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  • 14

    Apr

  • 14

    Apr

  • 15

    Apr

    I'm not sure if it's the hectic week or staying up late to watch the new episode of Picard, but I've got a headache and need something to relax to. Fortunately, Scribbler has dropped a double dose of his Wing Commander 2 ambiance/ASMR videos. The new clips are a nice contrast with each other: the dark red comm room and the light breezy Concordia lounge. I especially like that the lounge has piano music inspired by Jazz. Check them out below!

    Today we return to the lounge of the carrier ship TCS Concordia. A little more luxurious than a strap like the Tigers Claw. Enjoy the peace from the war among comrades, with a drink. Entertained by the piano sounds of "Jazz". Rest and chill. Who knows what else is to come at this time.
    In this file we return to the Caernarvon space station. A remote outpost of the Confederacy. Ideal for making money without the dangers of war. Except for a few minor skirmishes
  • 16

    Apr

    Here are the flick backgrounds for the Righteous Fire intro. The Origin FX system works just like an old cartoon with transparent cells animated over plates like these.

    righteousfire_intro1t.jpgrighteousfire_intro2t.jpgrighteousfire_intro3t.jpgrighteousfire_intro4t.jpgDid you ever wonder why the RF intro feels a little out of place? It’s so BIG compared to the rest of the campaign. It’s because it was originally a scene cut from Privateer that was given totally new dialog! It was made as a losing endgame on the case where you go bankrupt.

    They solved the need for it by simply having the game not charge you a landing fee if there’s a chance it will take you below 0 credits. Space welfare! (Of course bankruptcy was already a rare case... compared to, like, just exploding.)

    It’s a little crazy that Privateer, part of the interactive movie craze, has only three cutscenes: the intro, the ending and this.

  • 17

    Apr

    The Wing Loader project to add full speech to the original (Kilrathi Saga) version of Wing Commander 1 has been out for a couple weeks now. In that time, Destro and a number of fans have been able to put the mod through its paces and play through the Vega Campaign. The time has been put to good use to fix a handful of minor bugs and also add some new features. The user interface now supports the pilot transfer program, has menu elements for launching WC3 now includes in-flight speech comms for The Secret Missions. You can grab the update here (345 meg zip)!

    I've just completed a run of Wing Commander using Wing Loader and fixed any issues I encountered.

    New in Version 0.82
    - Fix multiple issues with lines not triggering, including the final winning cutscene.
    - Added Wing Commander 3 to the list of games.
    - Added in-flight coms to all the Secret Missions. (Testing Phase)
    - Added Wing Commanders Pilot

  • 17

    Apr

    Matthew Lillard has announced a fun event taking place on Monday afternoon. He'll be playing the board game Operation with Star Trek Picard's fantastic Todd Stashwick in order to promote the Tabletop News channel. He'll also have some giveaways related to his own gaming company, Beadle and Grimm's. Find it here live between 4 and 6 pm Pacific time on the 17th. Sounds like it'll be a blast!

    I will be cutting into a patient with the hopes of victory! Watch us do it from 4-6PST. Giving away some @BeadleAndGrimms stuff on @watchtabletop!
  • 17

    Apr

  • 18

    Apr

    John Nelson is back to building out the Confed fleet with his latest WC3 Lego creation, the Thunderbolt heavy fighter. It has some particularly distinctive angles that were hard to duplicate, but he's done a great job given the limitation of parts to work with. And check out that heck of a turret gun on the aft!

    johnnelson_legos68t.jpgTBCONFWC4Guidext.jpgjohnnelson_legos69t.jpgjohnnelson_legos70t.jpgjohnnelson_legos71t.jpgjohnnelson_legos72t.jpgjohnnelson_legos73t.jpgjohnnelson_legos74t.jpg

    Finally got it done. After a few months of gathering pieces and accounting for slopes, angles and colors and proportions, Confed's "lead sled" is done. I didn’t use purple for its TCS Victory or Hurricane Squadron markings since purple parts are more rare, and I like the yellow and blue of its post war design more. I also changed the front where the gun batteries are to give the look a bit more pizazz.

    Pliers (would) say, "The Thunderbolt is Confed's big ugly battering ram to knock down whatever is in its way, and with that blaster load out and a torpedo it can."

