News categories list

  • 14

    Jun

    The Alliance, Empire and Federation have responded coolly to accusations that Salvation has hidden links to Azimuth Biochemicals and INRA.
    Vox Galactica published a report from political correspondent Conrad Sterling:
    "Salvation has always been a contentious figure, and the logs found in the DG Canum Venaticorum system have polarised public opinion further. Some are enraged that Salvation may have history with INRA or be responsible for the loss of the Alexandria. Others believe Aegis's claims to be false, a desperate attempt to save themselves. But how have the superpowers reacted?"
    "The Empire is taking a pragmatic view, with Senator Denton Patreus focusing on the strategic objective of defeating the Thargoids. As he bluntly told the Senate: 'Nothing in the Imperial armoury comes close to matching the anti-xeno superweapon's devastating capabilities.'"
    "In the Federation, Fleet Admiral Tayo

  • 13

    Jun

  • 13

    Jun

  • 13

    Jun

    Today was Microsoft and Bethesda's big summer games showcase was this morning, and they had a big profile on one of the mostly highly anticipated space games of the next year: Starfield. It was first announced way back in 2018 and has been frequently described as "Skyrim in space." Today's reveal is the first time that people have gotten to take a look at the game's actual gameplay. There's plenty of action RPG excitement, but they finally confirmed that there will also be a major space combat element. Ships will be extremely customizable and players will be able to fly to over a hundred star systems and a thousand planets. There are some distinct similarities to No Man's Sky or Star Citizen, although this is purely a single player experience. We know quite a few Wingnuts out there are very excited for this, and we're happy to see more space sims coming out!

    We hope you love building spaceships

  • 13

    Jun

    Over the years we've done brief profiles on a number of non-Wing Commander space sims, but it's been quite a while since the last one. Impressive new space sims continue to be made, however, and an interesting new(ish) one is Chorus. It came out at the end of last year, and I'd say it's had a slow but growing burn since then. FredDude helped bring it to our attention earlier this week, and I'm surprised how many Wingnuts have actually played it and are quite familiar with the title already. The game looks good and seems to have an engaging story. There's an open world with lots of side quests in addition to the main campaign. Your ship has a neat upgrade system and there is a special action mechanic that seems fairly novel in the space sim genre. It's currently on sale for $30 at the Epic Game Store, but an even better deal is its recent addition to Xbox Game Pass. There is a free demo, but

  • 11

    Jun

    It's almost summer time (in the north), so one of GOG's biggest sales of the year has begun again! Their Summer Sale has a wide range of special discounts, contests and giveaways, but the main event for Wingnuts is a broad 75% price cut for the Wing Commander series. Get in the door for just $1.49 or grab all the games for under $12! Other Origin classics like Bioforge and Space Rogue are also on sale.

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  • 10

    Jun

  • 10

    Jun

    Dennis Mull has some fun new Wing Commander additions. Both of these are Privateer bundles, but it's interesting to see how they're from opposite ends of the Privateer multipack spectrum. The first set is highlighted by the QEMM memory manager, which would hypothetically help you get the necessary memory freed up in order to run the game. It came with the floppy disk version of Priv as well as the Origin title ShadowCaster. The second box is a higher end collection with the CD versions of both P1 and Strike Commander - complete with full speech and expansions. I love how visually distinct both are from each other with the purple/rainbow star combo on one side versus the clean white lines on the other. They're two very different ways to add Privateer to your collection!

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    Today I received a box with some nice items: One of them is the Qemm & 2 hot games bundle including #WingCommander Privateer and
  • 09

    Jun

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    Jun

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    Jun

  • 08

    Jun

  • 07

    Jun

    Speaking of pinball, today we have a peek at fantastic start to a custom Wing Commander pinball machine. The project was built by dotmos over at the FlipperMarkt Forums. It was designed with both Privateer and WC1/2 concept art influences in mind. There are traditional wood and electronics throughout, but he also fabricated 3D printed ramps and rocks to simulate navigating an asteroid field. Unfortunately he's been silent on the machine for a couple years, so we might not get to see the finished product, but this is so cool that we had to share what exists!

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    Ideas haunt my head from time to time to time, but I haven't really nailed it down yet. There are a few concrete ideas on some things... but this is not really recorded anywhere.I find it an interesting idea to choose the wingmen or anchor them in the game and have never really thought about it. Thank you for the mental impetus! So far, my ideas
  • 04

    Jun

    AD found a neat Wing Commander 3 television spot that aired in Germany in May of 1995. It was dug up by magermunson. Things like this were still pretty rare to see on TV in the early to mid '90s, but WC3 was definitely one of the most profiled games around. They cover the scope and technology with a heavy emphasis on the full motion video. A common Mark Hamill interview is interspersed in the middle, but the brief conversation with Chris Roberts at the end may be new to us. You can turn captions and auto-translate on to get an English translation to play along the bottom. Enjoy this tiny time capsule!

    Interviews and behind the scenes with Mark Hamill and Chris Roberts from this very rare german TV report on May 1995.Enjoy!
  • 04

    Jun

    Rabenrecht has a new tech demo in work to recreate some of the early WC1 missions in the Freespace engine using Klavs' ships. He's experimenting with the look, feel and narrative in order to create something new and fun. There are still some early kinks to work out, but you can engage with some of the development discussion here. There's also a Knossos installer if you want to give it a try. Leave your feedback at the CIC Forum! Here's a small preview video captured by Admiral Nelson:

    A couple of weeks ago I decided to try my hand at Freespace Open modding. Well, I have something to show for: a short demo of the campaign I've currently named "Vega Assault" consiting of the first two missions Enyo 1 & 2.

    What is Vega Assault?
    Vega Assault is a reimagining of the first Wing Commander campaign. It aims to provide a cohesive narative of the Vega Campaign.The WC1 campaign tree will be the framework Vega

  • 03

    Jun

  • 03

    Jun

    John Nelson is back with his biggest and best Lego creation to date! Here we see the iconic Broadsword bomber, which is pretty amazing. He really managed to pull off the arc of the fuselage connection to the cockpit, the missile launchers and the wing structures. Even the turrets are fantastic. I love it!

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    Hello! I got it done!

    It took awhile but Confed's Flying Fortress, the Broadsword, was my next challenge. I pored over images constantly and did my best to match colors to get it down as close as I could and to its Concordia livery. The underside of the fuselage and turrets aren’t perfect but the port and starboard turrets move and mini figs ALL fit! I’m proud of this one.

    Pliers (would) say, “The Broadsword is a big fat gunslinger that goes nowhere fast, but it’ll take forever to shoot down. Only the biggest Border Worlds installations can hold them and have the manpower to run them.”