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Medical Gameplay
How It Works Today and What’s in Store for the Future
Following the vision for life and death mechanics detailed in Death of a Spaceman, and the announcement of the new RSI Apollo medical ship, this design post will bring details and clarification about what future medical gameplay will entail. While some elements have evolved from the manifesto written a few years ago, it is still very much the basis for how players will experience injury and death in the persistent universe, so is still a relevant read.
Read the original Death of a Spaceman (Feb 2013).
Taking care of injured players is one of the several non-combat oriented careers in Star Citizen and is an important element in building a believable universe. It’s crucial for us to make it a fun and impactful part of the game.
How Health Works in Alpha 3.2
In Alpha 3.2, we’re using a damage system that consists of