Quote from "SWAT_OP-R8R"Two wrong don't make a right
Posts by SA_ARROW
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Pilot of the month contest !!!! i love that idea !

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FYI i always read the thread where i'm involved and where people need help. that's quite a lot from time to time

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indeed, Spiky in his pink painted Eagle is quite unbeatable even when you fly a CF top ships like the Shroud, Lagg or Persephone. The pilot makes the real difference !
Corbin, thx for your interest pal

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to answer Q#3 :
There will be a total rebalance of the SP at low lever and probably you won't be able to make 2M at level 5. Like Lost Heaven, i suggest you read the Crossfire 1.9 Changes thread ! -
for SA, summer is the vacation period (matching Aliens vacations also).
Drale : awesome avatar !
that's a Battlestar Galactic Viper fighter right ?
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welcome Izaakh ! hail any SA member for help either in space or in forum

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the pilots are enjoying summer

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thought you needed help to quit being a newbie and start becoming a CF regular

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i can make custom clan ship textures anytime... cloning ships and applying different texture is rather simple but the only headache would be for OP to edit the clan HQ station to sell these versions of the custom ship... also if we let clans decide what ships they want customized it's gonna be though. But perhaps we could motivate OP to agree by putting a cost to this customization business : 5 EUR additionnal to the monthly rent for each customized ship sold in the clan system. Since it's not a real bonus (the only bonus is to have the ship in your home base instead of a distant system) but more of a visual bonus, i have no trouble making people pay for it since it is not essential to your success (i hate game who make you pay to reach the top levels...). For those who want to be flashy, they gotta support the server a little bit more and there is nothing wrong with it don't you think ???
The idea to make the systems support go down when left alone is brilliant ! WARNING CRAZY STUFF COMING.... we could set a count of supplies with 2 threshold to determine the attitude of a system plus a consommation rate (10%) of the supplies. To make it clear : the live count of the supplies crates you brought to a system will determine the ownership : you bring 75% of the supplies required and the system becomes yours but has no benefit yet, then when you reach 100% of the supplies required you gain a benefit and the good rep. As long has you keep the count above 100% you make a benefit. If the count goes lower than 100% the benefits dissapear but system remaisn in your control and if it goes lower than 75%, the system rebels and you lose it. Of course supplies will be consumed by the population and you'll need to keep bringing in even more everyday... I am also thinking about a ratio for the thresholds because two systems don't have the same population count and don't require/consume an equal number of supplies. We could make a calculation such as :
- A fully colonized planet requires 25'000 supplies to get benefit / consumes 10% (2500 supplies) a day.
- A small planetary outpost (pittsburg, cali minor) requires 5'000 supplies to get benefit / consumes 500 supplies a day.
- A large station (newark, ft. bush, rappongi, bonn, waterloo, shipyards, freeports) requires 4'000 supplies to get benefit / consumes 400 supplies a day.
- A small station station/battleship (missouri, trenton, rochester, west point) requires 2'000 supplies to get benefit / consumes 200 supplies a day.
- So for New York it would mean : 25'000 x 1 (Planet Manhattan) + 5'000 x 1 (Planet Pittsburg) + 4'000 x 4 (Ft. Bush, Baltimore, Newark, Norfolk) + 2'000 x 5 (Rochester, Detroit, West Point, LNS_Missouri, Buffalo) = 42'000 supplies count to conquer (80%), 56'000 supplies to get a benefit (100%) and a daily consumption of 5600 supplies (10%) meaning two train shipment per day is more than necessary to keep it beneficial.
- So for Omega-3 it would mean : 25'000 x 0 (-) + 5000 x 0 (-) + 4'000 x 1 (Freeport 1) + 3'000 x 2 (Rugen, Douglas) = 7'500 supplies to conquer (80%), 10'000 to get a benefit (100%) and a daily consumption rate of 1000 supplies (10%). with a train you're good for 5 days...
- Benefits should be proportionnal also. Something like a 100$ x supplies required would give a benefit of 4'2M daily for a system like NY and 1M for Omega-3. which looks reasonable now but we'll need to see...
- Rate are approximative and require balancing with simulations and live tryouts. Globally, you take 2 train shipments per day to a huge system such as NY and you are good. If we consider that 2 runs to nearby systems (you wont logically expand further than your neighboring systems to start with) is quickly made. Then it's your choice to get 2 large system that require high daily maintenance and less defensive assets (no need to spread a fleet) or 5 smaller systems that require a lower maintenance but needs you to have ships all over the place to respond quickly...
- additionnal details/suggestions: when a clan conquers a system, all other clans count for this system is set back to 0. If another clan gets its count higher than yours on a system under your control, the benefits stop and the consumption rate is mutiplied by 2 due to the occupation (enemy taxation, supplies destruction, civil war, idk). If the enemy makes a successful blockade by forbidding your supplies to reach your system and that your count for this system drops below 75% and the other remains high, the control goes to your opponent and all clan counts go back to 0 for this system. In the web portal that will allow clan leaders to manage their campaigns, there would be possible to exchange owned systems or amount of supplies on a selected system. There would also be a 5% chance every day that a catastrophy happens somewhere in the disputable systems destroying supplies or an increase in population making your system requires more supplies to keep the people happy with you, adding some dynamic to all this... Yes i played Star Wars : Rebellion in the past
Considering that the SA DB is fully completed, there is no problem for me to fill in the DB with all this info (requires just a few hours to manually decide the value of each base depending on size).
NOTE TO ALL EXCEPT HUOR : don't bother it's programming details, you don't need to understand everything behind the system algorithms, we'll write a nice end-user manual for you to understand the rules later!

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And to get ppl on the forum, i don't want to break you fun but, the forum is way less important than the game. Many people have limited time and prefer to spend it in game instead of the forum which is totally understandable. And some like me who got duties in the forum (clan leader, dev team) have 90 new unread posts every 2 days when you dont have time to follwo the threads. Guess what, i'm reading the forum since sunday and i havent finished yet, not even thinking about launching to space tonight.
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There are methods of dealing with erratic players, weren't there like 3 additional merc clans now besides us?
Not everything is a GR matter, Arrow, get your fabled SA armada into action...HEY !
that armada is real ! we just don't have enough active pilots atm to fly the 20 Capital ships we got at once... 
love like always shocky -
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Navigation Map and Trade Prices complete by default
Certainly not ! that would take away the whole aspect of exploring ! And it's a big part of CF, why did we make the largest flyable space if it was to just have it all mapped on day 1 ?

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Well i see the blackmailing and abuses started again... i got taunted by Shockforce last week too.
Better abuse the printscreen button and send all you got to a GR, i say.
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don't wish to dissapoint but there will be no playable DK ships to buy... However there will be new Houses Battlecruiser and Superbattleships ! Cool guns can be found in the IC and Altair even now in 1.82. I dont recall having new uns introduced in 1.9 but i may forget some details.
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good intro m8! i'm waiting for the next chapter

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You called for me ?
