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PDFs:
Crossfire 1.8 maps in PDF format
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Crossfire 1.8 maps in AutoCAD DWG format
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PDFs:
Crossfire 1.8 maps in PDF format
AutoCAD files:
Crossfire 1.8 maps in AutoCAD DWG format
QuoteOriginally posted by Stl_Rich
Thanks to you and everyone for the info. I did find the markII version shields in a couple of systems.
Now my question is what the heck kind of guns are the DK's using? Plasma?
No problem Stl_Rich! :]
Well as far as the DK weapons go, now that I've had a proper expedition into deep DK space and seen them up-close and first hand, I'm wanting to say you are correct. I remember them being called, "Dom'Kavash Pulse Cannons" and that the description of them says they are indeed plasma-based.
I just remembered something Franco! This will result in sinking more $$$ into your system bascially, but you should really check into ATI's newest offerings utilizing "EYEFINITY".
The Matrox setup is indeed awesome, but I feel ATI's driver support is far more up to the challenge of what you seek, not to mention the graphics muscle thier current DX11 series cards offers... (not that Crossfire needs that kind of muscle, but the more the merrier I say)
Saaaaaweeeet! Yea man, once you get the squashed rez effect solved you'll be kickin' it tri-screen style. You'll have a definite advantage in-game to see them coming at you from 3 different angles at once!
QuoteOriginally posted by Ghostman
Sorry m8 should have made it abit more clear ...
no problems with desk top .. and no problems with laptop when i did grid searches of all inner core systems for op , but that was just flying up and down the grid lines .. not fighting ncp's .
Sooooo that's what you've been up to in the Inner Core these past few days... :] Ouch... Flying the gridlines in the hostile Inner Core systems...
And thanks for the tip about Ryssk!
Ohhh and btw Argos, IMHO it's time to hit up your on-board graphics card manufacturer's forums for some answers, although odds are not good in this situation in you finding a solution.
Alright guys, the maps are ready and I must say... For all the criticism I had about the imaged backgrounds, the ones I found for the maps look great and with a little fading, don't intrude on the data on the foreground at all. I think you guys are going to be well pleased with what you see as the finished product.
SAC has confirmed the release date for tomorrow (Monday night) for the new Crossfire 1.8 maps, they will be published with imaged and non-imaged backgrounds in PDF format and AutoCAD format for anyone who has access to it. The only kicker about the AutoCAD files is that a handful of images referenced in the drawings(and included in the zip file) will be included along with a README in the zip file to print out the maps.
I'm running a old Sapphire 3850HD AGP card (512mb DDR3) and it's not affecting it thankfully... It's a little less FPS while encountering the "dusty space" of the Inner Core sector, but I believe it's nothing like what you and Eclipsya are experiencing from your description Argos.
IMHO, since OP has upped the detail, graphics and what is actually capable with the Freelancer engine, those people who's graphics cards and computer setup that ran vanilla Freelancer well are discovering that Crossfire 1.8 is pushing the abilities of those setups well below acceptable framerates.
So my suggestion is to try to lower some of the graphics options under F1 to try to recover some framerate to an acceptable level of play. Otherwise, as you have stated Argos, a reinstall is in order to lower Crossfire's graphics options.
QuoteOriginally posted by Michael
To put the directions to the other system as how the gates are placed as direction from the system center is imposible. The systems aren't made to make that possible.
Ex: in Pyrddra,the gate to Celldra is on East. and in Celldra the gate to Pyrddra is on North-East. Both are on the right side... how you make the direction of both system to go right, but to met the other systm ?
Unless you spinn the system's coords, but then the other gates in that syste won't fit.
Diablo just said that thing vs my map to find sth wrongbut it's impossible to do, so don't worry about directions to be respective to the gates in each system's locations, make your own ones, or make it grid style
Hmmmm... That is a perplexing problem, oh well... Thanks for shedding light on exactly what was going on Michael.
QuoteOriginally posted by Michael
For how good your maps will be, they still have no system maps included in some... interactive wayhehe
But that efficiency is not to be made for public.
Ohhhhh if only I knew how to code what Lancerthing 2.3 was written in my good man.... I would love to be able to rewrite it in order to emcompass the entire database and maps of Crossfire 1.8. Ahhhh... One can dream I guess. I wonder if even Madpommie, Lancerthing's author is even still around or even still playing Freelancer? His email address in Lancerthing is mad.pommie@ntlworld.com...
