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Jun
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Jun
Get a look at some of the core tech and assets being worked on for Squadron 42, and how they’re factoring into development as well as the game itself.
Jun
…Writer’s Note: The Knowledge of Good and Evil: Part Two was published originally in Jump Point 2.10. You can read Part One here.
“I know right. Debt ‘s debt.” Eve’ rat know that.
She stop cold. “You think that you are incurring a debt by staying here?”
“Ain’ I? Wha’ I’m suppose think? An I see one an’ ‘m null gon’ jus’ be here an’ . . . null tha’ . . . I won’ be your slave!” Start lookin for way out tha hall ta secure.
I stop cause Mom Super raise her hand. Slow like. Like she do ta quiet tha meal hall ‘fore meal. Hadn’ expected her ta be calm like tha’.
“If I gave a way to repay your debt, would you stay?”
Mom Super got wha’ she talk. Work got, ‘nough ta pay debt. Off some, an’ diff from Bazaar, lock tha’. Bes’ deal ‘m got ta stay with tha Sisters. Rules some, bu’ null like Blues or Bazaar Bosses got. ‘bout now ‘m start figure tha Sisters weren’ part tha Gov. If they’s Gov
Jun
…Hello everyone,
Last week the Public Test Universe opened to welcome First Wave testers as well as Concierge backers and Subscribers. New ships, grouping mechanics and the first iteration of mining could be tested, and according to some explosive clips out there, it seems you guys had a blast!
Now with the PTU being open for all testers since last night, this is the final phase before we can welcome Alpha 3.2 to live. So keep hitting our test servers, let us know in the Issue Council when you encounter bugs, and leave a reply in the feedback forum if you want to share your thoughts on a specific item or feature.
Check out last week’s Reverse the Verse for the latest about grouping mechanics, and remember to #MineResponsibly. Read the 3.2 PTU patch notes to see how mining works and watch the excellent mining tutorials that are out there, before jeopardizing your Prospector.
Lastly, let me
Jun
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions regarding weapon components, firing ranges and the differences between piracy and griefing.
You can submit your questions for consideration in future episodes of Calling All Devs here.
And for info on becoming a subscriber, go to: Subscriptions - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Jun
Designers and Engineers working on the updated Party and Group Systems stop by to discuss their work and answer questions LIVE from the community.
To watch Reverse the Verse LIVE each and every week, tune into Twitch.
Jun
Get up close and personal with the new Group system, see what’s up with PU development, and learn the tragic history of the Caliban system.
Jun
…Pushing Metal
START TRANSMISSION:
Welcome to Kaizen. I’m Aaron Schere, and I’m here to help you set a course to financial solvency.
Today’s show focuses exclusively on the aerospace sector, beginning with Drake Interplanetary. For years, the popular spaceship manufacturer courted controversy without their stock price suffering. Investors remained bullish on the brand thanks to strong sales and positive consumer sentiment. That changed last year following a damning exposé by the Terra Gazette that featured audio of Drake’s longtime CEO, Jan Dredge, claiming that the company had no responsibility to ensure their ships didn’t end up in outlaw hands.
Dredge’s comments were quickly condemned. In the scandal’s wake, Jan Dredge stepped down, citing a desire to spend more time with her family, but a flurry of negative press and the company’s sinking stock price were believed to be the real factors in
Jun
…Hello everyone,
Last week we showed a new PU Trailer at the PC Gaming show at E3, celebrated First Contact Day, and revealed the Drake Vulture. If you’re looking for more information on the Vulture, head over to spectrum, ask your questions, and upvote your favorites for our upcoming Q&A.
With that, let’s see what’s going on this week:
Every week on Calling All Devs, designers, engineers and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted on by YOU. On today’s episode, we address questions regarding renting ships in-game and how insurance timers will work. You can watch the full episode here.
Every third Tuesday, we post a News Update feature, providing new fictional insight on the Star Citizen universe, and this week is no different. Look out for this, and check out previously released lore posts here.
Thursday will see an
Jun
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions regarding renting ships in-game and how insurance timers will work.
You can submit your questions for consideration in future episodes of Calling All Devs here.
