Posts by Diablo

    LoL it was hi, like always Diablo trying to supprt us, but he has probs with expression.


    And thank you ALL, we reached 32 (33 before event start) not that bad ;)



    You really think 31 other ppl came because you posted a thread on the forum? I mean, how unlikely it is for ppl to join because they like OP's and want to play the game and actually do something?^^
    Woah, talk about self-centred.


    And to answer another insult on my behalf, I just have to say that I have to post comments like these because I don't want Bond to think he is someone important here, and that ppl do whatever he suggests ;)


    And the pictures aren't anything close to reality. I know you want to attract more players by astonishing them, but let's do it with something that is not a lie. That ammount of players never did anything at the same place at the same time for the time I have been a part of the server, except when they were gathered to make impressive (but fake) photos.


    I am not being sarcastic or ironic or anything, believe me. It would make me very happy if it was an actual something, not just bunch of gathered ppl sitting around doing nothing.



    Get a life. Stop bothering players who don't want to just sit in space with their fingers in their mouths drooling. 40 players isn't much of a stress test for the server if nothing is happening.

    I don't see the point in forbidding the newbies to see the database, I mean, if anyone needs the DB, it's them, we old beards know everything by memory anyway.
    If that will spoill the fun for new players, it's upto them to decide.

    The changes to the speed of money-making, if as drastic as this one, require a char wipe, so that everyone has the same conditions, especially if the change was to slow things down.
    We have too rich ppl who wouldnt need to trade until 2015 even if they pvp'd 300x each day.
    This way it's unfair towards the new players. They will have to put much more hard work to build their chars the same way as some of us.

    traderoute example in liberty:
    5000 units from one station to another, time to travel between the stations = 30 seconds, profit for every unit 5$,
    assuming that buying and selling the goods would take another 30secs (the docking time is calculated in both time values)


    whats the average price span between the goods?



    you mean 30 seconds times 10 right? and docking a station last 20 secs and undocking 10 at least


    Just change the things the way they were :(

    I completely agree with Spock - the changes were not made for the better.


    It should have been more 'realistic', but it's actually quite the opposite. Trains can dock small station - I mean L O O O O O L


    All planets should have mooring fixture and train should trade between planets with normal 5000 cargo (or perhaps reduced but not that drastic - and nobody has enough patience to undock dock 10x to load 5000 cargo its just stupid)
    And freighters should be used like before for all the other trade.

    I am afraid you, my friend, are a relict from a long ended period (in a good way)


    And excuse for not being able to generalise your thoughts to the majority, as I experience the same thing over and over again.


    I start hunting and hope I will be able to score easy tax money (not that is has to be easy but that's what I hope for).


    I travel 5 system, get close to my target, my target (or 1 of my targets) switches out to another char (usually trader>fighter) or there are more target 1 of the targets trading together switched and the other one stays docked while the other one is coming. Let's face it, the only kind of chars that RP can be successfully applied on are trading chars. All I am left with is engaging in pointless fights until someone leaves the server, without result, and completely unfair to me, who spent 15 minutes of my life travelling to my possible target.


    This should encourage players to take these sometimes long journeys knowing they have a good chance to get money, much bigger chance than it is now when most of players react how they react.


    If we adopt this, those 2 players will have only following options:


    1. pay and continue trading


    2. hire someone who was not declared a RP target to provide assistance of any sort


    3. run


    4. switch char or leave and pay a massive fine (a SS can be used as a proof for GR to enforce RP violation rule accordingly)


    I think it's the closest we can get to perfect the RP rules, and what's even more important, a sure way to uncover RP rule breakers and hit them where it hurts the most - their wallets.


    Have your traded recently? Have you idea how long it takes to dock and undock a soulforge train on a planet, not to speak on a station?


    By the time I undock and dock 10x to buy 5000 units for my train, I can do 10 runs (or, in the case of stations, even more) with my APC for example, making the soulforge train completely useless unless going really really long distances.



    I was more for making mooring fixtures on all planets for trains to dock, forcing players with trains to trade between system, bringing more "realistic" trading (a word many here like using), and smaller ships for trading between stations or stations-planets.


    Why? Because planets need a lot more resources for life as there is far bigger population, and stations don't so freighters like APC and Bullpup are more than enough. If you want realistic, there it is.


    I know my ideas are way too late, and I am sorry for that, I was on "a prolonged asbsence from all CF and forum activity, what's there is there, we all have to live with it. I will not comment post any more comments in this thread, good or bad.


    If my idea is adopted anywhere in the future I will be happy, if not... life goes on.



    Yours truly,


    Diablo

    Ok, so I was online today and doing something I'm not going to describe as some ppl might flame afterwards, but it made me think about how to solver cop/smuggler/pirate RP for good, regardless of number, with a new kind of relationship between the two players about to engage in a RP situation.


    My idea for RP would be that if you announce to a player you're about to engage him in a RP situation and take a SS as a proof (in case someone decided to break the codex, as I think it would be at least to say inpolite if this doctrine were to become server-wide) he must not change his char and use that kind of disrespectful behaviour to avoid being fined/taxed/asked for royalty or whichever it is. If the player, instead of switching out, decides to leave the server and come back let's say 3-10 mins later with the same char or another char, SS is delivered to ACTIVE Galaxy Rangers (who are necessary for this to work - of course, it can all be solved without SS if the guilty player admits what had happened and gets a FINE! - an admission doesn't mean no fines will be applied, but the right is reserved for GRs not to fine in case anyone had connection problems - I'm sure that can be investigated)


    Q: But announcing will completely annihilate the element of surprise to RP (ambush and such)?
    A: True, it will, but we will have strict rules which will, I'm sure, become a surpluss once players adopt the new RP rules (which will, I'm sure, bring fun, and the need for players to call their clan members or freelancer for aid if they wish to continue trading at the same location despite the accouncement from another player which can be threatening for that process). Plus, a merely solid trader will watch players getting closer who might be threatening, so they will run, whether there is an announcement or not. The difference is, running will be the only option available, because switching chars or leaving server may result in a fine. Players who have to leave due to RL can arrange payment later when a player who had been forced to leave came back again. That's just fair to players who travel all the way to the player and then that player simply leaves the server - there has to be a reward :)


    To conclude this proposition I am seriously BURNING OUT FOR, I know OP will comment taking SS is too complex for simple RP situations, but from all this, taking SS is the only part not obligatory, as you decide yourself if you wanna have a proof of what might happen or not.



    Thank you all for reading and I am hoping to get some constructive criticism and some support so we can put this to use. I think it will put an end to avoiding RP for good without any consequences, and that's just what we have been trying to accomplish for as long as I can remember.


    Please think this through and support me. The rules can be added to RP rules, and we need active Galaxy Rangers or [GR] for this to work, if not on server (which would be better), then at least on forum to solve possible problematic situations I'm sure there will be, especially in the beginning, but I am sure that, with hard work, we can make this work really well, and I really think it would benefit the entire community.


    As for fines, I think they should be either set values (5-30million credits - so pretty severe, as this is not fun stuff!) or scale according to the player's level (the player who violated the rule and didn't resolve it peacefully with the other player involed).



    I am going to do my best for this to work, I hope you guys will help me evolve CF to a new level of gaming.


    Oh, and I forgot, I would only like to apply it for players above lvl 60, as we can consider others rookies who might not know the rules, and we don't want to scare those ppl away with fines, and bother them will all kinds of rules before their time.


    I truly hope I was thorough.


    Yours truly,


    Diablo