News categories list

  • 19

    Jan

    In our continuing mission to share bits of Wing Commander history from around the world, today we have a review of Wing Commander from the January 1992 edition of the Spanish gaming mag Micromanía. This comes from the RetroManía30 Podcast. I used to love all those little insets describing the fighters and stuff like that. The little cuts on the corners of the screenshot boxes also give it kind of a spacey cockpit vibe. I'm not so sold on the pink background, but it was the '90s!

    micromania_1992_januaryt.jpg

    There goes the review of Wing Commander (1990), published in MicroManía # 44 (SE). It was the beginning of a long saga, which to this day continues to have a multitude of followers. A space flight simulator, with a spectacular cinematic setting. A great title!

    As a double feature of Spanish content, The Game Abbey also has a Spanish language retrospective feature on the WC series. Language transition captions work on this

  • 03

    Feb

  • 22

    Jul

    DefianceIndustries

    has announced the release date for the next big update to the Secret Ops

    Model Upgrade Pack

    . The new version will make its debut at the CIC 20th Birthday Party on Saturday, August 18! This should include the grand revamp of the TCS Midway, which we're all anxious to see. Looking out further into the future, there's been good progress on cockpit graphics. A sneak peek at the Piranha and Panther are included below. There's lots of great things coming!

    wcso_shipupgrade233t.jpgwcso_shipupgrade234t.jpg

    Greetings MUP fans! So we have a date for the next release for the MUP. August 18. If that date sounds familiar it's because it coincides with the birthday party. So we'll be giving everyone a birthday present. In the meantime I'm finishing the Midway but I wanted to post some updates on a "nice to have" we've been tinkering with. A while back we looked at the possibility of adding real cockpits to WCP and SO, now that the open GL
  • 26

    Sep

    Attention! We’ve doubled our efforts to give Captains the necessary experience to deal with threats to the Galaxy. From Thursday, September 27th at 8AM PT, to Monday, October 1st at 10AM PT, players will be able to enjoy twice the experience! During the event, content that provides skill points and expertise will reward a 100% (2x) Bonus above normal amounts – this bonus will be available for all content that rewards skill points and expertise. .share-footer a { margin: 20px 10px 10px 0; background: url(d7afaaa14e96d0d973f76157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT {

  • 31

    Oct

  • 15

    Jan

    The incidents around Pahvo have resulted in a lot of new discoveries and designs, as alternate dimension ideas bring inspiration, answers, and more questions towards the minds of this universe. The result of much of this work is the Mirror Styx Dreadnought Cruiser [T6]. The Styx Terran Dreadnought Cruiser [T6] will become available with the release of the Emperor’s Lock Box, scheduled to arrive on PC starting with our 9th Anniversary on January 23rd, 2019, and on Xbox One and PlayStation 4 on March 5th, 2019! This new starship can be used as soon as you’ve completed the tutorial, and will scale with you as you level up all the way to max level! This starship continues the experiment started by the Walker-class Prototype Light Exploration Cruiser and expanded by the Mirror Escort Carrier [T6] as another scaling starship! We hope you share in our excitement as we continue exploring the concept

  • 03

    Jul

  • 17

    Nov

  • 29

    Apr

    L@Zar0 has a new update on his Spanish Wing Commander translations. This time it's a proof of concept for Wing Commander Privateer. He's managed to get the audio to play while overlaying subtitles, which can be edited to show other languages. And he picked a wonderful scene for this example - if it's been a while since you've heard the Steltek talk, be sure to give this a listen!

    Ok, I've checked some things, and finally I'm thinking on leave SUBS+VOICES for in-flight comms in WC Privateer. They are not perfect, but are very intuitive. The last message normally lasts 1-2 seconds in disappear, but I think the result is pretty good.

    For in-game dialogues I used the texton thing. It works very well. And for intro cinematics I have done the voices with text-to-speech with spanish speaker, and they are good (but not professional :( ). So, I have now all the game with voices + subs or spanish voices.

  • 03

    Jan

    An initiative run by Herculean Machines, manufacturer of Duradrive personal computers, has now concluded.


    Multiple shipments of consumer technology, hardware diagnostic sensors and computer components were delivered to the Blatrimpe system, which will be used to fulfil a large order from the Federal Navy.


    Maddox Hurd, the company's CEO, made this statement:


    "Once again, I offer my thanks to the galactic community for its support. We're very pleased to become a supplier to the Federal Navy, and we hope that the Duradrive remains in production for a long, long time."


