battle


    [Ambient]
    color = 30, 50, 80


    [Background]
    basic_stars = solar\starsphere\starsphere_stars_basic.cmp
    complex_stars = solar\starsphere\starsphere_li01_stars.cmp
    nebulae = solar\starsphere\starsphere_li01.cmp


    [EncounterParameters]
    nickname = tradelane_trade_freighter
    filename = missions\encounters\tradelane_trade_freighter.ini


    [LightSource]
    nickname = System_LIGHT
    pos = 642, 0, 198
    color = 255, 255, 255
    range = 120000
    type = DIRECTIONAL
    atten_curve = DYNAMIC_DIRECTION


    [Object]
    nickname = DA01_to_LI01 ;i changed that (don´t know if its neccessary
    ids_name = 061982
    pos = -83176, 0, 44831
    rotate = 0, -70, 0
    Archetype = jumpgate
    msg_id_prefix = gcs_refer_system_Li02
    ids_info = 66145
    jump_effect = jump_effect_bretonia
    reputation = li_p_grp
    behavior = NOTHING
    difficulty_level = 1
    goto = Li01, Li01_to_Da01, gate_tunnel_bretonia ;thats important (shows to which systems the jumpgate goes)
    loadout = jumpgate_da_01
    pilot = pilot_solar_easiest


    [Object]
    nickname = Da01_01 ;change this in whatever you want
    ids_name = 196774
    pos = -83176, 0, 49831
    rotate = 0, 45, 0
    Archetype = outpost
    ids_info = 65771
    base = Da01_01_base
    dock_with = Da01_01_base
    voice = atc_leg_f01
    space_costume = li_newscaster_head_gen, li_female_elite_body
    reputation = li_n_grp
    behavior = NOTHING
    faction = li_n_grp
    behavior = NOTHING
    difficulty_level = 1
    loadout = trading_outpost_li_01
    pilot = pilot_solar_hardest


    in that case there is one jumpgate and one station. The other things are from the New York system. Just copied them.


    OK now to the Station:


    In SYSTEMS/DA01/BASES create ini file (the name has to be nickname of the Station: see above) (in my case da01_01_base.ini)


    [BaseInfo]
    nickname = Da01_01_Base
    start_room = Cityscape


    [Room]
    nickname = Cityscape
    file = Universe\Systems\Da01\Bases\Rooms\Da01_01_cityscape.ini ;change this pathes to the one of your station


    [Room]
    nickname = Bar
    file = Universe\Systems\Da01\Bases\Rooms\Da01_01_bar.ini


    [Room]
    nickname = Trader
    file = Universe\Systems\Da01\Bases\Rooms\Da01_01_trader.ini


    [Room]
    nickname = ShipDealer
    file = Universe\Systems\Da01\Bases\Rooms\Da01_01_shipdealer.ini


    [Room]
    nickname = Equipment
    file = Universe\Systems\Da01\Bases\Rooms\Da01_01_equipment.ini



    These are the Rooms on the Station (i copied these from Manhattan (i know a landscape don´t fits on a station )



    And in Rooms create (or copy and rename them fron any station or planet in the original files) all the files that you list in your da01_01_base.ini


    Example da01_01_bar.ini:


    [Room_Info]
    set_script = Scripts\Bases\Li_01_Bar_hardpoint_01.thn
    scene = all, ambient, Scripts\Bases\Li_01_Bar_ambi_int_01.thn


    [Room_Sound]
    music = music_bar_li01
    ambient = ambience_bar_ground_larger


    [Camera]
    name = Camera_0


    [CharacterPlacement]
    name = Zg/PC/Player/01/A/Stand
    start_script = scripts\bases\Li_01_Bar_enter_01.thn


    [Hotspot]
    name = IDS_HOTSPOT_EXIT
    behavior = ExitDoor
    room_switch = Cityscape


    [Hotspot]
    name = IDS_HOTSPOT_BAR
    behavior = ExitDoor
    room_switch = Bar


    [Hotspot]
    name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
    behavior = ExitDoor
    room_switch = Trader


    [Hotspot]
    name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
    behavior = ExitDoor
    room_switch = Equipment


    [Hotspot]
    name = IDS_HOTSPOT_SHIPDEALER_ROOM
    behavior = ExitDoor
    room_switch = ShipDealer


    [Hotspot]
    name = IDS_HOTSPOT_NEWSVENDOR
    behavior = NewsVendor


    [Hotspot]
    name = IDS_HOTSPOT_MISSIONVENDOR
    behavior = MissionVendor


    [SIZE=1]Thanks to Dawn for the Original[/SIZE]
    Edited By Blaster

  • I don't like programs like Freelancer Explorers and such, even if we have to thank the authors for such a big work. The reason is they mess your files and you've no control on the results. Anyway they can help a lot to take a look in the systems after you add some changes in ini's.


    But, I suppose, they are the only solution if we want to modify existing systems and not adding new ones (?)


    What I would like to do is to take the vanilla systems and INCREASE THE DISTANCES of objects, at least 100x or even 1000x


    Do you know an editing program that can be this task specific ??


    If I do it modifying the .ini, is there a general setting for the sector size I have to change ??
    ... or it simply get resized after you move the objects far away?
    ... indeed in FL-Explorer the system's size is pre-set and you can not increase the zoom-out of the layout... :(


    thanks for the help :):)

  • there is a tool that is able to resize existing systems and caculate the new position for the objects


    but i dont remember where ive read about it

    signew.jpg


    cfmoddblogo.png5904.png5904.png
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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


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    Twenty percent skill,
    Fifteen percent concentrated power of will,
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  • @ Blackstar


    Just change the distances manually. I know it`s time consuming & a pain in the ass to do so, but so you`ll be sure that everything will end up like you want it.

    Assumption is the mother of all fuckups.


    Being a Cynic isn't that bad. Either I'm right or I am pleasantly surprised.



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  • what I want to know is how you make things like Freelancer Explorer work.. it is soo simple in Freelancer explorer, but i don't know how to make it work..help?

    You are not cornholio, therefore, you do not need TP for your bunghole.

  • cant help you there... im not using FLE

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!