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Oct
Hi all,
Just a small update on this topic: The implementation of UWP is more complex than we anticipated and the devil is in the detail, as we say. We are still working closely with our friends at ID@Xbox to release Everspace on the Windows Store supporting Xbox Play Anywhere and we look forward to announce more details very soon.
Have a great weekend,
Michael
Sep
…We've just uploaded a new version on Steam. Here are the patch notes. Have fun!
[Edit: Problems with the GOG update, unfortunately. Sorry about this. Should go live on Monday]
New Features
- Added energy regeneration bonus when standing still
- Added option to adjust FOV (PC / Mac)
- Added option to unlock crosshair from screen center when using gamepad
- Added new device: Teleporter (icon still placeholder)
- Added new device: Missile Defense System (icon still placeholder)
- Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
- Added new perk: Bonus resources
- Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
- Added mouse sensitivity option on Mac
- Added functionality to make screenshots with F9 (PC / Mac)
Tweaks
- Improved gamepad controls
- Improved readability of
Oct
…We've just released a new update which comes with a new player ship! Here is the complete list of changes:
New Features
- Added new player ship: Colonial Scout
- Added difficulty selection before each run (Easy/Normal/Hard)
- Added a few codex entries
- Added chance of finding enhanced weapons (weapons with random stat bonuses)
- Added new enemy: Okkar Scan Drone
- Added new consumable: Nano Injector
- Added centered crosshair option for mouse controls (drag mouse to aim, could be useful for custom joystick controls)
- Added equipment info tooltips to equipment stats screen (PC / Mac)
- Added new "large" asteroid
- Added new nebula textures
- Added new structures
- Added option to switch between Xbox and Playstation style button icons
Tweaks
- Replaced Energized Boost with Weapon Overdrive as starting device for Colonial Interceptor
- Introduced player ship class restrictions: Cloak is now only available for Colonial Scout, Weapon
Dec
Display MoreDear pilots,
We got more info about update 0.3.0.29930 as well as some fresh screenshots on Kickstarter. It also covers upcoming patches for Xbox One and the Windows 10 store:
http://bit.ly/ESUD29Let us know what you think about the new update!
Have a great rest weekend,
Michael
Dec
Display MoreWe like to share some details about the current status of the Linux port.
We were able to “hack around” some shader problems we had in OpenGL with objects very far away.
The most predominant OpenGL issue we have not solved yet is the dynamic directional lighting for translucent materials. For some reason all objects with this material are instead lit by non-directional light, which makes them way too bright.
We reached out to Epic to help us on this topic.
Dec
Nov
Display MoreDear Pilots,
Depending on your reward tier, you have the option to add one or several names to the EVERSPACE database. In order to do so, we have sent out emails to eligible backers, today.
Please check your inboxes as well as your spam, promotion and even your trash folders.
The deadline to provide your name(s) is December 31, 2016.
Big thanks again for your support,
Michael and your dedicated ROCKFISH Games Team
Dec
…We've just released a new update on Steam and GOG (Mac on GOG is slightly delayed, but will hit soon). Highlights include the 3rd player ship and an overhaul of the perk system. Have fun playing!
New Features
- Added new player ship: Colonial Gunship
- Added new enemy: Outlaw Drone Carrier
- Perks overhaul: Divided into pilot perks and individual ship perks
- Added new perks: Trading and Diplomacy
- Attacking G&B can result in them reporting your attack and them being hostile in the current and next location
- Added two new natural hazards
- Added new point of interest: Freighter Wreck
- Added more structures
- Added option to set a flag for equipment to ignore it when switching to next/previous equipment
- Added hall of fame that keeps track of your completed runs
- Added backer-written logbook entries
- Added new planet type
Tweaks
- Interceptor and Gunship now have armor which reduces hull damage by 10%
Jan
Display MoreIn case you haven't found out already: You can change your public name and password by hitting the "Edit Profile" button on the lower right on every forum page.
When you enter a nickname you need to hit "update" before you can select it as public name from the drop down list below.
When you login the next time your public name will be changed.
User names cannot be changed.
Feb
Display MoreDear pilots,
Exciting news regarding the next patch is up, including derelict space station exploration, ship customization and run modifiers called Enhancements. And the Gunship is getting buffed, too. Here are the details:
http://kck.st/2lA1BgjThis info drop includes new screenshots as well, so be sure to check it out.
Additionally, this update will be releasing simultaneously on Steam, GOG, Xbox, and the Windows Store.
Are you getting excited?
I know I am!Hope your week has been going well,
Giraffasaur
Apr
…We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients".
You can see the complete list of changes below.
We're able to offer this update on Mac as well, however with a slight delay of about 8 hours as something went wrong during build process. Sorry for the inconvenience.