    Pilots who took part in the initiative can now collect their rewards from Boltzmann Hub in the Blatrimpe system.

  • 03

    May

    General: Romulan Imperial Minefield: Mission reward box at the end now shows the player all of the rewards received, not just the random item. Fleet marks awarded to all captains now, not just level 50+. The damaged asteroid mining facilities at Alpha, Beta, and Gamma now have small amounts of mines around them. Be careful! This is a minefield, after all. Resolved an issue that caused Romulan ships to fight each other at the end. There is now a small chance on each play through that a Romulan Republic ship will show up to assist. Resolved an issue that could cause players to get the "Go to Rally Point" button while already at the rally point. Resolved an issue that could cause the reward items at the end of the operation from being of a level appropriate to the player. Temporal Agents: Noted on Admiralty campaign progression that the goals apply only to Federation,

  • 19

    Sep

    Quick captains, it's time to jump into your favorite shuttle and get to the frontlines! For a limited time only, we're hosting the Shuttle Weekend Event. From Thursday September 20th at 8AM PDT til Monday, September 24th at 10AM PDT, swarm your enemies in these small craft! During the Shuttle Weekend Event, we have transformed a few of our starship queued events into brand new shuttle events that offers marks for any reputation! Federation and Klingon Fleet Alert, and Storming The Spire will now feature twenty player queues to try and take down some familiar enemies. While the original missions will still be available this weekend, the shuttle queued events will feature twice as many Marks for completion! These special queues are based off of normal difficulty. Learn more about some of the missions you'll be flying this weekend! Atmosphere Assault Maximum Players: (5) The Elachi have sent

  • 04

    Oct

    Starfleet Executing Crash Mobilization Program for Walker-Class Starships Earth, June 15 2256 Jayce’s Interstellar Editorial Staff After the outbreak of what many pundits are already calling “Burnham’s War,” Starfleet Command has directed the superintendents of Yards 4, 32 and 39 to begin emergency evaluation and rehabilitation of mothballed Walker-class starships. The U.S.S. Walker (NCC-1202) entered service in 2221. Rapid innovation in both propulsion and duotronics led to the original design of the class becoming obsolete quickly, and given the difficulties involved in a full refit, Starfleet planners originally had decided to sunset the class in favor of new construction instead of investing in a modernization program. Before the war began, a small number of Walker-class starships were still in active service, but the majority of them had already been decommissioned. Now, with

  • 03

    Nov

  • 18

    Feb

    We have just released a new patch for Nintendo Switch, bringing you the following changes:

    Bugfixes:
    • Fixed being able to use drones while "no consumables" hardcore mode handicap was active
    • Fixed drone counter not decreasing when player controlled drones are destroyed
    • Fixed UI navigation issues in ship repair service station repair screens
    • Fixed that when winning a hardcore run, the game over screen would show zeroed-out stats

    Have fun playing!

  • 24

    Mar

    moviebirthday17t.jpgToday is the McDanielist—or Pilgrim—Holy Day of Acclivity! It celebrates the disappearance of the first sloship to reach Sirius on this day in 2311. Pilgrim theology teaches that the lost ship was translated to a higher plane of existence where it continues to guide the faithful. You can read all about it in our full writeup here.

    The Final Exodus

    By 2309, the governing body of the outer planets, the Outer Planet Policy Council (OPPC) was under the control of McDaniel’s followers and preparations were made to begin launching Morvan Drive “sloships” to settle distant stars. The first, the Exodia under Hella Ti and a crew of devout McDanielists, was launched on February 19, 2311 carrying McDaniel himself and 1,199 other colonists to settle Sirius A-B. On March 23, the Exodia made the final .22 light year hop to Sirius successfully. The slowship had barely launched its single-person scout when

  • 08

    Jul

    Adm_Maverick

    has posted a status update for his scratch-built

    papercraft

    Tallahassee model. He showed off a few images to demonstrate what he's done lately, and this includes a nice resizing up to a significantly larger scale model. The blueprints for his new design are displayed right next to his previous generation cruiser. We can't wait to see the larger results! He's also previously used different color materials to show contrast during the construction phase, which are clearly very different than any scheme we'd ever seen in game, but I kind of like the funky colors. There's some potential for some very creative artistic license there!

    maverick_papercraft39t.jpgmaverick_papercraft40t.jpg

    So what am I doing? Well, I'm sort of starting over... kind of. As I mentioned previously I lost the file that had all the notes for scaling so I couldn't finish the last version of the model I was working on. Well, I decided to take the first steps and go big