News categories list

  • 08

    Feb

  • 24

    Apr

    moviebirthday9at.jpgTrelane spotted something that you don't see every day: Wing Commander mentioned in the lede of an Associated Press article. It's not the most auspicious mention by any means, but it turns into an article talking about the potential merit of video game movies as a genre. We've been saying this all along. Movies don't have to be high art to be fun. Sometimes you just have to take your thinking cap off and enjoy the show. You can find the full article here!

    NEW YORK (AP) — Is there a more woebegone movie genre than the video game adaptation? This is the pantheon of “Max Payne,” “Wing Commander” and “Assassin’s Creed.” In the 27 years since the first video game movie, “Super Mario Bros.,” these adaptations have been so regularly mocked that you might think the genre was -- like a teetering fighter in “Mortal Kombat” surrounded by chants of “Finish him!” -- on its last legs.

    And yet, Hollywood is

  • 01

    Nov

    Senator Caspian Leopold has announced that his appeal for aid, in association with the Niflhel Guardians Of Tradition, has been enthusiastically received by the galactic community. Hundreds of pilots supported the initiative by delivering commodities to Biruni Port, and by protecting traders in the Niflhel system.


    A spokesperson for Senator Leopold made the following statement:


    "Thanks to the work of many brave pilots, a humanitarian crisis has been narrowly averted. Senator Leopold has expressed his gratitude to all those who contributed to the campaign, and has assured refugees at his rehabilitation centre that new homes will be found for each and every one of them."


    Pilots who contributed to the initiative can now collect their rewards from Biruni Port in the Niflhel system.

  • 20

    Sep

  • 11

    Oct

    Today we celebrate off-centered spaceship cockpits: the Tarsus and Galaxy from Privateer and the Kor-Larh from Wing Commander Armada! Now we'd be able to display these double cockpits head on with a fancy widescreen monitor.

    offcenter_cockpit1t.jpgoffcenter_cockpit2t.jpgoffcenter_cockpit3t.jpgoffcenter_cockpit4t.jpgoffcenter_cockpit5t.jpgoffcenter_cockpit6t.jpgThere was a question on Twitter:

    Marc Callan: Interesting that in the Privateer side-by-side cockpits, they put the pilot's seat on the right. Wonder what influenced that decision?

    LOAF: Wow, interesting question! Odd choice as planes are typically flown from the left seat. And a US-based team so it’s not based on a car. I went back to the concept art to check and found it was originally a single-seater and that the double seat idea originated with the Galaxy!

    offcenter_cockpit7t.jpgoffcenter_cockpit8t.jpg

  • 26

    Apr

    VGDensetsu was posting about various Origin covers made for the Japanese FM Towns, and that led us to a bit of new info! We know a fair amount about most of the artists who did various WC works over the years, but their Japanese counterparts can be harder to pin down. VGDensetsu clarified who made the covers for the FM Towns and Super Famicon games:

    Takashi Asada did the cover art for the FM Towns version of WCII. Yuji Kaida is credited for the cover of the SFC version.

    And that gives us an excellent excuse for a Japanese art appreciation post! Here's WC1&2 for the FM Towns and the SFC version of WC1.

    fmwc-bigt.jpgfmwc-highxt.jpgfmtownsfralthraxt.jpgfamicom_boxt.jpgAnd here's some bonus advertisements from Japan where we also see some of this glorious art!

    WeeklyFamitsu-No.241July30th1993_0105t.jpgWeeklyFamitsu-No.241July30th1993_0106t.jpgWeeklyFamitsu-No.242August6th1993_0127t.jpgWeeklyFamitsu-No.242August6th1993_0128t.jpg

  • 07

    Jun

    Here's a couple of striking Wing Commander Movie concept images from around LOAF's previous Cloud Imperium office. They feature the Broadsword and one of its primary foes, the Fralthi. Look closely and there's some interesting notes about how the reinforced bow could be used for ramming. We don't often see this tactic employed by Wing Commander capships - short of a rare last ditch self destructing maneuver - but it would be an interesting dynamic to add in to capship battles. Star Trek Discovery had a pretty impressive

    combat ram

    last year, and it'd be neat to see more of that.

    broadsword_movie_conceptt.jpgfralthi_movie_conceptt.jpg

    Good old Broadswords; not fast, but they got you home safe.
  • 12

    Apr

  • 10

    Apr

  • 09

    Aug

    A spokesperson for Aranbarahun Purple Creative has announced that its campaign to build a cargo ship has been enthusiastically received by the galactic community. Scores of pilots supported the campaign by delivering commodities to Barnes Terminal and by eliminating agitators in Aranbarahun, thereby ensuring the safety of traders.


