19
Oct
Photos of CitizenCon 2948 attendees on the Dragonfly.
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Photos of CitizenCon 2948 attendees on the Dragonfly.
Oct
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Q&A: Drake Kraken
Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship.
Special thanks to John Crewe and Todd Papy for answering these questions.
Do the Kraken’s shields cover other ships parked on the deck?
The Kraken’s shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. Ships contained inside the Hangars are covered by the shields. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy.
What are the Kraken’s refuel, restock, and repair abilities for docked ships?
The Kraken is, in many ways, a mobile base. This means it is able to refuel, restock
Oct
…Hello everyone,
We hope you enjoyed the daily CitizenCon panel uploads on our YouTube channel last week and there’s still more to come, with more panels being released through the end of the month. Let us know in the comments below which has been your favorite panel so far.
We also released the Kraken Q&A last week, which included answers to your top-voted questions, regarding its refuel, restock, and repair capabilities, and more. Make sure to check it out here.
Did you attend CitizenCon and mount up on the back of the Drake Dragonfly? The complete gallery of attendees riding the to-scale bike was also published last Friday. Find your pictures and share them with the ‘verse.
Lastly, for the chance to get your hands on a Constellation Phoenix, or other exciting prizes, check out our Mustang Commercial Contest. You have until October 29th to submit a video focusing on one variant of the
Oct
Dive into mission design as we go behind the scenes with the CitizenCon mission play-through.
Oct
Gameplay Programmer David Colson and Vehicle Pipeline Director John Crewe discuss the current revamp to Star Citizen’s Flight Experience.
To watch Reverse the Verse LIVE each and every week, tune into Twitch.
Oct
Display MoreJump Point Now Available!
Attention development subscribers: the October 2018 issue of Jump Point is now available in your subscription area. You’ll learn about the development of the Drake Kraken, go in-depth with the team building Huston and Lorville, learn about Constellation Phoenix in a new Whitley’s Guide excerpt and more!
Interested in becoming a development subscriber? You can learn more here.
Oct
…Hello everyone,
We hope you have been enjoying the daily CitizenCon panel uploads on our YouTube channel. There’s still more panels being released through the end of the month, so keep an eye out for those!
Last week we also kicked off two equally haunting contests. Get into the Halloween spirit with this year’s Pumpkin Carving Contest, or show us your best in-game screenshots depicting your character’s most terrifying or terrified expressions, using the newly introduced FOIP technology! As a reminder, both of these contests end tonight at 11:59 PM Pacific.
Lastly, for the chance to get your hands on a Constellation Phoenix, or other exciting prizes, check out our Mustang Commercial Contest. Similar to the Halloween contests, you only have until tonight at 11:59 PM Pacific to submit a video focusing on one variant of the Mustang lineup for a chance to win!
And with that, let’s see what
Oct
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.
You can submit your questions for consideration in future episodes of Calling All Devs here.
And for info on becoming a subscriber, go to: Subscriptions - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Oct
…Writer’s Note: Phantom Bounty: Part Two was published originally in Jump Point 3.2. Read Part One here.
Devana lifted through the sky, and the gleaming towers of Tevistal faded away beneath the cloudline. Exhilaration raced through Mila at the feel of the Freelancer moving through the air, her back pressed against the well-worn pilot’s seat, all of the heady power of the ship under her command.
This was the one place she always felt free and in control, as if she could be anyone and do anything. But open space was a double-edged knife, filled with the promise of both endless possibility and danger. And today it was danger she and Rhys were headed toward: their last chance to catch the Phantom. To catch the terrorist who called herself Elaine.
“Did I ever tell you I love watching your face when you fly?” Rhys smirked at her from the co-pilot’s seat.
Mila warmed at the look in his eyes and lifted a
Oct
…
Q&A: Anvil Aerospace – Valkyrie
Following the launch of the Valkyrie from Anvil Aerospace, we took your community-voted questions to our designers to give you more information on the recently unveiled troop/personnel transport.
Special thanks to John Crewe and Todd Papy for answering these questions.
If the Valkyrie can´t hold cargo, how are the players supposed to transport small supplies (ammo, food…) and weapons (like mortars or anti-tank weapons, railguns or RPGs etc…) to the front lines?
