News categories list

  • 21

    Aug

    AllTinker has been hard at work making progress on his Confederation project to enhance the WC1 engine. He's put together this new status update with a handful of tantalizing new screenshots to share for the birthday. Enjoy!

    Hi all, I was hoping to have a playable test ready for the CIC birthday, but a few too many things have gotten in the way sadly... I've made a lot of progress on my format-reading library; I have a fairly short list of things I want to wrap up before I put it (and the viewer) up on github - it may be after the first Confederation test release, I'm not sure.

    Art-wise one silly thing I realised was that my old widescreen redraws hadn't taken into account the non-square pixels in WC1/2 (being 320x200), so I've also been redrawing those to be even wider, to match my original 21:9 widescreen goal - at the proper original aspect ratio this time. Here's a selection of those

  • 21

    Aug

    FekLeyrTarg has a beautiful remaster to share with fellow Wingnuts today. He's gone through the Wing Commander Academy game soundtrack and overhauled it with an SC-55 sound font. This is described as giving the game the "Kilrathi Saga treatment" based on the digital audio enhancements that those games received. He's matched up the new tracks with the appropriate in-game clips in a wonderful YouTube vid below. You can also separately download the new album in MP3 (18 meg zip) or WAV (131 meg zip).

    Happy 25th Birthday Wing Commander CIC!

    What if the PC game "Wing Commander Academy" (not to be confused with the animated TV-series) received a Windows port like the "Kilrathi Saga" version of "Wing Commander I" and "Wing Commander II - Vengeance of the Kilrathi" and George Oldziey re-orchestrated the music again? Find out in this video.

    To render each music track with Patch93's Roland SC-55 soundfont in

  • 21

    Aug

    The WC4 Fan Remake team is back with a thoroughly exhaustive overview of their recent progress. If you have any questions at all about the latest and greatest happenings with the project, this new video below has the details! It's full of information and beautiful WIP content. You should check out the clip for the full experience, but there is also a new article at WCRespace too with a bit more info... including a target release date! You can also find the recently updated playable demo here!

    Happy Birthday, Wing Commander CIC!

    As we don't have a new demo to release for this year's celebration, we thought that instead we'd share an in-depth update on the current state of the project: where we are, where we're going and, crucially, when we plan to get there!

  • 21

    Aug

    Welcome!

    Welcome to the CIC's 25th Birthday Party! It's unbelievable that a quarter century has passed, but time flies when you're having fun! We've got a nice slate full of items to share today, but the best part of the event is being able to connect with so many friends and fellow fans. Today wouldn't be possible without the contributions of so many of you. And on that note, to kick things off, we've got an exciting clip by Scribbler to help set the stage for what's to come!

    Congratulations to the Wing Commander Community on their 25th anniversary!
  • 20

    Aug

    To the Wing Commander Combat Information Center's 25th birthday celebration! TONIGHT at 7:00 PM Eastern US (4:00 PM Pacific and 11:00 PM GMT). Help us ring in a quarter century with fellow fans in #Wingnut on Discord!

    Featuring...

    • A long-anticipated return!
    • Reams and reams of new material for the archive!
    • Deleted scenes!
    • Aural delights!
    • Photographic wonders!
    • Fan project updates!
    • All new prizes!
    • Cake... and more!

    So join us in Discord, channel #WingNut! You can stop by any time to join the fun!

  • 19

    Aug

    The CIC staff is frantically making preparations for tomorrow night's big birthday party, and now we've got a perfect set of ASMR music to help us focus! Scribbler has just released a pair of ambiance videos that skip ahead to Wing Commander 3. You can hear the hum, beeps and chirps of the TCS Victory's flight ops or gunnery control centers. Or find a complete list of his WC tracks here!

