News categories list

  • 17

    Sep

  • 06

    Oct

    The art sets from Mike Winterbauer's latest Kickstarter have started to go out in the mail. If you backed this project, the items you were expecting should have recently arrived or will be on their way shortly. The new top tier item was a metal print that included his Super Nintendo box cover painting as it was used on a variety of different media. It's a nice complement to his original piece, and I've mounted mine side-by-side for a nice effect in the kiddos' reading nook. They're fun to look at!

    wingcommander_nook3t.jpgwingcommander_nook4t.jpgHere's a couple of older wider shots when the first item went up.

    wingcommander_nook1t.jpgwingcommander_nook2t.jpg

  • 13

    Apr

    From April 24th at 8 am PT to May 4th at 10am PT, on all platforms, Q will be returning outside of his usual seasonal timeframe, to re-ignite the festive season once more! The Winter Event will return for a brief period simultaneously on PC, Xbox One, and PlayStation 4, beginning on April 24th and running until May 4th. Who couldn’t use a little bit of extra festive cheer this time of year? While this special event is active, Q’s Winter Wonderland will be accessible as if the same event from 2019’s appearance was in place, allowing players to return to the frosty playground and participate in all of its usual activities to earn prizes and let off some steam! Also during this limited time return, players that have not completed their progress toward the 2019 Grand Prize Ship – the Fek’Irhi Fe’Rang Dreadnought Carrier [T6] – may once more earn Daily Progress towards this mighty vessel,

  • 10

    Mar

    Anatoly Shashkin has posted another awesome bit of WC history. He's shared several pages of preliminary programming for Wingleader, which was the intermediate name for Wing Commander before release. The depiction includes some of the methodology behind how the Kilrathi approach a target, maneuver / evade and retreat for home. It's pretty cool to see what eventually turned into the pilot behavior that we all know and love! You can find more great throwbacks on the DOSNostalgia Twitter feed.

    wingleader_code1t.jpgwingleader_code2t.jpgwingleader_code3t.jpgwingleader_code4t.jpg

    Some AI code from Wingleader, a game that eventually became Wing Commander

    LOAF added this bit:

    Anyone can have a look at this! The BRAINS.C file shown here was included with the Wing Commander I rolling demo and will open right up in a text editor. (And anyone interested in the WC1 AI should check out the Wing Commander I & II Ultimate Strategy Guide which reprints exactly how each enemy and ace 'thinks'.)
  • 01

    May

    Destro has a new update on what to expect in the future for the Wing Loader program. He added preliminary support for WC4, Prophecy and Secret Ops towards the end of last year, but there's still plenty to do for the earlier games in the series. Now that in-game speech is working in WC1, I might be most excited about what is happening with WC3. He's made some major breakthroughs regarding the ability to add ODVS' enhanced video footage. There's even the potential to add back in scenes like news clips and the Hobbes explanation that are only included in the console ports. It's all exciting stuff! You can download the latest version here.

    I've got a few things planned for a new release. Currently I'm working on some memory fixes, better camera code to fix some jumpy issues I've seen online:
    • A few changes to the scripting to make reading it easier.
    • Added in Imgui support and making preferences so users
  • 11

    Jul

    Destro has returned with a spectacular announcement for the future of Wing Loader, which is a program he built to add audio speech to the Kilrathi Saga's WC1. The next evolution seeks to add high resolution video to KS WC3. The videos already exist. ODVS massively upscaled and enhanced the footage from WC3, WC4 and Prophecy a few years back, but at the time, it was only possibly to integrate these cutscenes into the latter two game. Destro's patch will finally close the loop and make it possible to enjoy the improved video in the game. There are many challenges to overcome still, but his success with WC1 shows that he has what it takes to make this happen! You can download the latest working version of Wing Loader here.

    Hey everyone! I hope you are all having a great summer so far! This is my busy time of year but I'm keeping my head up and messing around with the next big feature of Wing
  • 10

    Nov

  • 26

    Aug

    Destro has come a long way with Wing Loader, but what comes next? Although the program is most famously known for adding speech to WC1, it also fixes bugs and adds features to a number of WC games. Now Destro is taking a break on those types of updates and planning a path forward for more original content. He's made a video to highlight what's been done so far and hint at what's next. Check it out below, or grab the newest version here.

    Hey everyone! It's been a minute! :P I figured I'd give a brief update on what's new and what I've been up too.

    Now that Wing Loader is out there and WC3 HD videos are patched into the game, I want to take a step back from Wing Loader for a bit as I realize I've been working on this one app for about 4 years now! :P Don't worry, I'll still support it, add features and be active in the community but I want to get back to what Wing Loader actually was built to be... a

  • 17

    Jul

    Howard Day has finished fully implementing a new ship into Wing Leader. Formerly available as an adversary, the game's first person rolling demo now has the ability to load a Salthi and play from the Kilrathi fighter's point of view. This even includes extensive cockpit damage! Catch a new video of it in action below.

    wc_uprez36t2.gifwc_uprez36t1.gifwc_uprez122t.jpgwc_uprez123t.jpgwc_uprez124t.jpg

    Got the Wing Leader Salthi Cockpit all hooked up! Looking pretty awesome, very happy with the results. It's very much a glass cannon speedster. It came together quick, future Kilrathi cockpits should be as fast or faster. :) Enjoy!

    Got the Wing Leader Salthi Cockpit all hooked up! Looking pretty awesome, very happy with the results. It's very much a glass cannon speedster. It came together quick, future Kilrathi cockpits should be as fast or faster. :)
    Enjoy! pic.twitter.com/YuBupLeDA5

    — Howie Day (@howieeday) July 14, 2024
  • 28

    Jul

    wc_uprez40t.gif

    Howard Day

    has developed another really cool effect for the

    Wing Leader

    project. The big video below shows off some fancy LCD distortion for use when your VDU takes a hit. Howard says he's working on further improvements to make it look even better in the future. There are also some enhanced backgrounds that now dot the spacescape, and the game's nifty chase cam helps show them off here as well!