  • 18

    Apr

  • 20

    Apr

    LOAF realized that today is Tim Curry's birthday, which is not a milestone that I've ever registered before. Mr. Curry masterfully voiced Melek in Wing Commander 3 in one of his most underappreciated roles, so it's nice to get a chance to call this out. Happy Birthday Tim Curry!

    melek_wc3t.jpgtim_curryt.jpg

    Tim Curry has been trending all day (birthday, not dead!) and it’s great that everyone has a completely different favorite role they’re remembering. Happy birthday Melek in Wing Commander III but not IV!

    But ever the humble Wing Commander servant, LOAF did not point out that he also shares this special day with his distant twin. Today is also LOAF's birthday! We're so lucky to have his insight to add add to our foundation of Wing Commander knowledge every day. Here he is in a recent visit to Gaea to do some Retro research. Happy Birthday!

    loaf_birthday2023t.jpg

  • 20

    Apr

  • 23

    Apr

    Cybot is back with more wacky and creative Wing Commander designs. These were inspired by the Steltek craft that we see in Privateer. Cybot has taken those design elements and extrapolated them into a whole fleet of ships. If you're working on a project that needs a super powerful alien kick, check them out at the CIC Forums. His threads include download links for copies of your own!

    cybot_ships51t.jpgcybot_ships49t.jpgcybot_ships50t.jpg

    STELTEK fleet ships: have fun with all models in Obj format.
  • 24

    Apr

    Today we have a gorgeous Wing Commander 3 spread posted by the Spanish magazine PCMania in 1994. It features a lot of familiar prerelease art, plus gorgeous renders of the Thunderbolt, Longbow and Arrow. Gunnery and flight control are looking good too. The game flow backdrops in WC3 are some of my favorite in the series. At the conclusion of the six page article, the reviewer gives the game a 92% score. Thanks to Maxi de Sokar for the find!

    pcmania_wc3_review1t.jpgpcmania_wc3_review2t.jpgpcmania_wc3_review3t.jpgpcmania_wc3_review4t.jpgpcmania_wc3_review5t.jpgpcmania_wc3_review6t.jpg

    pcmania_wc3_review1_englisht.jpgpcmania_wc3_review2_englisht.jpgpcmania_wc3_review3_englisht.jpgpcmania_wc3_review4_englisht.jpgpcmania_wc3_review5_englisht.jpgpcmania_wc3_review6_englisht.jpg

  • 24

    Apr

  • 25

    Apr

    We're going to start this week off with a new Kilrathi Lego creation by John Nelson. You can see from the sweep of the wings that this is clearly the Dralthi IV variant, which puts it right in line with the Darket and Strakha he put together earlier. He's started to incorporate a larger mix of brown panels in an attempt to better mimic the WC3 color scheme. It makes me want a Lego Excalibur to start tearing them up!

    johnnelson_legos75t.jpgDRALTHIWC4Guidext.jpgjohnnelson_legos76t.jpgjohnnelson_legos77t.jpgjohnnelson_legos78t.jpg

    This was a fun one to build years ago in a simpler state, but with the new colors and brick types this guy is far more accurate - albeit with my little tweaks and touches. This is the second model that I needed technic parts to complete.

    Pliers (would) say, "Dralthis are pretty pathetic, but don’t turn your back on them. Their particle cannons can fire continuously and will bring down anything from a carrier to an interceptor."

  • 26

    Apr

  • 26

    Apr

    VGDensetsu was posting about various Origin covers made for the Japanese FM Towns, and that led us to a bit of new info! We know a fair amount about most of the artists who did various WC works over the years, but their Japanese counterparts can be harder to pin down. VGDensetsu clarified who made the covers for the FM Towns and Super Famicon games:

    Takashi Asada did the cover art for the FM Towns version of WCII. Yuji Kaida is credited for the cover of the SFC version.

    And that gives us an excellent excuse for a Japanese art appreciation post! Here's WC1&2 for the FM Towns and the SFC version of WC1.

    fmwc-bigt.jpgfmwc-highxt.jpgfmtownsfralthraxt.jpgfamicom_boxt.jpgAnd here's some bonus advertisements from Japan where we also see some of this glorious art!

    WeeklyFamitsu-No.241July30th1993_0105t.jpgWeeklyFamitsu-No.241July30th1993_0106t.jpgWeeklyFamitsu-No.242August6th1993_0127t.jpgWeeklyFamitsu-No.242August6th1993_0128t.jpg