News categories list

  • 25

    May

  • 27

    May

  • 27

    May

  • 28

    May

    Observers across the core systems are reporting an increase in antagonistic activity between Power supporters, with skirmishes flaring in multiple regions.
    In the aftermath of the Thargoid war, political attention has turned inward as human factions seek to reassert dominance across the bubble. Recent clashes, including the conflict between Vice President Jerome Archer and Admiral Denton Patreus, followed by competing mining operations in LP 855-34 between Felicia Winters and Yuri Grom, have prompted concerns from analysts monitoring political dynamics.
    A source within the Pilots Federation stated: "What we're seeing is a shift in posture. Powers that once acted defensively to protect influence are now aggressively expanding, testing the limits of rival claims."
    Military analysts believe that while current flashpoints remain contained to power struggles between individual leaders, the pattern

  • 29

    May

  • 29

    May

    There have been exciting developments with Mash's enhancement patch! For starters, refinement continues with the original program. There's a new joystick setup utility, improved visual elements and a variety of bugfixes which have been implemented. Even bigger news is there is also a WC4 enhancement patch! Similar to the WC3 version, the game can now be played in high resolution and the cutscenes can be upgraded to high quality. There is also support for playing in a window and similar quality of life improvements. Give it a try and let Mash know what you think at the CIC Forums!

    wc3_enhancementpatch1t.jpgwc3_enhancementpatch8t.jpgwc3_enhancementpatch7t.jpgwc3_enhancementpatch10t.jpg

    The main new feature is a controller setup utility which you can access in-game by pressing Alt+J on the Victory, via the Main Terminal under controls\joystick calibration or during space flight using the Alt+O menu\calibrate. This is the visual part of a general controller overhaul replacing the old Multimedia Joystick
  • 30

    May

  • 31

    May

    This is a reminder that we have another fun #Wingnut movie night planned on Discord this evening! The ongoing theme will be movies that inspired Wing Commander in some way. Tonight's film is Star Trek: The Motion Picture which inspired the music in the original Wing Commander. You can find details on that as well as how to watch along with us in the announcement post here. The movie will start about 7 PM PST/10 PM EST but feel free to drop by and hang any time!

    StarTrekTMPt.jpg

  • 31

    May

  • 02

    Jun

  • 02

    Jun

    gog_dreamlist5t.jpgWe love discounts on Wing Commander almost as much as we love diving into peculiar minutiae, so GOG has us covered on both fronts this weekend with their Loot Drop Promo. I can think of plenty of games with loot from classics like Diablo to modern looter shooters like Destiny or The Division. I can't quite figure how Wing Commander quite fits into that mould, but the good folks at GOG decided to included Wing Commanders Prophecy, Armada and Academy. Armada Proving Grounds does include in-flight loot pickups you can grab, but that's kind of a deep cut! In any case, grab these three at 59% off by Monday!

    gog-wcp-button.jpggog-wca-button.jpggog-armada-button.jpg

  • 03

    Jun

  • 03

    Jun

  • 04

    Jun

  • 05

    Jun

    Here's an interesting little eBay pickup: a free pass to see a preview of the Wing Commander movie! The screening took place on a Tuesday, March 9th 1999, in Fresno California. This was just a couple days before the movie released which means it was for a press screening where various outlets were allowed to preview the movie to prepare their reviews for the following Friday. These passes would've been distributed to the public to allow people to fill out the rest of the theater… and hopefully those people would pass along good word of mouth to their friends. Here's a nice high quality scan of the ticket:

    wcm-preview-ticket-frontt.jpg
    wcm-preview-ticket-reverset.jpg

  • 05

    Jun

    An aggressive trade war in Alliance space appears to have been won by supporters of Mahon.
    The recent withdrawal of Sirius Corporation from Allied military infrastructure created a significant opportunity for member state companies. The shipment of cargo to key locations has been used as a barometer of success between two trade blocs, formed around Edmund Mahon and Nakato Kaine respectively.
    After two weeks, the trade bloc favouring Mahon has been declared the winner by analysts and pundits. Irfan Karim of the Alliance Tribune noted that the Mahon trade bloc is 'likely to secure the biggest and most lucrative contracts over the coming weeks.'
    Participants in the trade war can now collect their rewards:
    Supporters of Edmund Mahon's trade bloc can find their rewards at Bowersox Port in Winiama.
    Supporters of Nakato Kaine's trade bloc can find their rewards at Fuca Dock in Apura.

  • 06

    Jun

  • 07

    Jun

    This is a reminder that we have another fun #Wingnut movie night planned on Discord this evening! The ongoing theme will be movies that inspired Wing Commander in some way. Tonight's film is Hell in the Pacific which inspired the look and feel of the Wing Commander movie. You can find details on that as well as how to watch along with us in the announcement post here. The movie will start about 7 PM PST/10 PM EST but feel free to drop by and hang any time!

    HellinthePacifict.jpg

  • 07

    Jun

  • 08

    Jun

    Today we're looking at a pair of 'trade ads'. These are magazine advertisements that mention Wing Commander because they're promoting different pieces of middleware that were used in the creation of the series. The first is from the July 1995 issue of Next Generation magazine which promotes Wing Commander III's use of Silicon Graphics' graphics computer to generate its CG sequences:

    Next_Generation_Issue_007_July_1995_0047t.jpg

    Here's an excerpt from Origin's Official Guide to Wing Commander III where Chris Douglas talks about the team's then-intense SGI requirements:

    CD: Yes, indeed. Yes, indeed. The first and greatest surprise for the artists was that we had about two years worth of stuff to do, but only one year of time to do it. The second surprise was the hardware. We needed high-tech computers. We needed lots of them. At first we thought that one Indigo II, and three Blue Indy computers would do the trick. Then we realized that we couldn’t