06
Dec
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Nov
Display MoreDear Pilots,
Depending on your reward tier, you have the option to add one or several names to the EVERSPACE database. In order to do so, we have sent out emails to eligible backers, today.
Please check your inboxes as well as your spam, promotion and even your trash folders.
The deadline to provide your name(s) is December 31, 2016.
Big thanks again for your support,
Michael and your dedicated ROCKFISH Games Team
Dec
…We've just released a new update on Steam and GOG (Mac on GOG is slightly delayed, but will hit soon). Highlights include the 3rd player ship and an overhaul of the perk system. Have fun playing!
New Features
- Added new player ship: Colonial Gunship
- Added new enemy: Outlaw Drone Carrier
- Perks overhaul: Divided into pilot perks and individual ship perks
- Added new perks: Trading and Diplomacy
- Attacking G&B can result in them reporting your attack and them being hostile in the current and next location
- Added two new natural hazards
- Added new point of interest: Freighter Wreck
- Added more structures
- Added option to set a flag for equipment to ignore it when switching to next/previous equipment
- Added hall of fame that keeps track of your completed runs
- Added backer-written logbook entries
- Added new planet type
Tweaks
- Interceptor and Gunship now have armor which reduces hull damage by 10%
Jan
Display MoreIn case you haven't found out already: You can change your public name and password by hitting the "Edit Profile" button on the lower right on every forum page.
When you enter a nickname you need to hit "update" before you can select it as public name from the drop down list below.
When you login the next time your public name will be changed.
User names cannot be changed.
Feb
Display MoreDear pilots,
Exciting news regarding the next patch is up, including derelict space station exploration, ship customization and run modifiers called Enhancements. And the Gunship is getting buffed, too. Here are the details:
http://kck.st/2lA1BgjThis info drop includes new screenshots as well, so be sure to check it out.
Additionally, this update will be releasing simultaneously on Steam, GOG, Xbox, and the Windows Store.
Are you getting excited?
I know I am!Hope your week has been going well,
Giraffasaur
Apr
…We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients".
You can see the complete list of changes below.
We're able to offer this update on Mac as well, however with a slight delay of about 8 hours as something went wrong during build process. Sorry for the inconvenience.
Version 0.5 and 0.6 fell off the back of a gigantic space truck, if you're wondering. Kidding aside, a lot of comments indicated that version numbers were often being associated with completion percentage (though they're really just numbers to us), so we've decided to play along and go with version 0.7 - as the inclusion of the functional cockpits, the Glyphs and the Ancients are all big additions and we're fast-approaching full release.
New Features
- Added mysterious alien race, referred to as "The Ancients"
- Added ancient structures, which
Mar
…We've just released a new update. Highlights include enhancements that can be equipped in the hangar, derelict colonial stations, ship color customization and alternative loadouts.
See the complete list of changes below. Please note that Drone Overrides won't work in this version.
Unfortunately we are unable to offer this update on Mac due to several severe issues that popped up after migrating to Unreal Engine version 4.14. We're still working on solutions, but chances are high that we will have to wait for a new Unreal Engine version before we can release the update.
New Features
- Added enhancements that can be equipped in the hangar
- Added new points of interest: Derelict Colonial stations
- Added player ship colors: Some are unlocked from the start, more can be collected during runs
- Added alternative ship loadouts
- Replaced voice actor for protagonist
- Added new consumable: Distress Beacon
- Added new
May
Display MoreDear pilots,
A new release trailer has been launched alongside tantalizing story elements, VR support and the state of the Linux port:
http://kck.st/2q6KBQhWe're in the homestretch; hope you're all brushing up on your skills for launching May 26th!
Cheers,
Giraffasaur
May
…The big day has come! We've just released version 1.0! We hope you've had as much fun during Early Access as we've had!
Next to a whole bunch of tweaks and bug fixes the biggest highlights are the addition of the story, VR support, more points of interest as well as steam achievements and trading cards.
A change that might need some explaining is the removal of scanning probes. Please read our thoughts on this right below the list of changes.
New FeaturesTweaks
- Added the story
- Added more points of interest
- Added achievements (version dependent)
- Added new device: Sensor Relay
- Added new ship colors
- Added VR support for Oculus Rift and HTC Vive
- Added option to switch Yaw and Roll mapping for controller
- Removed scanning probes from the game.
- Added "radar memory": scanned objects will now remain on the HUD indefinitely
- Increased spawn chance of comm hubs
- Changed "Low Profile" glyph negative effect:
May
…Hello Everspace Community! We're almost down to ONE WEEK LEFT for the full launch.
@ROCKFISH_Andihas some important information regarding joystick controls at release:
Before buying, please be aware that the game currently does not support joysticks. We will start working on joystick support right after release.
Also note that only XInput controllers are fully supported (XBox controllers and the likes). When playing in VR you will have to rely on a controller.
We know that there are many space game fans out there who own joysticks and might be wondering why there currently is no support. Please consider the following:
- Unreal Engine 4 does not offer native Joystick support in version 4.14 (which we are currently using) and we are a fairly small team of 12 people, with until very recently only 3 coders working full-time on the game.
- Everspace was specifically designed for mouse and keyboard. It is the
Jun
…We've just released a quick patch, mostly VR-related. Here's the list of changes:
TweaksBugfixes
- VR: Made the key to reset the VR camera orientation rebindable in the controls settings.