The Valkyrie’s purpose is to carry troops and a vehicle down to a location, drop them off, and provide close support via its weaponry. It is very much a dropship/gunship rather than a resupply ship. While some dropships may simply drop off the team and jet, the Valkyrie is equipped to provide continued support for drop off and extraction. The troops onboard have a gunrack per seat alongside storage
Nov
Explore the process of mission design and the development of combat AI as our behind-the-scenes mission walk-through continues.
Nov
Technical Director Sean Tracy and Character Art Director Josh Herman answer questions following their panels at CitizenCon 2948.
To watch Reverse the Verse LIVE each and every week, tune into Twitch.
Nov
…Squadron 42 Monthly Report: September 2018
This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to, and plan on following this process for future Squadron 42 Monthly Reports.
As the development of Squadron 42 thunders on, the brain trust at UEE Naval High Command has retooled their dispatches.
We aim to bring you the most significant and comprehensive project updates available. However, particularly sensitive details will remain under wraps to avoid unnecessary leaks to the civilian community.
Read on for a look into the work done on Squadron 42 during September and keep a weather eye open on this channel for future briefings.
CitizenCon 2948 saw the first look at the latest Squadron 42 trailer. If you missed it, or want to check it out again,
Nov
…Hello everyone,
Last week, we celebrated All Hallows’ Eve across our studios and crowned the winners of our two Halloween themed community contests. Check out the winners of the Pumpkin Carving Contest, and the FOIP Contest, highlighting the most terrifying or terrified expressions.
We welcomed more filmmakers to the annals of Star Citizen cinematic history with our Mustang Commercial Contest. Check out the work of the bold community filmmakers who embraced the maverick spirit of Consolidated Outland to create commercials that Silas Koerner himself would be proud of.
If you haven’t yet, you can also read up on Anvil’s latest bruiser, the Valkyrie. The Q&A on the recently revealed troop/personnel transport ship answers the top-voted community questions.
And with that, let’s see what’s going on this week:
Today we’re re-releasing September’s Squadron 42 Monthly Report as a Comm-Link.
Nov
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.
You can submit your questions for consideration in future episodes of Calling All Devs here.
And for info on becoming a subscriber, go to: Subscriptions - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Nov
…Best Laid Plans
Hey there, folks. It’s me, Old Jegger, calling out across the void. Glad this installment of Far From Home has found you. Here’s to hoping I can provide you some companionship on your journey. Heck, maybe even a smile or two. Those looking for wisdom might be disappointed. Sure, my life has been a crazy trip with more twists and turns than the Defford raceway, and a lot of it I only weathered by white-knuckling life’s flight stick and not letting go. Still haven’t figured out if that makes me ‘wise’ or not. But you know, with everything I’ve been through, it definitely makes me lucky to have survived.
Shana and I are currently in the outer edges of the Charon system, waiting for an old friend. We’re gonna keep them company on a run and reminisce a bit. It sure is a sight out here. Most folks just consider Charon IV a regular ol’ ice giant, but she’s got a special place in my heart.
Nov
Breaking news about upcoming releases and an inside look at cloud tech development in this week’s update.
Nov
Art Director Ian Leyland and Environment Artist Luan Vetoreti discuss the process and elements of building Lorville.
To watch Reverse the Verse LIVE each and every week, tune into Twitch.
Nov
…Hello everyone,
Last week, we released Star Citizen Alpha 3.3 to the live servers! If you haven’t had a chance yet, make sure to check out the patch notes, download the latest patch, and jump into the game. We’re also happy to announce that Alpha 3.3.5 has been published to the PTU for our Evocati testers. So far, things are looking really good, and we’re excited to open up the PTU to more backers in the very near future.
Thanksgiving is next week so prepare your fleet and keep a weather eye out for more information regarding some fun celebratory contests.
And with that, let’s see what’s going on this week:
Every week on Calling All Devs , designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about unwanted guests, voice commands, death of a spaceman w/ Scramble Races, and more!
Nov
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.
You can submit your questions for consideration in future episodes of Calling All Devs here.
And for info on becoming a subscriber, go to: Subscriptions - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42