News categories list

  • 21

    Mar

    If you've been following LOAF's Wing Commander Privateer exploration lately, you've read about how the game's code refers to a Test Bed System that the Origin developers used while making the game. It's not linked from anywhere in the Gemini Sector, but it's still a "real" place that exists since it's pictured in the manual. To our knowledge, no players have managed to find it, until now! Rylex has accomplished an amazing feat by hex editing his way on over. There's not actually a whole lot to do - enemies spawn, but there are no asteroids or landing bases. But it's pretty incredible to be able to fly around in a previously undiscovered star system after nearly three decades. You can read up on the process and jump to the Test Best System yourself with these instructions!

    privateer_testbed0t.jpgprivateer_testbed1t.jpgprivateer_testbed2t.jpgprivateer_testbed3t.jpgprivateer_testbed4t.jpg

    So as you might know, it's possible in Righteous Fire to fly directly to Eden from the beginning of the game. Just go to Rikel
  • 21

    Mar

  • 23

    Mar

    Here's a really cool video of WC4 Remastered running at an impressive ultrawide 32:9 aspect ratio. We've known for a few years that the game would at least support 21:9, but this is a nice confirmation that the even wider 5120x1440 resolution will work. The example clip below might not scale up in the embedded version, so I'd recommend popping it out to a full YouTube screen for the entire effect. Also be sure it's running at at least 1440p so you can enjoy the game's beautiful graphics. If you haven't gotten a chance to give the updated WC4 Fan Remake for a spin yet, grab the demo here (900 meg exe).

    Wing Commander IV: The Price of Freedom is probably the greatest example of the medium, with Hollywood budgets, real sets and an outstanding cast including Mark Hamill, Malcolm McDowell, John Rhys-Davies and Tom Wilson; and unlike many other FMV titles, each benefits from outstanding direction; which
  • 23

    Mar

  • 24

    Mar

    privateer_testbed3t.jpgSt3lt3k spotted a really cool interview with the lead designer of Wing Commander Privateer, Joel Manners. This is a person we have not heard a lot from over the years, so it's really great that badastroza at Steemit managed to have a lengthy conversation with him about how the game came to be. They talked about how Joel got started at Origin and how the concept for Trade Commander evolved. There were big discussions about whether to include the Kilrathi, and a big push to ensure the game still felt like a Wing Commander title despite the unique setting. Check it out for yourself here!

    Sometimes you’re working on a game that has that incredibly distinct feeling and sometimes you’re not and you have to search for it, but Privateer was one of those times where it just had it. It was very easy to do – I wish I could tell you about our creative debates and pathos and struggle to find our golden
  • 24

    Mar

  • 26

    Mar

    Here's another little detail I've never noticed in the Wing Commander movie before. [[ChrisReid: "Which is saying A LOT coming from AD!"]] In the Time Slice sequence there's a 3D effect layered over the lights on the panels behind Blair and Angel. Alas, it's nearly imperceivable in the final cut due to the matting. Here's the final film version compared to a wider shot:

    timeslice_3deffect1t.jpgtimeslice_3deffect2t.jpgYou can see in the original takes from the rig that there's no effect in the shots. It was recorded on a separate pass and layered into the shot in post-production. It's an interesting effect and would have added another dynamic to the scene if we could have actually seen it.

    timeslice_3deffect3t.jpgtimeslice_3deffect4t.jpgtimeslice_3deffect5t.jpgtimeslice_3deffect6t.jpgTechnically speaking, it's not exactly the matting that's the issue though. At some point - possibly to try and mask the transition between the regular camera and the timeslice footage - they cropped into the frame for the freeze effect.Still, some of the

  • 26

    Mar

    The introduce yourself in four starships meme has been trending this past week, but here's one better. Pixel artist extraordinaire Bildpunkt created five little Kilrathi fighters in pixel iconography. Look at those cute little guys! He even got the Kiranka logo in there. I would love a top down game built around this concept.

    Introduce yourself in 5 starships #kilrathi #pixelart #wingcommander

    pixellance_kilrathit.gif

  • 28

    Mar

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    Mar

  • 29

    Mar

  • 29

    Mar

    Vox Galactica correspondent Jade Sanderlyn reports on the latest developments regarding the war against the Thargoids.
    "In the broad sense, there have been few significant changes in Thargoid tactics. The eight Maelstroms continue to send waves of Thargoid vessels deeper into the core systems. Anti-xeno forces are certainly winning victories, and in some cases retaking previously occupied systems. But we are still losing more than we save."
    "Despite being reformed only recently, Aegis has hit the ground running. Its caustic sink launcher is now available following a successful trial by Aden Tanner. This ingenious device increases the amount of time that a ship can spend inside a Maelstrom before being impaired by corrosive damage."
    "The repulsing energy wave at the clouds' centres, however, remains impenetrable. I understand that Aegis has prioritised gathering data about this defence

