News categories list

  • 21

    Dec

  • 16

    Nov

  • 17

    Dec

  • 17

    Feb

    NightBall06 recently decided to try his hand a several new Hellcat angles. Since his design is essentially drawn 'by hand' rather than being a 3D model, this took some artistic skill rather than modeling wizardry. The result is similar to his previous concepts at first glance, but these represent his most ornate takes and elaborate angles yet.

    nightball_fighters5t.jpg

    Well - A little update in short. Had the feeling I needed a perspective bottom view.... So here it is.
  • 02

    Jan

  • 08

    Jun

  • 29

    Jun

    The Year of Klingon is almost upon us, Captains, and the first stage is right around the corner. To help you find and celebrate all of the amazing rebuilt content, we put together a very honorable list of what’s changing with tomorrow’s patch and where you can find it. First, we aimed our sights at the Klingon Tutorial, and the Empire Mission Arc. These episodes have new environment art, updated cutscenes, new and updated voice over recordings, and even some new gameplay. Our designers have taken to the field of battle and produced some missions that we feel are up to our modern standards for Star Trek Online, and really make you feel like a Klingon Warrior. Some of our most iconic Klingon characters were long overdo for an update, and our character artists took on that task with gusto. Below, you can see the new designs for Worf, J’mpok, K’mtar, and Kagran. Nxt

  • 29

    Apr

    Captains…welcome to the Year of Klingon. Over the rest of 2020, and part of 2021, we’re going to be putting on a major, multipart, 2411-focused Klingon storyline. We can’t release the details on what that is just yet (although it’s a fair bet that J’Ula and her time traveling cohorts are involved), but as part of this long-planned, face-of-the-game changing story, we’re taking a little time to focus on our most honorable allies. We love our Klingon content – who doesn’t love a story that involves descending into Grethor and fighting a god? – but a lot of it is old, and doesn’t contain the technical improvements we’ve made to the game over the years. So we’re spending time and resources to give these pieces of content visual and gameplay facelifts. Over the next twelve months (maybe more), you’ll see new Klingon character models for some of our classic characters like

  • 27

    Mar

    Here's a video from Geeky Dad Gaming about a seminal year in gaming, 1990, and what some of the biggest games of the year were. Origin and Wing Commander take up a big chunk of the clip. He talks a lot about what a big deal the development process was and how it shaped the industry going into the rest of the '90s. Check it out below!

    As we round into a new decade, PC gaming goes from strength to strength. The PC game landscape sees the introduction of the big budget release and the birth of a company that would go on to change the whole video gaming landscape. Inbetween that we have a titan of a point and click adventure showing how story and characters were just as important to a good game as graphics and gameplay.
  • 12

    Sep

    In an interview with independent media outlet Vox Galactica, engineer Ram Tah has discussed the XG Project, which produced the recently released XG fighters.


    "Ever since the first Guardian ruins were discovered, I've been trying to combine their technology with our own. I drew up a blueprint for the original fighter, the XG1, before inviting other technicians to refine the design with a view to producing something commercially viable."


    "The seventh iteration, the XG7, successfully merged human and Guardian ingenuity. The XG8 Javelin and XG9 Lance soon followed."


    When asked what the future holds, Ram Tah remarked:


    "My hope is that the XG Project is merely the start of a whole new era of technological development. While the current focus is the Thargoid threat, the achievements of our galactic forebears might one day improve every aspect of society."

  • 18

    Jul

    As construction proceeds on Salvation's Proteus Wave, there is widespread dispute on the issue of eliminating the Thargoids.
    An article by Heimar Borichev, deputy editor of The Sovereign newsfeed, has divided public opinion:
    "Salvation's latest superweapon is designed to attract and then destroy members of the species we've named 'Thargoids'. If successful, it would wipe them from the core systems entirely. But there are a number of questions that nobody seems to be asking, including this: do we have the right to take such action?"
    "What's that, you say? The Thargoids are the aggressors, out to destroy humanity? Or are they just defending historical territory from our expanding presence? Remember, they were navigating space a million years before we were. If a new species suddenly emerged on our worlds and began strip-mining our lands, how would we react?"
    "Now, I'm not suggesting we should

  • 05

    Mar

  • 23

    Dec

    *Pilots' Federation ALERT*
    Erik Gunnarson of the Wallglass Investigations Agency provides an overview of the Winking Cat's latest escapade.
    "The meaning of the message scrawled on the back of the Jokers' Deck ceremonial playing card has become clear. This time, the galaxy's most infamous larcenist is actually giving away treasure rather than stealing it."
    "Three mysterious riddles were somehow inserted into the GalNet feed over the last week. Commanders have reported that clues within these riddles led them to three concealed caches, each in a different system."
    "According to the dates specified by the Winking Cat, these three caches will only be operational for a two-week period, ending on the 30th of December. We can then deduce that caches four, five and six will activate today, and likewise remain available for the next two weeks."
    "This is not the first philanthropic gesture from the

  • 31

    Aug

  • 15

    May

  • 05

    Apr

  • 10

    May

    Remember the specific point in 1995 where game installers all got hot? Crazy how you go from that to that in a year.

    wc_installer_mood1t.jpgwc_installer_mood2t.jpgI'm updating all my GOG .conf files to add a bunch of handy options.

    wc_installer_mood3t.jpgwc_installer_mood4t.jpgwc_installer_mood5t.jpgwc_installer_mood6t.jpgI gave the first games a command line option with a debug mode cheat sheet. Easy way to quickly load the EGA version or with a different sound card.

    wc_installer_mood7t.jpgCurrently trying to add back Privateer 2's beautiful installer (with lore screen!) to the GOG package in a way that doesn't break everything else.

    wc_installer_mood8t.jpg

  • 03

    Jul

    Here's a quick peek at several different versions of the Hit Squad edition of Wing Commander 1 that come from Dennis Mull's extensive collection. Hit Squad was a budget published that was responsible for a wide range of translations and rereleases for the original game. It's exactly the type of variation that both delights and drives collectors mad!

    mull_collection51t.jpgmull_collection52t.jpgmull_collection53t.jpgmull_collection54t.jpg

    LOAF: They covered the UK, France, Germany and Italy. Gotta be at least a dozen versions for the patient collector! (I bet Dennis Mull has a bunch.)

    Dennis: Yes, I have a few, but there are more out there.