  • 18

    Aug

  • 18

    Aug

    Earlier in the summer, we reported on a WC1 retrospective review that was especially comprehensive. At the time, we noted that it was well researched, covered a vast range of topics and was surprisingly entertaining for a lengthy two hour episode. My favorite thing was how earnest the author was about helping new audiences discover Wing Commander. And many people agreed! It's since gone out to rack up 115,000 views. It's been so successful that others have taken notice. In this new clip, vidIQ dissects what made it so popular, which is an interesting meta analysis. I think both creators underestimate how many Wing Commander fans are out there eager for more content! I've relinked the original vid below as well if you missed it in June.

  • 17

    Aug

  • 17

    Aug

    We highlight a variety of Wing Commander streaming playthroughs from time to time, but I get really excited when fans are showcasing one of the less common entries in the franchise. Mufasa recently kicked off a new series that is going through Privateer 2. And he doesn't just play the games - he's reading portions of the game's unique documentation with each show as well. The first two episodes are linked below, and the next is scheduled for Wednesday evening, 8/17 at 7 PM Pacific time. Give them a watch!

    I haven't played Privateer 2 in decades, so I started playing through it again on Twitch on Wednesday evenings. I start each stream reading some of the manual because it's so unique, different and includes some really interesting backstory and design choices.
    Also, I forgot the days when there was zero in game tutorial. It just starts, and you have to know everything right out of the gate.
  • 15

    Aug

  • 15

    Aug

  • 14

    Aug

  • 14

    Aug

    Today CMDBob has a stellar model of a Wing Commander 3 Southampton class destroyer. We've seen lots of gorgeous examples over the years, but this one goes in a new direction with a wonderful animated style. Even the weapon effect looks spot on. We love it!

    cmdbob_models86t.jpg

    I took an old, low polyish model of the Southampton destroyer I'd made a while back, and gussied it up. Ended up with a nice enough animated-ish render style using 3DS Max's ink and paint materials, along with some other material stuff.
  • 13

    Aug

    LeHah is back with yet another fantastic Wing Commander collectible! Already the proud owner of such artifacts as a signed movie soundtrack and double-signed movie poster, he's set a new standard for impressive Wing Commander autographs. Here is his Wing Commander 3 poster with (clockwise from top right) Tom Wilson, François Chau, Malcolm McDowell, John Rhys-Davies and Mark Hamill all-in-one. Rhys-Davies was his latest addition, and the actor even added "Paladin" to it unprompted. LeHah has been hitting up various conventions and sending away merchandise for years, but it's getting increasingly nerve-wracking to make progress with this one. While the various autographs have cost some $600 in direct money to obtain, the associated time and effort makes it increasingly priceless. I don't know if I'd be able to put this one in the mail and hope for it to return with a sixth signature!

    lehah_autograph6t.jpg

  • 11

    Aug

    cake-2013t.jpgHappy Birthday to us! Today officially marks twenty-five years at wcnews.com! It's been a long road, getting from there to here. It's been a long time, but we're glad you're still here! It's been our privilege to be a part of the Wing Commander community for more than a quarter century, and we're looking forward to many more years here with you.

    While today is the formal anniversary of when we first unveiled the Wing Commander CIC, we'll be holding the big birthday party in a bit over a week on Saturday, August 19. The fun kicks off at 7:00 pm EDT (4:00 pm PDT and 11:00 pm GMT) in Discord #Wingnut.

    To commemorate today's milestone, LOAF will be hosting part four of four of his exhilarating Wing Commander Confederation Handbook series this evening. You can watch live and see exactly what goes into deep diving WC lore (also targeted to begin at the same 7 pm Eastern/4 pm Pacific). Stop back here for

  • 11

    Aug

    A few months back, LOAF took a look at the development timeframes for the Wing Commander games. It's really interesting comparison! Someone asked how these durations correlated with the size of the development teams, which is also a very neat set of data, so LOAF compiled a new table!

    This question fascinated me so I decided to put together some rough numbers with the previous chart. I divided credits by modern disciplines... you can see the size of the development teams basically quadruiples in eight years! (Does not include film shoot crews.)

    game_dev_countst.jpg

    With regards to the expansion packs, they were all very tight 3-4 month productions. A small team of rising juniors would usually develop them while the rest of the group moved to the next big game. They kept it up as long as the concept was profitable!