- VR: Fixed some missing tutorial prompts
- VR: Fixed problems to launch the game with SteamVR running
- VR: Fixed several crashes that could occur in the crafting/upgrade/equipment menus
- VR: Fixed an issue with the perks screen, where you couldnt select perks anymore after switching between ships
- VR: Fixed a crash that could occur in the repair screen of the service stations
- VR: Fixed a crash that could occur when changing keyboard bindings in the options menu
- VR: Fixed wrong display of Chinese and Russian HUD marker fonts
- VR: Fixed crosshair having the wrong rotation after checking and unchecking "Aim using headtracking"
- Fixed not every location having a jump suppressor when having "Low Profile" enhancement equipped
Jun
We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.
Here's the tiny little list of changes for this patch:
- Fixed very last mission not progressing correctly
- Fixed Predetermination glyph incorrectly removing all jump suppressors
Jun
Display MoreHey Pilots,
Info on Kickstarter rewards and when they'll be distributed, as well as future content and support, all addressed here:
https://www.kickstarter.com/pr…s/everspace/posts/1894676Hope you're all enjoying the game; be sure to leave feedback so we can make this the best experience possible!
Thanks,
Giraffasaur
Aug
…We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.
Please see the complete list of changes below.
Unfortunately we have to postpone the update on XBoxOne and the Windows Store to an unknown time. We ran into a lot of problems after migrating to Unreal Engine 4.16 and are still busy fixing the remaining issues.
New Features
- Added Hardcore Mode
- Windows (64bit): Added Joystick and HOTAS support
- Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
- Windows: Added TrackIR support (minimum version 4)
- VR: Added mouse / keyboard support
- Added new languages: Chinese (Traditional), Japanese, Korean
- Added a spectator camera that can be activated during Action Freeze mode
- Added basic colorblind option affecting HUD marker colors
- Added option to select the anti-aliasing
Aug
Display MoreThis will probably go down as the month of patches... Here's another small one for you:
TweaksBugfixes
- Adjusted sector 2 environment colors
- VR: adjusted the mouse crosshair position to be properly centered
- VR: fixed that the aiming could be offset in gamepad mode after using the mouse
- Berserker enhancement: Do not interrupt jump focus when boosting, reset kill timer when destroying shield generators
- Fixed "Handle with Care" handicap not having any effect
- Fixed player drones having full health after each jump regardless of any perks
- Mac: Fixed German audio not being available during flashback movies
Oct
…Attention, Pilots!
A major expansion is approaching fast (scheduled for end of October). It will feature a new player ship, the
Colonial Sentinel, a medium fighter class ship, which will impress with some sophisticated electronic warfare capabilities and a special shield, featuring twice as much capacity as the standard model. You will also be able to use a plethora of new weapons, devices and consumables to fool, distract, and defeat enemies in new ways.
All-new factory space stations add further gameplay mechanics to the game experience, by offering special on-the-fly services, like refining and converting resources, upgrading ship capabilities or minor repair jobs. Furthermore, you will even be able to pay the Okkar Homeworld a visit. Along your journey, you will also encounter new story characters, who will offer individual questlines.
More details about the content and the pricing will follow soon.
Sep
Display MoreDear pilots on XB1,
It has been a crazy ride for the last few weeks and we are thrilled to let you know that EVERSPACE has finally arrived on the
Xbox Store.
Mega Kudos to
@ROCKFISH_Svenwho has been working like crazy day and night and during the weekend to make it happen. Also, big thanks to our friends at ID@Xbox who helped us tremendously to get through CERT. Hands down, this team is just awesome to work with.
We will add the Windows10 version a few days later. Of course, as of now, all purchases or tokens qualify for PlayAnywhere.
We are preparing the list of Kickstarter backers who requested a token and will send those out within the next two hours.
Thanks for your patience and looking forward to see you in EVERSPACE on Xbox One,
Michael and your dedicated ROCKFISH Games Team
Oct
…We've just released a new update. It comes with a few tweaks and bugfixes as well as two new devices and one new consumable. It also makes our first major expansion "Encounters" available for purchase.
Unfortunately this update is currently not available for XBox One and on the Windows Store. We currently don't have a working Windows store version after upgrading to Unreal Engine 4.16 and can't give you an estimate when we will be able to release it.
New FeaturesTweaks
- Made Everspace Encounters expansion available for purchase
- Added new device: Drone Disassembler
- Added new device: Target Decelerator
- Added new consumable: Plasma-Powered-Jump
- Added "target nearest hostile" functionality (not bound to a key by default)
- Outlaw Drone Carriers will no longer override player drones
- Outlaw hangars will no longer spawn ships if there are too many outlaws present already
- The ARC-9000 will no longer
Nov
…We've just released a new patch with quite a few tweaks and bugfixes. Here's the list of changes:
Tweaks
- Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
- Slightly increased energy consumption and decreased effect of target decelerator
- Outlaw Snipers can no longer be affected by Mainframe Override
- Encounters - Removed Sentinel class restriction for Seeker missile battery
- Encounters - Engine Boosters no longer affect ship steering sensitivity
- Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
- Encounters - Randomize Mod now has a higher tendency to yield beneficial values
- Encounters - Highlight freight containers in Eleks second mission
- Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
- Encounters (VR) - Adjusted HUD element
Nov
Display MoreWe've just released a small patch. Here's the list of changes
TweaksBugfixes
- Don't allow energy consumption mod on energy discharger
- Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck
- Fixed some issues with offline play
- Fixed invisible Encounters button being selectable in ingame pause menu
- Add more safety to preventing Okkar Forces from jumping in during cutscenes
- Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
- Encounters: Fixed voice audio not being audible on Linux
- Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
- Encounters: Fixed Coalition not attacking the Okkar