    Wednesday Wing Leader progress! Wrote a LCD distortion shader for the cockpit last night! Looks pretty gruesome. Also added some background artwork to the scene and more star types-really helps to make the game more colorful.
  • 02

    Aug

    In his latest round of updates,

    Howard Day

    has a whole lot of new polish to show off. His

    Wing Leader

    LCD/VDU filter has been tweaked to look even better, and the background objects have gotten a dazzling overhaul. While the videos and animations for the project already look amazing, Howard notes that he's building the engine for 60 FPS and most everything so far is only showing off the game in 30 FPS max. Prepare to be amazed when you see the real thing!

    wc_uprez41t.gifwc_uprez42t.jpg

    Wednesday Wing Leader progress! I'm really close to pushing out an update to the Rolling demo. I just want to polish it a litttle bit more. The background art was *too* colorful, so I made it more natural, and subtle. No more purple stars and bright neon purple galaxies!Just thought I'd post some fun videos. Enjoy!

    BONUS: Here's an awesome peek at Wing Leader running at 60 FPS!

  • 27

    Apr

  • 15

    Jun

    There's been lots of gorgeous character and shipboard art for Wing Leader shown off over these past few months, but people are also interested in the project for its space combat. Howard Day has made some tweaks to the spaceflight engine and created some great examples of the latest build's gameplay. You can see everything from both the Kilrathi and Confed fighter perspectives below. The dogfighting is intense, fluid and explosive. Check it out below!

    Doing some code refactoring about how the AIs control the ships. They're no longer able to turn faster than the player - and a bunch of hacks have been actually re-coded to work in a more straightforward, honest way. I've also been working on Reticles. As you can tell, these now shift around a bit as you maneuver. Makes the whole thing feel 1000% more dynamic.

    Bonus video! This one's got the front/left/right/rear directional cockpit view enabled.

  • 22

    Jul

  • 19

    Aug

  • 26

    Jul

    Today we've got even more new material from Howard Day's Wing Leader project to share. In a pair of new videos, you can see several new special effects. The Firekkan fighter on display has some fancy reflection in place that shows off the cockpit glass. And it's refined a bit further in the second clip with additional haze. The look of the guns in action has also been amped up! You can watch the AI engage in space combat within the game's engine in real time here.

    Here's a update to the Wingleader cockpit glass reflections - going far more graphic/streaky and subtle. Lemme know what you think!

    Okay, here's a update to the Wingleader cockpit glass reflections - going far more graphic/streaky and subtle. Lemme know what you think! pic.twitter.com/qM4Q6bTibH

    — Howie Day (@howieeday) July 20, 2024
      
    I've started to add some gun SFX to Wingleader, and did add a little bit of glass haze to the cockpit
  • 02

    Aug

    There's another exciting batch of Wing Leader updates this week! Howard Day shares the details in a trio of updates below. The cockpits themselves look more lived-in and vibrant with a variety of tweaks concerning inertia, reflections and even a cool bubbly fluid ball effect on the Kilrathi designs. There's also a neat new way that the engine handles first to third person engine transitions as well as a revamped logo for Howie's alternative to Origin Systems. Watch the action live in the game's engine here.

    New custom reticle for the Valtar, tuned the cockpit reflections, added some inertia to the pilot sprites, started adding a ton of sound effects, and did what I think is a pretty slick exterior camera transition. Lemme know what you think!

    Last night Wing Leader update from me - new custom reticle for the Valtar, tuned the cockpit reflections, added some inertia to the pilot sprites, started

  • 02

    Jul

    Yore Computer dug up an old August 1990 ACE Magazine preview of Wing Commander (then Wing Leader!). We tend to refer to '93-'94 era mag scans as quite vintage, but this is particularly ancient in WC terms. As this is such an early preview, it also's also an uncommon appearance of some of the game's early concept art. There's a very nice Hornet, Scimitar and Jalthi on the second page. Otherwise, it's always fun to read these time capsules that talk about groundbreaking 3D graphics and stellar cinematics. Newer players today might see the original WC games as nothing but retro, but they were truly impressive at the time!

    ace_magazine_1990august1t.jpgace_magazine_1990august2t.jpgace_magazine_1990august3t.jpgLOAF has some additional sharing on this topic:

    It's always a treasure to see Wing Commander I concept art that didn't wind up in Claw Marks! Unfortunately it's very rare. A couple more from the game's original press kit:

    wc1_presskit1t.jpgwc1_presskit2t.jpgwc1_presskit3t.jpg

    A couple more that surfaced in a CGW supplement promoting The
  • 16

    Aug

  • 17

    May

    Here's something new and different in Howard Day's Wing Leader project. We've seen a lot of the pilots and their helmets lately, and Howard took this one step further to merge these characters with the exciting cockpit scenes shown off a while back. Check out Angel in the green VDU! To flip the camera around, the fighter seats have also been bulked up and fit a bit better with their flight suits. There's also a neat test of a pilot in the briefing room. You can see they're all the same person, but a lot of work goes into getting the scaling and light tones right. It's cool to see these difference pieces come together!

    wc_uprez71t.jpgwc_uprez72t.jpgwc_uprez73t.jpgwc_uprez74t.jpgwc_uprez75t.jpg

    Bulked up the seats, fixed the padding stitching and wrinkles to blend/look better, added more helmet art, rank insignia on the respirators, and seatbelts!