    Pilots who contributed to the initiative can now collect their rewards from Barnes Terminal in the Aranbarahun system.

  • 02

    Aug

    Aranbarahun Purple Creative, an independent organisation based in the Aranbarahun system, has announced plans to build a massive cargo ship to transport goods out of the booming system.


    In support of this goal, Aranbarahun Purple Creative has placed an open order for various commodities, and has promised to reward pilots who deliver these commodities to Barnes Terminal in the Aranbarahun system. The organisation has also placed a kill order on all ships on its wanted list, to ensure that those contributing commodities to the campaign can do so safely.


    The campaign begins on the 2nd of August 3304 and will run for one week. If the final target is met earlier than planned, the campaign will end immediately.

  • 16

    Mar

    The launch of Arc Quests in 2016 was met with great acclaim as players were given more opportunities to discover games and be rewarded for playing them. Completing quests through this feature allows players to increase their Arc Quests levels and Arc Points, which can be redeemed for in-game currency or Zen. Over the last two years Arc Quests has been active, we've gathered a ton of great feedback and suggestions from the community on some ways that it can be improved. In order to make continued upgrades to the Arc Quests system, we have temporarily disabled it on PC. Our team is working on rolling out a new, enhanced version that will function better for all of our Arc titles. As we get closer to its return on PC, we will share some of the exciting new features that will be available in the next iteration. Arc Points and Arc Levels will remain on your account, and you may still redeem any Points on

  • 27

    Mar

    This Thursday, March 29th from 7am - 10am PT we will be performing maintenance on Arc servers that will affect some of our games and services. During this time, our engineers will be performing upgrades that will impact each service separately. Read the details below to find out how your favorite games will be affected: These games will be unavailable during maintenance: Forsaken World - Shylia Forsaken World - Dyos Forsaken World - lllyfue Forsaken World - Nyos Forsaken World - Tytan Jade Dynasty - Shura Jade Dynasty - Archia Perfect World International - Dawn Glory Swordsman - Xia Swordsman - Han Neverwinter - Russia These services may experience intermittent issues, but we do not expect any major downtime: All other Arc games Game logins Game websites Purchasing systems Arc > console account linking When will maintenance begin in my timezone? Our goal is to provide

  • 09

    Aug

    Arcade Attack has conducted an extensive interview with Wing Commander composer and video game music legend George Sanger (The Fat Man). They initially reached out for a text Q&A, but George replied in a full hourlong video. As we've seen time and again, he loves to talk about his nearly-forty years in game audio and he's a very engaging speaker. At one point he talks about his sci-fi inspirations and working with Chris Roberts (at the 13:00 point) - with plenty of credit to Dave Govett. You may have heard aspects of the story before, but it's still fun to hear about what went into development during the Wild West days of game development!

    I asked the VGM legend George Sanger for a text interview for Arcade Attack. George went above and beyond and recorded his answers in video form. George is a really funny guy and gave some great answers! Enjoy.

    George Sanger is an American musician who has

  • 12

    Nov

    ken_demarest1t.jpgAD has stumbled upon a fantastic interview by Arcade Attack. They have a fun and extensive conversation with the talented Origin programer Ken Demarest. He played a big part in programming Wing Commander, The Secret Missions, Super Wing Commander, Ultima VII, Bioforge and more. Ken is credited with the anecdote about coding the "Thank you for playing Wing Commander" message as way to cover up a memory error. He's got plenty of other stories about the good old days at Origin as well, so check out the full interview here.

    Ken: My first pro game was Wing Commander 1. The very first thing I did was make a one-pixel water droplet fall from the ceiling in the barracks into a bucket. Then a heartbeat monitor on the bunks. By the end I wrote the AI engine, asteroid fields, navigation and waypoints, and a bunch of other stuff.

    Arcade Attack: You mentioned it there, we’re are huge Wing Commander fans here

  • 06

    Apr