And for info on becoming a subscriber, go to: Subscriptions - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Jun
Jun
Jun
This week we take a look at two more weapons hitting the Persistent Universe in 3.2, get a Star Citizen project update, and finally find out what Drake Interplanetary has been plotting.
Jun
…Grim HEX
Greetings, traveler! There are many exciting and different places to explore in the universe, and we here at THE OBSERVIST are honored to act as your guides. However, this is no ordinary guide. This is a guide for the traveler who is looking to visit locales that are a little more off the beaten path, a little more wild and unpredictable. This is OBSERVIST DARK, your trusted chronicler of the systems, planets and stations where safety is not guaranteed.
Yela
Today we travel deep into the heart of the Stanton system, where near a moon of Crusader (Stanton II) drifts a station formerly known as Green Imperial. A Housing Exchange (HEX) built by Everline Structures Incorporated soon after the system’s discovery, it was intended to house the influx of miners coming to work the asteroid belt surrounding Yela (Stanton 2c). Like other HEXs, it was economically built into a hollowed asteroid using
Jun
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions regarding the use of escape pods and get the final answer about “Agent Smithing” in the persistent universe.
You can submit your questions for consideration in future episodes of Calling All Devs here.
And for info on becoming a subscriber, go to: Subscriptions - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Jun
…Hello everyone,
Last week the team published the Monthly Studio Report for May, bringing you insight into what all of our studios have been working on. Check it out if you haven’t yet to get yourself up to speed on new systems, ships and features for 3.2 and beyond.
Friday saw the Roadmap updated, where Network Bind Culling and FPS Combat AI moved from the 3.2 column to 3.3, meaning they’ll be added to the game with our Q3 Update. Check our latest Reverse the Verse show, available on YouTube, where Jared and Tyler explain why the decision was made to defer those aspects of 3.2 to 3.3.
This week marks the end of the Hercules promotion. There’s almost nothing this family of ships hasn’t faced, and no situation they can’t handle. The Crusader Industries Hercules Starlifter will be available in the pledge store until Wednesday, June 13 at 11:59pm PDT.
Also, if you’ve got 3 minutes spare, make
Jun
…Monthly Studio Report: May 2018
Welcome to Cloud Imperium Games’ Monthly Studio Report for May, bringing you insight into what all of our studios have been working on. This month, the team made updates to Alpha 3.1, and pushed forward on new systems, ships, and features for Alpha 3.2 and beyond. Work also progressed on various aspects of Squadron 42. With that said, let’s dig into the details.
Los Angeles
LOS ANGELES
VEHICLE FEATURES
The Vehicle Features Team’s primary focus this month was working on scanning for the mining feature and making improvements to turrets, both of which will appear in the Alpha 3.2 release. Regarding scanning, the team worked closely with VFX, UI, and other teams to develop the pinging, scanning, and blob work needed for the launch of this feature.
The team also completed the implementation of cameras on remote turrets that can be controlled by players, allowing
Jun
Vehicle Pipeline Director John Crewe stops by to answer questions from backers about the seven new ships being added to Star Citizen Alpha 3.2.
To watch Reverse the Verse LIVE each and every week, tune into Twitch.
Jun
…June 2948 Subscriber Flair
Subscribers
http://Long-range death just got a cosmetic upgrade. Survey the way ahead and clear it of every conceivable danger with this limited Voyager edition Klaus & Werner Arrowhead sniper rifle. The fiberglass composite body combines portability with sophistication with a checkered metallic finish, and the high-powered scope is detailed with the classic blue and orange of the ICC Stellar Surveyors. The only downside is that the Arrowhead’s vaunted range means your enemies won’t get the chance to lay their eyes on the beautiful finish, as they’ll be too busy taking energy bolts to the face.
Imperator Subscribers
http://Imperator-level subscribers will receive the exclusive Pathfinder variant, along with the Voyager finish.
If you’re an active subscriber, these items will be added to your account on June 18th. If you wish to get these, please Subscribe no later
Jun
Get a look at two of the new weapons hitting the Persistent Universe in 3.2, a Star Citizen project update, and a brutal bugsmashing courtesy of Mark Abent.