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  • 09

    Sep

  • 10

    Sep

    Earlier this year we posted an archive of Wing Commander IV saved games for pilots who want to quickly access any mission as easy as possible (either for research or fun). Part two is finally here! We've gone through and created characters for Wing Commander Prophecy and Wing Commander Secret Ops with full flight histories and player-created saved games. Have fun exploring some of the missions you may never have gotten to play before!

    WCP_Save_Set_1t.jpgWCP_Save_Set_2t.jpgWCP_Save_Set_3t.jpgWCP_Save_Set_4t.jpg

    WCSO_Saves_1t.jpgWCSO_Saves_2t.jpgWCSO_Saves_3t.jpgWCSO_Saves_4t.jpg

  • 10

    Sep

  • 11

    Sep

    The good people at GOG include a download of the original DOS version of Wing Commander IV as a bonus feature when you purchase their digital release (which is based on the Windows 95 DVD release). That's great news for anyone who wants to play Wing Commander IV the same way they did back in February 1996... except that the copy on GOG is broken! Several of the MUSIC files are corrupt which results in an inevitable, game-breaking crash on loading a mission once you arrive at later CDs.

    To correct the issue, we've put correct versions of the bad files online here. Simply use this archive to replace MUSIC1 through MUSIC4 in your /Wing Commander IV - DOS Version/CD1 folder and the game will work correctly going forward. If you've already experienced the crash be sure and first load a mission from CD1 in order to clear the corrupt MUSIC file from the game's cache.

    psx_disc_load1t.jpgpsx_disc_load2t.jpgpsx_disc_load3t.jpgpsx_disc_load4t.jpg(Very cool WC4 disc loading screens

  • 13

    Sep

    AD recently found something interesting while exploring Wing Commander III: a pair of unused, untextured models of mechs! They're labeled STMECH1 and STMECH2 and it's not at all clear what they were intended for. Could they have been additional targets for the ground battles? Or weapons loaders that could've appeared on human or Kilrathi capital ship interiors? We also checked Bioforge (1995) and Prowler (cancelled, 1996) and while the art style is understandably similar, they aren't the same mech designs from Origin's contemporary games.

    stmech1t.jpgstmech2t.jpg

    The second Wing Commander novel, End Run, had already established that Confederation marines use 'walkers' during their planetary assaults, though this was almost certainly just a case of author William Forstchen referencing The Empire Strikes Back.

    He pulled up to a hundred meters above the plateau and swept over it. Mongol and Chamberlain were lower down, weaving
  • 13

    Sep

  • 15

    Sep

    We've got an amazing week on tap if you are someone who is fascinated with the ground textures of Wing Commander 4! Yesterday LOAF showed off the different landscapes featured in both WC3/4, including how WC4 differentiates itself by no longer just being a collection of monochrome planes. The WC4 Remastered team is now working to build on this in a major way with both geometry and texture getting an enormous boost. Read all about it in their new article here!

    wc4_remake79t.jpgwc4_remake80t.jpgwc4_remake81t.jpgwc4_remake82t.jpgwc4_remake83t.jpg

    Wing Commander IV’s original terrain—there wasn’t much to work with. I won’t go into too much detail as wcnews has already covered it! Each “mountain” was just a single height value, and as you can see from the example image, sometimes lakes defied gravity, or terrain appeared under buildings. Modernizing this aspect of the game was a task.

    The first step was to add tessellation support (scaling polygon density based on camera distance). Even

  • 16

    Sep

    It's been almost 30 years since actor Chris Mulkey filmed his role in Wing Commander 4, but he continues to maintain a very busy working schedule. His resume includes hundreds of roles, many of which are secondary characters or in short films. He seems to gravitate towards this type of professional work. And we might have just found one of his shortest jobs yet! Mr. Mulkey can be seen (and heard, in two words) in the new Mazda CX-30 ad below. "Mazda."

  • 17

    Sep

  • 17

    Sep

  • 18

    Sep

    Master O reports that a big new update to DOSBox Staging has been released. For anyone trying to get the classic WC games working on modern computers (without patches or setups like GOG incorporates), this is a next-generation evolution beyond the traditional DOSBox emulation environment. The new 0.82 update has a ton of enhancements, including better handling of Windows 3.1, bug fixes for the MT-32 sound system and a better performing IPX server implementation, among dozens and dozens of other updates. I wonder if the IPX improvements would mean more fluid games of Wing Commander Armada!? You can learn more and grab the program here.

    Just six short months after our monstre 0.81.0 release, we’re back with another big one that adds Pentium MMX emulation, ESS Enhanced FM Audio, numerous audio related enhancements, a large number of game compatibility fixes, improved Windows 3.1x compatibility,
  • 19

    Sep

  • 20

    Sep

    I needed a distraction tonight so I took apart the Wing Commander III scene where Thrakhath hacks the Victory's comms. WC3 is actually a lot more dynamic than just 'play good scene/play bad scene'. Here four different scenes come from one video...

    Scenes 7, 12 and 15 are determined by whether or not Flash has joined the crew (and is still alive). Instead of closeups of Thrakhath you get funny reaction shots of Maniac and Flash goofing around, and then the last scenes are determined by whether or not you won the previous series (Ariel). If you didn't, the Kilrathi are approaching and Rollins gets in an I-told-you-so! So the Xanmovie file contains 41 shots but only 35 of them will play in any given game run. I decided to organize them into camera angles and found there are 14 distinct ones which means they did 14 different rendered background animation cycles for this scene!

    comm_scramble_breakdown1t.jpgcomm_scramble_breakdown2t.jpgcomm_scramble_breakdown3t.jpgcomm_scramble_breakdown4t.jpg

    Next I decided to track where

  • 21

    Sep

    There's a beautiful new sketch out by CountvonSchnaps, and this one has a cool origin story! Nightball06 was inspired by the count's previous work and collaborated with him to bring the Hellcat V to life. It's a pretty great rendition!

    After seeing CountvonSchnaps' renditions of the Thunderbolt and the Longbow, I took the chance and had a chat with him.

    I was especially impressed by his painting style and the way he interpreted or added new details to the existing ships.So I asked him if he - on commission - would do a take on my own Hellcat.And I have to say - I really do like the result:

    countvonschnaps_art5t.jpgcountvonschnaps_art6t.jpg

  • 23

    Sep

  • 24

    Sep

  • 24

    Sep