06
Aug
Today, we're breaking our years-long silence to show you what we've been up to!
You need to be a member in order to leave a comment
Already have an account? Sign in here.
Sign In NowSign up for a new account in our community. It's easy!
Register a new accountAug
Today, we're breaking our years-long silence to show you what we've been up to!
Jul
Today we would wish to inform you about our recent changes that will improve the beginning experience for new players. Old and returning players also get some love!
Jun
We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.
Here's the tiny little list of changes for this patch:
- Fixed very last mission not progressing correctly
- Fixed Predetermination glyph incorrectly removing all jump suppressors
Jun
Display MoreHey Pilots,
Info on Kickstarter rewards and when they'll be distributed, as well as future content and support, all addressed here:
https://www.kickstarter.com/pr…s/everspace/posts/1894676Hope you're all enjoying the game; be sure to leave feedback so we can make this the best experience possible!
Thanks,
Giraffasaur
Jun
…We've just released a quick patch, mostly VR-related. Here's the list of changes:
TweaksBugfixes
- VR: Made the key to reset the VR camera orientation rebindable in the controls settings.
- VR: Fixed some missing tutorial prompts
- VR: Fixed problems to launch the game with SteamVR running
- VR: Fixed several crashes that could occur in the crafting/upgrade/equipment menus
- VR: Fixed an issue with the perks screen, where you couldnt select perks anymore after switching between ships
- VR: Fixed a crash that could occur in the repair screen of the service stations
- VR: Fixed a crash that could occur when changing keyboard bindings in the options menu
- VR: Fixed wrong display of Chinese and Russian HUD marker fonts
- VR: Fixed crosshair having the wrong rotation after checking and unchecking "Aim using headtracking"
- Fixed not every location having a jump suppressor when having "Low Profile" enhancement equipped
May
…The big day has come! We've just released version 1.0! We hope you've had as much fun during Early Access as we've had!
Next to a whole bunch of tweaks and bug fixes the biggest highlights are the addition of the story, VR support, more points of interest as well as steam achievements and trading cards.
A change that might need some explaining is the removal of scanning probes. Please read our thoughts on this right below the list of changes.
New FeaturesTweaks
- Added the story
- Added more points of interest
- Added achievements (version dependent)
- Added new device: Sensor Relay
- Added new ship colors
- Added VR support for Oculus Rift and HTC Vive
- Added option to switch Yaw and Roll mapping for controller
- Removed scanning probes from the game.
- Added "radar memory": scanned objects will now remain on the HUD indefinitely
- Increased spawn chance of comm hubs
- Changed "Low Profile" glyph negative effect:
May
…Hello Everspace Community! We're almost down to ONE WEEK LEFT for the full launch.
@ROCKFISH_Andihas some important information regarding joystick controls at release:
Before buying, please be aware that the game currently does not support joysticks. We will start working on joystick support right after release.
Also note that only XInput controllers are fully supported (XBox controllers and the likes). When playing in VR you will have to rely on a controller.
We know that there are many space game fans out there who own joysticks and might be wondering why there currently is no support. Please consider the following:
- Unreal Engine 4 does not offer native Joystick support in version 4.14 (which we are currently using) and we are a fairly small team of 12 people, with until very recently only 3 coders working full-time on the game.
- Everspace was specifically designed for mouse and keyboard. It is the
May
Display MoreDear pilots,
A new release trailer has been launched alongside tantalizing story elements, VR support and the state of the Linux port:
http://kck.st/2q6KBQhWe're in the homestretch; hope you're all brushing up on your skills for launching May 26th!
Cheers,
Giraffasaur
May
Either on 16th or 17th May there will be a security update on the SWAT Server.
This means that the webside will be offline for about 10mins.
Also the connection to the Crossfire Server could be disturbed during that time.
Apr
Today we take a look at a brief list of changes that are being implemented with this year's first content patch for the Discovery Freelancer Mod.
Apr
…We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients".
You can see the complete list of changes below.
We're able to offer this update on Mac as well, however with a slight delay of about 8 hours as something went wrong during build process. Sorry for the inconvenience.
Version 0.5 and 0.6 fell off the back of a gigantic space truck, if you're wondering. Kidding aside, a lot of comments indicated that version numbers were often being associated with completion percentage (though they're really just numbers to us), so we've decided to play along and go with version 0.7 - as the inclusion of the functional cockpits, the Glyphs and the Ancients are all big additions and we're fast-approaching full release.
New Features
- Added mysterious alien race, referred to as "The Ancients"
- Added ancient structures, which
Mar
…We've just released a new update. Highlights include enhancements that can be equipped in the hangar, derelict colonial stations, ship color customization and alternative loadouts.
See the complete list of changes below. Please note that Drone Overrides won't work in this version.
Unfortunately we are unable to offer this update on Mac due to several severe issues that popped up after migrating to Unreal Engine version 4.14. We're still working on solutions, but chances are high that we will have to wait for a new Unreal Engine version before we can release the update.
New Features
- Added enhancements that can be equipped in the hangar
- Added new points of interest: Derelict Colonial stations
- Added player ship colors: Some are unlocked from the start, more can be collected during runs
- Added alternative ship loadouts
- Replaced voice actor for protagonist
- Added new consumable: Distress Beacon
- Added new
Mar
Search for the best location for the human base in the Inner Core.
Mar
Hello everyone Here is the formalization of the construction of deep space 17 The objective is to build a base in the jormdar system of the Inner Core galaxy, we need your help !! Reward: a base to be safe, a lot of fun, and for what wants, a lot of money or other
Feb
Display MoreDear pilots,
Exciting news regarding the next patch is up, including derelict space station exploration, ship customization and run modifiers called Enhancements. And the Gunship is getting buffed, too. Here are the details:
http://kck.st/2lA1BgjThis info drop includes new screenshots as well, so be sure to check it out.
Additionally, this update will be releasing simultaneously on Steam, GOG, Xbox, and the Windows Store.
Are you getting excited?
I know I am!Hope your week has been going well,
Giraffasaur
Dec
Display MoreIt appears we all forgot the SWAT Portal's Birthday, so let me be the first to say...
Happy Birthday to the SWAT Portal! A place where it isn't just an ordinary forum or website for a standard game, the SWAT Portal is a home to many. A place where players can come together and have fun with others, and rejoice their achievements and celebrations. So I say for all of us, Happy Birthday for the Home for all Crossfire (and extended games) Players!
![]()
![]()
And congrats to OP and others for creating such a home!
Dec
Dec
Check out the new Twitch Feed! twitch.tv/portal. Subscribe now!
Dec
Display MoreWe like to share some details about the current status of the Linux port.
We were able to “hack around” some shader problems we had in OpenGL with objects very far away.
The most predominant OpenGL issue we have not solved yet is the dynamic directional lighting for translucent materials. For some reason all objects with this material are instead lit by non-directional light, which makes them way too bright.
We reached out to Epic to help us on this topic.
Dec
Display MoreDear pilots,
We got more info about update 0.3.0.29930 as well as some fresh screenshots on Kickstarter. It also covers upcoming patches for Xbox One and the Windows 10 store:
http://bit.ly/ESUD29Let us know what you think about the new update!
Have a great rest weekend,
Michael