Difference can be seen in attached pictures. hth ![]()
Posts by SilverFox
-
-
Autokick after 1 month (30 days) inactivity. I can kick some inactives, but we need to sync it.
I got the Leader role now. -
Yes, but a spoiler here in the open
-
Show me the crimanal records of Hillary Clinton
-
It is quite simple: In missions waypoint are set for you to continue storyline/mission. If mission isn't active you can set your own waypoints.
This is how Freelancer was made. -
-
-
-
Allright the subject might sound a bit dull - anyway, scientists have found the same structures in those very different "systems".
Read more at Phys. Rev. C 94, 055801 (2016) - ``Parking-garage'' structures in nuclear astrophysics and cellular biophysics and Physics - Synopsis: Neutron Stars in a Petri Dish
Early assumptions would be that the systems have the same form of energy.Maybe we can learn about space in a petri dish

-
Those data are per character
-
I started to play this game "hero" style -> attack straight on and try to get "their six o'clock" position. I didn't last long and needed too many nanobots and missiles - could rarely get to sector 3.
Then I discovered strafing and are now able to get through all 4 sectors (each sector has multiple systems)Keyboard keys:
w Forward
a/d Strafe left/right
space Strafe up
ctrl Strafe downAll keys at Controls - Official Everspace Wiki
Find the WiKi at Official Everspace Wiki
Interceptors are build to kill you - there are mostly 2 or more of them. To kill them, strafe a/d and use heavy missiles (have to be crafted by getting the right resources) at short range. Typical a one missile kill
If you use light missiles you will need 2-6 of them. There are also some other nasty missiles
Oh, and they keep coming at you
and if that doesn't kill you, then there are warships (forget to kill then - RUN/jump systems). When warships arrive press shift key (boost), you have a few seconds before they start shooting. -
Original source: EVERSPACE by ROCKFISH Games — Kickstarter [contentbox]
28
New Player Ship | Difficulty Levels | Linux State of Mind Posted by ROCKFISH Games (Creator)
Greetings Pilots!
We know it’s not the time to lean back, yet, as we have not reached our final destination with full release, but we think it is worth looking back at what we have achieved so far: Thanks to your fantastic support here on Kickstarter, plus over 5,000 backers supporting us through our web shop as well as additional funding from our business angels, we were able to release EVERSPACE through Early Access on Steam and Games in Development on GOG.com.
And we are humbled by the amazing feedback from the PC gaming community. Even after Valve changed their review policy on Steam, omitting reviews from users who did not buy the game directly on Steam, 89% positive reviews put a smile on our faces. The few negative comments are mostly about the lack of content – in spite of the fact that EVERSPACE is still in Early Access. Well, we are working on that and with today’s patch there is more stuff coming already. In total, there are over 50 additions, tweaks and bug fixes since the last patch.
A New Player Ship
The biggest addition is the all-new Colonial Scout which you can unlock as an additional player ship. The first thing that you will notice is that the Scout is much smaller than the Colonial Interceptor. Therefore, it features extreme maneuverability and a higher top speed. So you can dash even better through dense asteroid fields or inside large asteroids or structures.
With the Colonial
Scout you can sneak up on your enemies
and hit them from a distance but better
get out fast when things get
messy!You should fly carefully though, as the Scout’s hull is weaker and even a light collision could mean your sudden death. The ship comes with increased sensors, a cloaking device and a long-range shock rifle, amongst others. So it might be your best choice for doing some spec ops runs.
More Difficulty Levels
We have also been listening to your feedback about the current difficulty level. For some players the game felt too hard or did not allow for enough exploration. Whereas for veteran pilots, who already played through the game several times, there seemed to be no challenge anymore. Well, we got good news for both types of players.
The new Easy Level will grant you more time to explore before the interceptors and warships drop in. It also features fewer enemies, jump suppressors, mine fields and natural hazards to deal with and doesn’t punish collisions as harshly. To make your life easier, you will encounter more traders and service stations and find more resources, too! But this comes at a price: You will receive less credits during your runs. Fair enough, don’t you think?
As expected, the other new difficulty level is geared towards the opposite. Even if you think the current difficulty level – the way EVERSPACE is meant to be played – feels like a walk in the park, rest assured on “Hard” that’s no more. To sweeten your pain, not only will you receive more credits but you will also have a higher chance of finding precious blueprints.
Linux State of Mind
We know the promised Linux support is dragging along but we're making progress. We fixed the graphic glitches using OpenGL 4.0 and we see some good performance, too. We also got the mouse controls working in windowed mode but in full screen we still got quite a few issues. It turned out to be a lot harder to port the game to Linux than we originally thought, but rest assured that we are still working on it and hope to get the remaining issues solved, soon.
So all you pilots waiting for Linux, please stay tuned and the rest of you go and check out that Colonial Scout and try out the new difficulty levels. You’ll be discovering a lot more new stuff while playing, too!
Take care,
Michael and Your dedicated ROCKFISH Games TeamShout Out For Lost Ember
This time our shout out goes to Lost Ember from our friendly neighbors at Mooneye Studios, also located in Hamburg, Germany. They cracked their funding goal of €100,000 within less than 48 hours and are currently at 201% with still 20 days to go.
Just watch their lovely trailer about playing a lonely wolf in a beautiful world uncovering the secrets of a fallen civilization and you won’t be wondering why it won the award for Best Games Trailer at Gamescom this year! If you are a fan of artsy games with a great story and lovely visuals along the lines of Journey and Abzu, you should really back this.
[/contentbox]
-
You probably need to install some plugins. I use LAME MP3 encoder and FFmpeg import/export library.
Get them at Windows | Audacity®
hth -
Maybe this will help you https://swat-portal.com/forum/…ire/combatguides/#PvEPack
-
-
Do you die there ?
-
About strafing and Engine Kill, have a look at https://swat-portal.com/forum/…i/crossfire/combatguides/
hth -
You need a fresh install to fix these errors. Good help is given in https://swat-portal.com/forum/index.php/wcf/faq/#faqEntry-18
-
Change your ship to ex. B-907A Crusader will make the race more easy, as a Freighter is real hard to race in.
To win this race you will need cruise speed in all the race. You will need some practice due to the increased speed.
Afterburner and sliding is highly recommended in fighting. Check out the Combat videos at https://swat-portal.com/forum/cms/wiki/crossfire/starter/Good luck, pilot!
-
both and best wishes 

