well, i'll start this forum off...
Creating Factions
Tools needed:
+ FL Save Editor
+ Notepad
+ BiniQDU
Ok, here we go..
Step 1: ids-names
IDS_NAME and IDS_INFO(1,2,3) are set out like this:
ids_name = (IDS NUMBER FROM DLL)
ids_info = (IDS NUMBER FROM DLL)
Step 2: Setting initial faction reps
open Freelancer\DATA\initalworld.ini and put rep = 0, (and your faction name e.g. fc_n_grp). After every return for each faction modifying like you see done with other factions to choose how their empathy towards each other is set at.
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[Group]
nickname = (Your faction)
ids_name = (DLL name entry or generated as above)
ids_info = (DLL description entry or generated as above)
ids_short_name = (DLL short name entry)
rep = 0, li_n_grp
rep = 0, li_lsf_grp
rep = 0, li_p_grp
rep = 0, br_n_grp
rep = 0, br_p_grp
rep = 0, ku_n_grp
rep = 0, ku_p_grp
rep = 0, rh_n_grp
rep = 0, rh_p_grp
rep = 0, co_alg_grp
rep = 0, co_be_grp
rep = 0, br_m_grp
rep = 0, co_nws_grp
rep = 0, co_hsp_grp
rep = 0, co_ic_grp
rep = 0, co_khc_grp
rep = 0, co_kt_grp
rep = 0, rh_m_grp
rep = 0, co_me_grp
rep = 0, co_ni_grp
rep = 0, co_os_grp
rep = 0, co_rs_grp
rep = 0, co_shi_grp
rep = 0, co_ss_grp
rep = 0, co_ti_grp
rep = 0, co_vr_grp
rep = 0, fc_bd_grp
rep = 0, fc_b_grp
rep = 0, fc_c_grp
rep = 0, fc_fa_grp
rep = 0, fc_g_grp
rep = 0, fc_gc_grp
rep = 0, fc_h_grp
rep = 0, fc_j_grp
rep = 0, fc_lh_grp
rep = 0, fc_lr_grp
rep = 0, fc_lwb_grp
rep = 0, fc_m_grp
rep = 0, fc_ou_grp
rep = 0, fc_rh_grp
rep = 0, fc_or_grp
rep = 0, fc_u_grp
rep = 0, fc_x_grp
rep = 0, gd_gm_grp
rep = 0, fc_uk_grp
rep = 0, fc_n_grp
rep = 0, fc_ln_grp
rep = 0, fc_kn_grp
rep = 0, fc_rn_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_f_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0, gd_bh_grp
rep = 0.91, (Your faction)
Step 3: Modify the empathy.ini file to make reputatin changes possible for faction
Open Freelancer\DATA\MISSIONS\empathy.ini and add empathy_rate = (faction name), 0 to the bottom of every faction in the list. Modify to decide how they like dislike actions against other clan and against or for them.
Next if your scripting copy this, if not just copy from inside the <source> tags...
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[RepChangeEffects]
group = (Your faction nickname)
event = object_destruction, -0.030000
event = random_mission_success, 0.119500
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_n_grp, 0.300000
empathy_rate = li_lsf_grp, 0.300000
empathy_rate = li_p_grp, 0.300000
empathy_rate = br_n_grp, 0.300000
empathy_rate = br_p_grp, 0.300000
empathy_rate = ku_n_grp, 0.300000
empathy_rate = ku_p_grp, 0.300000
empathy_rate = rh_n_grp, 0.300000
empathy_rate = rh_p_grp, 0.300000
empathy_rate = co_shi_grp, 0.150000
empathy_rate = co_khc_grp, 0.150000
empathy_rate = co_kt_grp, 0.150000
empathy_rate = br_m_grp, 0.150000
empathy_rate = co_me_grp, 0.150000
empathy_rate = co_be_grp, 0.150000
empathy_rate = co_rs_grp, 0.150000
empathy_rate = co_vr_grp, 0.150000
empathy_rate = co_ni_grp, 0.150000
empathy_rate = rh_m_grp, 0.150000
empathy_rate = co_ti_grp, 0.150000
empathy_rate = co_ic_grp, 0.150000
empathy_rate = co_hsp_grp, 0.150000
empathy_rate = co_alg_grp, 0.150000
empathy_rate = co_os_grp, 0.150000
empathy_rate = co_nws_grp, 0.150000
empathy_rate = fc_c_grp, -0.050000
empathy_rate = fc_ou_grp, -0.150000
empathy_rate = fc_rh_grp, -0.050000
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, 0
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, -0.050000
empathy_rate = fc_x_grp, -0.200000
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, -0.300000
empathy_rate = fc_u_grp, -0.050000
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, -0.050000
empathy_rate = fc_fa_grp, -0.100000
empathy_rate = fc_lr_grp, -0.250000
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0.300000
empathy_rate = gd_bh_grp, 0
Step 4: Adding Detail to your faction
This step sort of gives flavour and detail to your faction dictating what pilots, voices etc TThis is based off the zoners faction
The Following goes in FactionProps.ini
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[FactionProps]
affiliation = (Your faction)
legality = lawful
nickname_plurality = singular
jump_preference = jumpgate
npc_ship = gd_z_ge_fighter2_d1-6
npc_ship = gd_z_ge_fighter2_d7
npc_ship = gd_z_ge_fighter4_d8
npc_ship = gd_z_ge_fighter4_d9
npc_ship = gd_z_ge_fighter4_d10
npc_ship = gd_z_ge_fighter4_d11
voice = pilot_f_ill_m01
voice = pilot_f_ill_m02
mc_costume = mc_gd
space_costume = pl_male3_head_hat, pl_male1_peasant_body, comm_br_darcy
space_costume = pl_male5_head, pl_male1_peasant_body, comm_br_elite
space_costume = pl_male8_head_hat, pl_male1_peasant_body, comm_br_darcy
space_costume = ge_male3_head, pl_male1_peasant_body, comm_br_elite
space_costume = ge_male6_head, pl_male1_peasant_body, comm_br_darcy
space_costume = sc_scientist2_head_hat, pl_male1_peasant_body, comm_br_elite
firstname_male = 226608, 226741
lastname = 227008, 227307
rank_desig = 197140, 197140, 197140, 10, 14
formation_desig = 197821, 197828
formation = fighters, fighter_guild
formation = freighters, freighter_guild
formation = freighters2, freighter2_guild
Ok, explanation of what these mean so you can change them.
-affiliation is your faction nickname
-legality can be lawful or unlawful (you can guess what it means)
-nickname plural tells the game to ad an s to the end when saying their names s is added if "singular" is selected, if "plural" is there it does not... e.g. Zoner = singular.... Xenos = plural
-jump pref can be jumpgate or jumphole (their jump preference, pirates tend to use jumpholes)
-npc ship has something to do with their ships (their ship)
-voice, costume and space costume can be chosen from the existing factions to dictate look and sound....(use existing voices as their voice in space)
-firstname is the dll with like of first names
-lastname is same as first except the last names
Step 5: Modify EXE\mpnewcharacter.fl
Open that file with the editor that was mentioned.
Add house = 0, (Your faction) to the list and save the file...
[SIZE=1]Original Tutorial by downwind_thief[/SIZE]
Fixed/Edited By Blaster