News categories list

  • 29

    Mar

    Cybot078 has returned with several new environments for Privateer fans. He's recreated Perry, New Constantinople and Oxford. Each one has been filled out with more scenery and photographed from a wider point of view. They're pretty imaginative pieces of art and help you appreciate the original scenes even more. I never really noticed the cloud-like bulges in the Perry ceiling or thought about how large the Constantinople space might be. The first image in each set is the original. Take a look below!

    Perry Naval Base:

    priv_vehicles1t.jpgcybot_ships61t.jpgcybot_ships62t.jpgcybot_ships63t.jpgNew Constantinople:

    priv_vehicles8t.jpgcybot_ships64t.jpgcybot_ships65t.jpgcybot_ships66t.jpgOxford:

    oxfordsquaret.gifcybot_ships67t.jpgcybot_ships68t.jpgcybot_ships69t.jpg

  • 28

    Mar

  • 27

    Mar

    We've got a delicious update today on WC4 Remastered. Pedro reports that the team is digging deep into the ground missions of the game. As is usual on a project like this, once they started peeling back the layers of the original, things got complicated. This has necessitated some clever solutions, which have been detailed in a new WCRespace article. A few options include taking some artistic license and deviating from the original experience slightly, but this should produce a more engaging product overall.

    The first issue was to add support for loading the terrain and we had to ensure that the models which we had full transforms for lined up exactly as they did in the original game.Classic buildings and terrain.

    We have accomplished this and added support for terrain collisions. The ~1 million vertex original terrain can be rendered on modern hardware in a single draw call – but still that’s

  • 27

    Mar

  • 25

    Mar

    Goge stopped by to share a very cool space sim tech demo that he's been working on lately. It's called Squadron: Mercenaries and he's got some very lofty goals in mind! The core portion starts as a traditional Wing Commander style sim, but there are larger secondary element planned as well. One really cool thing that jumped out at me is that it just runs in a browser window. You can visit the website here and be playing in a few seconds without installation. More info is on the page to get oriented. We hope to see some of his ambitious plans come together!

    squadron_mercenaries1t.jpgsquadron_mercenaries2t.jpgsquadron_mercenaries3t.jpgsquadron_mercenaries4t.jpg

    Squadron: Mercenaries

    Squadron Mercenaries is a thrilling spacefaring epic that blends the adrenaline-pumping space flight combat simulation of Wing Commander with the intricate personnel and material management aspects of 'Mechwarrior Mercenaries.' In this immersive game, players will not only engage in intense dogfights and grand-scale space

  • 23

    Mar

    AD reminded me that Blair's callsign is DODGER in Kevin Droney's first draft script for the Wing Commander movie. I... don't hate it? The scene where they all explain their callsigns is fun, too:

    Kevin Droney's First Draft (133 pages, 33 mb), which was written way back in 1995 (10/27/95)! It's very different from the later versions: it features many different proper nouns (Angelica "Angel" Devereaux), a strange callsign for Blair ("Dodger") and a very unusual twist on the traitor subplot. The Second Draft (9/21/97) and the Third/Shooting Draft (1/8/98) are also available. Along with the original Phoenix Pictures Memo, you now have all the tools to decide what went right and what went wrong with the Wing Commander movie's story!

    blair_dodger1t.jpgblair_dodger2t.jpg

  • 23

    Mar

  • 21

    Mar

    Intense investment into research on Titan travel has been announced by the aerospace subdivision of the famed robotics company.
    Their research has been centred on the method used by the Thargoid Titans to travel at speeds well beyond that of humanity's current technological capacity.
    A spokesperson for Achilles Aerospace had this to say:
    "For so long now, the means of space travel have been controlled by one company in a strict monopoly. Under that monopoly, progress seems to have stagnated entirely. But Achilles is a corporation built on the iteration and refinement of technology, and we intend to bring space travel into a new age."
    "We have been limited to observational data alone so far, but that is no longer the case. The remnant of Taranis is now accessible, and within it lies the missing component to our work. We urge pilots to venture to the wreckage of the destroyed Titan and try to

  • 21

    Mar

    Nightball06 has been on a load road to go from 2D sketches to 3D model. After a couple years refining the design, the digital representation is nearly complete. He's spent a lot of time working to get the shape close to the original, but one area that he has taken some artistic liberties on were the engines. They look pretty cool! Now that he's got a file that can be manipulated, he's exploring where to take it next - either through 3D animation or maybe a physical print!

    nightball_fighters18t.jpg

    Some final updates. Haven’t gone far on the animation part yet & I am still looking for someone who could turn the Blender file into a 3D-printable file.

    nightball_fighters19t.jpg

  • 19

    Mar

  • 18

    Mar

    Titan Leigong in the HIP 8887 system has been eliminated, following the same tactical approach used against Taranis.
    Vox Galactica's Jade Sanderlyn reported:
    "Two of the eight Thargoid Titans have now been put out of action. Leigong suffered the same fate as Taranis, with its core being targeted by a sustained bombardment."
    "Aegis is overjoyed at these results. Both Professor Palin and Ram Tah are being praised for their development of the Guardian nanite torpedo, which is crucial to these attacks. And word is spreading that the Thargoid war machine has suffered a critical defeat, one that may change the entire conflict. Can these victories be repeated a further six times?"

  • 17

    Mar

    Today we have a jazzed up version of the Armada intro from Retrobear Diskette Quest. There's a little bit of DOSBox scaling happening that supposedly makes it look better at higher resolutions, but the visuals aren't the draw here. It also has some "Roland MT-32 emulation" turned on, and I do hear the extra notes associated with that! Armada is a wonderful game that doesn't get as much time in the spotlight as it deserves, so take this as a plug to fire the game up this weekend!

    How do you think the video above compares to the version that FekLeyrTarg rebuilt from scratch with Origin model assets? They both have their particular charms!

  • 17

    Mar

  • 15

    Mar

  • 15

    Mar

    Dominus of Exult has some more cool collectibles to show off! He's managed to track down a pair of Wing Commander games localized in Portuguese. These rare copies of WC4 and Privateer 2 have a bit of warping and tearing damage, but it's still wonderful that they were saved. I'm still poring over the minute differences here despite not speaking the language! These should look great alongside his Portuguese copy of Privateer 1.

    Got some new rarities. Portuguese Wing Commander IV and Privateer 2. Unfortunately the seller stored them in a very humid place. Trying to open the IV he destroyed the slide cover.

    portuguese_wc1t.jpgportuguese_wc2t.jpgportuguese_wc3t.jpgportuguese_wc4t.jpg

    LOAF: Are they localized at all?

    Dominus: Boxes and documents all in Portuguese. At least the intro has no subtitles. Look like the standard UK CDs. Even the quadruple CD case inlays are the UK ones and not translated (manual etc. are translated).

  • 14

    Mar