Version 0.5 and 0.6 fell off the back of a gigantic space truck, if you're wondering. Kidding aside, a lot of comments indicated that version numbers were often being associated with completion percentage (though they're really just numbers to us), so we've decided to play along and go with version 0.7 - as the inclusion of the functional cockpits, the Glyphs and the Ancients are all big additions and we're fast-approaching full release.
New Features
- Added mysterious alien race, referred to as "The Ancients"
- Added ancient structures, which
Mar
…We've just released a new update. Highlights include enhancements that can be equipped in the hangar, derelict colonial stations, ship color customization and alternative loadouts.
See the complete list of changes below. Please note that Drone Overrides won't work in this version.
Unfortunately we are unable to offer this update on Mac due to several severe issues that popped up after migrating to Unreal Engine version 4.14. We're still working on solutions, but chances are high that we will have to wait for a new Unreal Engine version before we can release the update.
New Features
- Added enhancements that can be equipped in the hangar
- Added new points of interest: Derelict Colonial stations
- Added player ship colors: Some are unlocked from the start, more can be collected during runs
- Added alternative ship loadouts
- Replaced voice actor for protagonist
- Added new consumable: Distress Beacon
- Added new
May
Display MoreDear pilots,
A new release trailer has been launched alongside tantalizing story elements, VR support and the state of the Linux port:
http://kck.st/2q6KBQhWe're in the homestretch; hope you're all brushing up on your skills for launching May 26th!
Cheers,
Giraffasaur
May
…The big day has come! We've just released version 1.0! We hope you've had as much fun during Early Access as we've had!
Next to a whole bunch of tweaks and bug fixes the biggest highlights are the addition of the story, VR support, more points of interest as well as steam achievements and trading cards.
A change that might need some explaining is the removal of scanning probes. Please read our thoughts on this right below the list of changes.
New FeaturesTweaks
- Added the story
- Added more points of interest
- Added achievements (version dependent)
- Added new device: Sensor Relay
- Added new ship colors
- Added VR support for Oculus Rift and HTC Vive
- Added option to switch Yaw and Roll mapping for controller
- Removed scanning probes from the game.
- Added "radar memory": scanned objects will now remain on the HUD indefinitely
- Increased spawn chance of comm hubs
- Changed "Low Profile" glyph negative effect:
May
…Hello Everspace Community! We're almost down to ONE WEEK LEFT for the full launch.
@ROCKFISH_Andihas some important information regarding joystick controls at release:
Before buying, please be aware that the game currently does not support joysticks. We will start working on joystick support right after release.
Also note that only XInput controllers are fully supported (XBox controllers and the likes). When playing in VR you will have to rely on a controller.
We know that there are many space game fans out there who own joysticks and might be wondering why there currently is no support. Please consider the following:
- Unreal Engine 4 does not offer native Joystick support in version 4.14 (which we are currently using) and we are a fairly small team of 12 people, with until very recently only 3 coders working full-time on the game.
- Everspace was specifically designed for mouse and keyboard. It is the
Jun
…We've just released a quick patch, mostly VR-related. Here's the list of changes:
TweaksBugfixes
- VR: Made the key to reset the VR camera orientation rebindable in the controls settings.
- VR: Fixed some missing tutorial prompts
- VR: Fixed problems to launch the game with SteamVR running
- VR: Fixed several crashes that could occur in the crafting/upgrade/equipment menus
- VR: Fixed an issue with the perks screen, where you couldnt select perks anymore after switching between ships
- VR: Fixed a crash that could occur in the repair screen of the service stations
- VR: Fixed a crash that could occur when changing keyboard bindings in the options menu
- VR: Fixed wrong display of Chinese and Russian HUD marker fonts
- VR: Fixed crosshair having the wrong rotation after checking and unchecking "Aim using headtracking"
- Fixed not every location having a jump suppressor when having "Low Profile" enhancement equipped
Jun
We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.
Here's the tiny little list of changes for this patch:
- Fixed very last mission not progressing correctly
- Fixed Predetermination glyph incorrectly removing all jump suppressors
Jun
Display MoreHey Pilots,
Info on Kickstarter rewards and when they'll be distributed, as well as future content and support, all addressed here:
https://www.kickstarter.com/pr…s/everspace/posts/1894676Hope you're all enjoying the game; be sure to leave feedback so we can make this the best experience possible!
Thanks,
Giraffasaur
Aug
…We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.
Please see the complete list of changes below.
Unfortunately we have to postpone the update on XBoxOne and the Windows Store to an unknown time. We ran into a lot of problems after migrating to Unreal Engine 4.16 and are still busy fixing the remaining issues.
New Features
- Added Hardcore Mode
- Windows (64bit): Added Joystick and HOTAS support
- Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
- Windows: Added TrackIR support (minimum version 4)
- VR: Added mouse / keyboard support
- Added new languages: Chinese (Traditional), Japanese, Korean
- Added a spectator camera that can be activated during Action Freeze mode
- Added basic colorblind option affecting HUD marker colors
- Added option to select the anti-aliasing