  • 30

    Mar

    3dfxtest4at.jpgThe GouldFish has posted a nifty review of the Wing Commander Prophecy Demo. His version comes from the March 1998 PC Format cover disc, but you can also download it here (plus movie pack). I like his setup with the Prophecy box in the background behind the vintage HP machine. Note that this is the full demo, not the 3DFX Test. As Gould notes, players who skipped over this and just played the actual game miss out on a whole three/four mission series. It's absolutely worth picking up for that extra bit of lore and gameplay! Check out the video below (jump to 14:00 if it doesn't autostart at that chapter):

    Sure, you've played Prophecy... but did you ever play the demo? If not, you're missing out on a special little chunk of the game. Unlike most game previews, the Prophecy demo contains regular plot missions not available in the retail game. There are four missions that fit nicely in to the game's
  • 30

    Mar

  • 31

    Mar

  • 31

    Mar

    Johann Fleischer, the recently appointed head of the mining corporation Caine-Massey, has been shot and killed on Mars.
    Fleischer was attending a Federal Commerce Authority seminar at the Olympus Village Conference Centre. He was targeted in the audience by long-range plasma fire that proved immediately fatal. Security forces were unable to locate the shooter, but the weapon and other items were recovered.
    Philippa Barlow-Lyons , the COO of Caine-Massey, told the media:
    "I am saddened and sickened by this tragedy, as is everyone in the Caine-Massey family. Johann was approved as our new CEO late last year. He was a much-respected champion of enterprise, and a close personal friend. No effort must be spared in finding his murderer."
    Executive Agent Viola Trask provided a statement from the Federal Intelligence Agency:
    "At present, the assassin's identity and whereabouts remain unknown. The

  • 01

    Apr

    Here's a rarely seen difference between the original disk release of Privateer and the CD. The 'kill breakdown' was a feature added to Righteous Fire and then ported back to the original campaign by the CD-ROM team!

    quine_4000_1t.gifquine_4000_2t.gifWhen extracting the assets from the game's files, the Quine plate has an extra button?! And the one that displays in the game is nowhere to be found. A new mystery to solve...

    quine_4000_3t.gifquine_4000_4t.gifLearn all about the Quine 4000 line of Personal Computers in our newly updated Wiki page here! And if that leaves you wanting more, check out the expansive entry on the civilian Navigation System computer (with maps of every quadrant and system!).

    privateer_navigation_system1t.gifprivateer_navigation_system2t.gifprivateer_navigation_system3t.gifprivateer_navigation_system4t.gif

  • 02

    Apr

    AI chatbots, AI generated art and AI everything else are super hot this year, and the CIC is always working hard to keep up with the latest trends. So we've put our best engineers and computer scientists (Kris) on developing our own Wing Commander generative art engine (beta). Type a Wing Commander topic in the box, hit the button, and see what you get! Keep in mind, there may be a few quirks...

     
  • 02

    Apr

    Today I'd like to share a few of EmuMusicFan's latest Kilrathi sketches. We've got several soccer themed pictures first. I can imagine that the inspiration for these began around the World Cup time, but I'll also point out that they arrived just in time for the new season of Ted Lasso. We also get a bonus Firekkan in the stands. There's a couple of buff shots of Ralgha and Jahkai as well!

    emu_sketch100t.jpgemu_sketch101t.jpgemu_sketch102t.jpgemu_sketch103t.jpgemu_sketch104t.jpg

    "In the last minute of extra time, the goalkeeper made the save!"
  • 03

    Apr

    If you've been following some of our recent news posts, you've seen that LOAF has been making some incredible strides in finishing out the Privateer-related entries of the CIC wiki. Many of the recent discoveries and explorations have been crowdsourced in Discord #Wingnut, and new contributors are always welcome. Whether you'd just like to read up on the latest, or get a sense of what yet needs to be done, check out some of the major indices such as the main Privateer page, the components navbox and the ships/vehicles navbox. Did you know the shape of the radar changes by sensor type? The Maneuvering Jet art started out as an EMP Shield? The Paradigm Destroyer is internally coded as "Frigate"? And there are nine different color shades in the MFD damage display? All of this is just the beginning - learn more at the WCPedia!

    wcpedia_screenshot1t.jpgwcpedia_screenshot2t.jpgwcpedia_screenshot3t.jpgwcpedia_screenshot4t.jpgwcpedia_screenshot5t.jpgwcpedia_screenshot6t.jpg