News categories list

  • 10

    Feb

  • 09

    Feb

  • 09

    Feb

    Maxi de Sokar has come across another vintage Wing Commander article from the Spanish press. This one is preview of Wing Commander 3 from Issue 78 of Micromanía. It features the wacky Spanish art and early engine screenshots. I always say that you don't have to speak the language to appreciate the artistic and historic merit of scans like these, but I also included a Google Translation to help convey a bit more of what they're saying. As you might expect, they really play up the size and scale - from shipping on multiple (ultimately four rather than two) CDs and featuring a big budget live shoot. It's really hard to recreate the sense of how mind blowing all of this was to gamers in 1994, but this gives you an idea!

    micromania_issue78t.jpgmicromania_issue78_englisht.jpg

  • 08

    Feb

    Dominus of Exult is back with another neat Wing Commander collectible find! It's a copy of WC1 localized for Poland. There are several fascinating elements. The blue box denotes the 'deluxe edition' that would normally include both Secret Missions, although the presence of just three disks implies the expansions are not included (unless there are missing disks). Various documentation bits have been translated, including a copy of Claw Marks. Especially cool are the non-graphical blueprints. They're just glossy blue fold-outs with stats! You would have needed them for the copy protection, but omitting the fighter diagrams is an interesting choice.

    polish_wingcommander1t.jpgpolish_wingcommander2t.jpgpolish_wingcommander3t.jpgpolish_wingcommander4t.jpgpolish_wingcommander5t.jpgpolish_wingcommander6t.jpg

    Found another odd WC in Poland. Slide cover, 3 floppies, even got the blueprints specs translated but no actual blueprints ;)
  • 07

    Feb

  • 07

    Feb

    StarvingPilot shared this nice catch from a recent watch of Die Hard 2. A techie console from the film appears to be a perfect match to a console aboard the TCS Midway. It's the one that Lance Casey taps on after his missions. There's probably a ton of things like this out there! Companies like Modern Props widely supply futuristic machinery and gizmos to all manner of movies, television shows and game shoots. If anyone spots any other crossovers like this, let us know!

    diehard2_prophecy_propt.jpg

  • 06

    Feb

  • 06

    Feb

    It's time for a new poll, and we've got a fun one here. LOAF recently put together a neat comparison of all the Wing Commander Academy ships alongside their game counterparts. It's a really stunning visual! Today's survey asks which one you think made the best transition from the PC to television. Make your pick below:

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    The last poll was our annual evaluation of what people think the year ahead will be like. I think it's a surprisingly positive result! It's still early, and already we've got exciting things like the vinyl album on the horizon. Of course, the community is what we make it, and we can all help make the year great!

  • 04

    Feb

    Mac is back with his biggest, baddest and most epic Lore Video yet! In recent months he's covered several adjacent topics such as the Broadsword Bomber and TCS Johnny Greene, which have helped set the stage for the main event: Wing Commander End Run. If you've read the novel, you know the story. The video starts out as the mother of all book reports, but it's much more than that! Mac uses a variety of WC2 talking head models and backdrops to convey the character interaction. He's also built a huge library of animations to visualize the story's fleet actions and fighter combat. It's quite a tremendous package. Block out some time and watch below!

    The Terran Confederation is losing the war against their long time enemies, the Kilrathi Empire. What follows becomes the tale of "The Little Escort Carrier that Could", aka The "End Run".
  • 02

    Feb

  • 02

    Feb

    I’m working on a Righteous Fire walkthrough and while playing the last missions I noticed the Elite Salthi were firing fusion guns. But my increasingly old man memory was sure the big reveal was that they fired copies of the Steltek Gun. Was I misremembering because there’s dialogue about the gun being copied? I watched a dozen YouTube videos and they were all fusion guns. Huh!

