ED - 3.0 Open Beta - Patch Notes

  • Quote from Brett C

    Greetings commanders! Today we're excited to launch the Elite Dangerous 3.0 beta. We will let you know the approximate time it will go live as soon as possible. If you have not had a chance to read our 3.0 Open Beta FAQ, please do so by clicking here. We will be adding notes to the beta test forums soon, with specific instructions on what would help us testing. Your continued support, feedback and testing is absolutely invaluable - thanks for getting involved! We'll post the link in here, too. Below are the patch notes for Elite Dangerous 3.0 Open Beta.

    [heading]New features for 3.0[/heading] [subheading]Crime[/subheading]

    • Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)
    • When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules
    • If players are destroyed when a fine/bounty has been detected they will respawn at a detention centre
    • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship
    • Players can store hot modules (modules applied to a ship at the time a crime is committed)
    • Players can clean ships (and any hot modules applied at the time) through an Interstellar Factor contact by paying the bounty/fine
    • Players can sell hot ships from the shipyard for a markdown
    • Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a 'wanted' ship (bounties and fines) applicable in that jurisdiction, and where transfer is possible, the cost is increased
    • Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions
    • Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens
    • New crime recognised: "reckless weapons discharge"
    • Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant
    • Interstellar bounties are created when the combined fines and bounties for factions aligned with the same superpower breach a threshold

    [subheading]Missions[/subheading]

    • Added new Wing Missions that can be shared across a Wing and completed as a group
    • Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission
    • Mission reward choice
    • New USS scenarios added