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I don't think the PSU could be the problem since I don't have any troubles playing maxxed recent games but here it is : OCZ (Forgot the model) 1000w 80 Plus Platinum (Or Gold, can't remember but high-tier certification, nothing lower). I tried to run the game with 4:3 resolutions and tweaking with the NVIDIA panel already, no changes. I also tried old games like Crimson Skies, Midtown madness and Mechwarrior. I noticed that when I run these games in Software mode (instead of Hardware mode), I e… -
I went ahead and tried some things (mostly related to Hardware acceleration) like disabling DirectDraw and Direct3D, installing older drivers etc Nothing new. I tinkered with the game files a bit (commenting/editing .inis), as always I found out some "fun" things :- No matter what I do, the game put the depths at 16 and advanced_graphics at 0- I can empty the flconfigdatabase.txt, the game won't say anything about my card being not compatible. I also tried to add some of the compatibility flags… -
I tried to run FL+CF with all the compatibility options activated (Old card, No Shader, No HQ Effects, Low res Nebulas) with multiple settings :Respectively 16bit depth - Low | 16bit depth - High | 32/24bit depth - High Menu :16-16-low-menu.png16-16-max.png32-24-max-menu.png FP7 :16-16-low-fp7.png16-16-max-fp7.png32-24-max-fp7.png FP7 Explosion :16-16-low-fp7-blow.png16-16-max-fp7-blow.png32-24-max-fp7-blow.pngEven with compatibility mod, I still get these damn squares. If only I could get at l… -
(Quote from Michael)Check, I also have XCrashReport.exe, don't know if it comes from FLMM or the Genesis Mod. (Quote from Michael)Check for the CF folder and its content. (Quote from Michael)Check. Back to the hardware <-> game relation I guess... The thing that's making me mad is, WHY, OH WHY, FL is the ONLY game, on more than a hundred counting local and steam ones, that's the ONLY one I have huge troubles with. Hell, I even run abandonware with DOS/Win 95 games with less crap going on. Older… -
I am dead sure about running everything as admin ( and UAC has been disabled the first second I got my hand on Windows XD). Yeah I know it can work, I'm running Seven since it came out in '09 and I did play FL without graphical glitches (Vanilla AND modded) in 1920*1080 once or twice, less than 6 months after Win7 release. The thing I don't get, is : if it came from the game being not "compatible" with my hardware to able to render textures properly, the vanilla ones would be messed up too sinc… -
I reinstalled my computer 3 times now (twice for FL, once because I fiddled too much with components without restoration points... What an idiot). Tried multiple drivers, can't do much with DirectX since it comes packed (version 11 of course.) with Seven, the only thing I can do is upgrade it (DX8, DX9 and such only say "A newer version is already installed" and because it is integrated in Seven, I can't uninstall it. Microsoft...). I've got everyhing the game need, benchmarked my CG to find if… -
About the 16bit part, it only appears if you don't have 32/24 depths in the ini. Switching from 16 to 32/24 removes the line. (Quote from SilverFox)Tried on my two screen (One HDMI, one DVI), issue still present. (Quote from SilverFox) (Quote from SilverFox)Shift + F12 just toggle the ENB shader I guess, CTRL + stuff don't do anything. (Quote from SilverFox)Out of FL, nothing at all. To recap : Specs :- Motherboard : ASUS Rampage IV Extreme- CPU : Intel Core i7 3960X - 3.30GHz- Memory : G.Skill… -
(Quote from Huor)Tried both again but no, nothing really affects it. Putting everything to Disabled (Or low when it can't go under) didn't changed anything at all... Shame of the .tiff, I'm having some troubles with them on another game (But I now think it is the game wich is at fault here.) so it might have been a lead. (Quote from torben11)Experienced the same and I looked their textures, most of them are half the size of the CF ones. Other never go over 512*512 (Around that.) against 1024*10… -
(Quote from SilverFox)Related to Tri-SLI (or ATI equivalent) I guess, I remember the second red slot goes down from x16 to x8 when you plug in three cards. (Quote from SilverFox)GPUZ when rendering : PCI-E 2.0 x 16 @ x16 2.0 Does yours show as PCI-E 3.0 ? (Quote from SilverFox)As you suggested in your post (#25), I swapped the card from first slot to the second and the third, getting the same GPU-Z results. It is back to slot 1 now. Once again, I am not sure the problem is hardware side since e…