    Then I realized: I first played the expansion when it was released on disk in early 1994, just a few months before the CD-ROM came out and that became the de facto version of Privateer. Could there have been an intentional change? I installed the floppy version from disk images and… sure enough!

    righteousfire_salthi_steltekgunst.jpgWHY? It’s not an accident as the Dralthi uses fusions in both versions. I’m guessing the support folks were sick of people asking how to get the gun back and decided not to tease players. Too bad, as it was a distinct enough moment

  • 02

    Feb

    Last month, we reported that Supercade was planning to manage a crowd funding campaign for a vinyl release of George Oldziey's Wing Commander Orchestral Recording Project. Now, it seems like the launch is imminent as Supercade author Van Burnham has just tweeted:

    Just a heads up that the preorder campaign for Supercade’s first soundtrack release is launching SOON… a deluxe vinyl edition of the Wing Commander orchestral score by composer George Oldziey. So excited to share more details!#wingcommander #videogamesoundtrack #vinylcollector pic.twitter.com/DOWHWtyuZc

    — Van Burnham (@supercade71) February 1, 2023

    There's no additional information yet but we'll let you know the moment it's available. If you are curious about the promotional screenshot, it's actually from a Wing Commander Academy mod developed by HCl that adds a Hellcat V to the game! Want to try it for yourself? You can download te patch here.

  • 01

    Feb

    *Pilots' Federation ALERT*
    Azimuth Biotech has commercially launched a new module that allows two additional AX weapons to be added to large ships.
    The experimental weapons stabiliser increases the number of AX weapons which can be installed on a ship. The class 3 variant released last week increases the limit to five, whereas the class 5 variant released yesterday increases it to six.
    Both versions entered mass production following Azimuth Biotech's highly successful resource drive in the LHS 1163 system. CEO Torben Rademaker issued a statement to accompany the product launch:
    "Our proprietary technology has bypassed the inherent design flaws of Aegis's AX weaponry. The experimental weapons stabiliser will play a vital role in the ongoing defence of the core systems."
    "I can only assume that the current chatter about reforming Aegis is due to misplaced nostalgia. How quickly people forget

  • 01

    Feb

    LOAF and the team are busy working on Privateer-themed projects over on the CIC Discord server, and that inspired me to share a quick comparison that some players might have overlooked. Everyone loves the Privateer intro. It's memorable, action-packed and showcases the cutting edge of 1993 multimedia prowess. "Who are you that flies so good!? Are you insane?!" And you can probably imagine Brownhair's quips as he cruises around the asteroid belt in his Tarsus, but did you know there are two different voiceover tracks? The original 3.5" disks had an intro with spoken dialogue recorded by local talent. When the game's speech was fully recorded for the CD edition, a new voice actor was brought in to read everything, including the intro. You can compare the two side-by-side below! The disk version is first and CD second:

  • 31

    Jan

  • 31

    Jan

    We've got a couple of very nice new updates to a pair of Klavs' WC2-era models. The Sabre that he's been working on this year has gotten a revamped TCS Tarawa texture with nods to the events of End Run. There's also an all new take on the Ferret, which you can tell is the P-64D Super Ferret variant thanks to the pair of heat seeking missiles. It gets a similar new livery to the Sabre based around the In-System Security paint scheme. The Sabre may win out on specs, but the Ferret sure is powerful for its size!

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    New livery for the Sabre! And some work on a reduxx'd Ferret!
  • 30

    Jan

  • 30

    Jan

  • 29

    Jan

    Something from Privateer I never noticed before: the Blockade Point Alpha system is totally redone for Righteous Fire! So I got to wondering what else might be different...

    blockade_point_alpha1t.jpgblockade_point_alpha2t.jpg...so I extracted the game's SECTOR files, diff'd them and learned how Privateer handles its random encounters (thanks greatly to the Playtester's Guide!). Here's a Google Doc with all the changes. Most of these are tiny changes to encounter tables in systems you play missions in, all of which are intended to make your life harder: more chances of Retros and Kilrathi, fewer Confed and Militia forces.

    I also found that there's a "Test Bed" system still in the game but not connected to the rest of the map (no jump points). Crazy! It has an encounter table that can spawn any of the regular ships. I added it as the appendix to the doc linked above.