QuoteOriginally posted by Michael
Well, anyways I'll use mines
Ahhh, well... Wait till you see mine first.
I do want to thank you for your map you provided earlier though Micheal, it was a great secondary source of info to verify some paths and places. [thumb]
I'd still like to get your help and anyone else who would like to contribute to redo the Altair and Inner Core Sectors general systems arrangement to a more logical one where they are laid out respective to the gates in each system are located, as you had discussed earlier in this post.
QuoteOriginally posted by DC_Phoenix
what about Hyperspace? it's missing from thew map
Not on mine.
Alright guys, I'm about pretty much done with all the changes I have in mind for these maps I'm working on... However, the "Silver Arrows Command" (or SAC as we like to call it ) is currently reviewing these for a pending and offical "Silver Arrows" press release. Once that happens, I'll post some screenshots of the maps and the offical release of them in PDF format, as I'm told, this will be an offical "Silver Arrows document" as well.(offical SWAT document as well if OP is cool with it)
As for some of you concerned about the PDF format and why I'm doing the maps in that format, here are my reasons... The vector based graphics I've done in AutoCAD with these maps is very detailed and very sharp, any conversion to raster unfortunately looses this detail,(even when I exported to a 1200x1600 .PNG!) as some of the features on the map are rather small and will get garbled in the translation. Adobe Acrobat's PDF Writer for AutoCAD on the other hand, has solved this issue due to it's vector based graphics format and is a standard document format the world over. Also, the Adobe Reader is also always free and found all around the internet for a download.
I'm also debating releasing the AutoCAD file for anyone who has access to it as well, the maps print out nicely from AutoCAD too.
QuoteOriginally posted by Maxbur
Tried this one style... to be continued.
Oooooo... Me likes. I might have to change up to use icons instead of pushpin looking markers. In fact, I think I will do that.
I've got the files ready in JPEG format and in PDF format guys, however there is a catch unfortunately... I can show you the maps in jpeg format, but due to Adobe's screwballed exporter they look very pixellated. The PDF format will be the best to print from it seems.
Soon as Admiral Sam-Thomas gives me the go ahead, I'll post them here.
QuoteDisplay MoreOriginally posted by Bullwinkle
That's not a "quirk", Arkane, that's a "feature".
It allows you to have a dark background with light text for viewing, and it prints out black on white without making a big, black, ugly, mess.
In other words, it sounds as though that is exactly what you want!
Unfortunately, most of us don't have Autocad, so you will probably have to render your maps in some other format?
Is there any chance that you might be able to render both with and without a background, so that we can print without the background if we want to?
Haha, no my good man Bullwinkle (dat kwazy Moose and Squirrrrel ) it's a quirk bro, I've been using AutoCAD since 95' and it's always done that, trust me, it's a quirk. When you have your black text set to a white background and it still shows up as black on black on a print preview it's a quirk. However, it's no longer an issue, I've fixed it,(more like worked around it) although the background is not really black, it's more of a gray, but IMHO works out better anyway.(and saves on toner w00t) I hope you guys like it, I definately dig them and have them now plastered on my wall next to my computer at home.
As for the background image, I can do it, that's not a problem... However I don't have any images to insert into the background at the moment, I'm going to leave you guys up to that for what you want on each sector. I am going to say this though, pick something SIMPLE for Sirius! It's still rather heavily congested information wise.(even after all I've done to fix that) The images you need to find guys need to be as high resolution as you can possibly find as well, I'll re-scale and re-size them inside AutoCAD as the background images instead of the flat gray background I like to use.
No Bullwinkle, I realize no one else here has any access to AutoCAD(although I can fix that ) so I'm going to export it out to a good format for everyone to have access to, most likely either PDF or JPG, although I'm heavily favoring PDF format as it is a pretty universal format nowadays for documents and anyone can easily download Adobe Reader to print them out.
Anyway I'll try to get something for you guys to look at soon as soon as the maps are peer reviewed by the Silver Arrows command.
After a test printout of the Sirius sheet Micheal, I think I tend to agree with you... I'm going to at least put a black background on the sector map, the rest of the sheet I can leave white. However... There is a quirk with AutoCAD since it is basically a vector based graphics engine, all blacks appear white while all white appears black on a print out. Gotta figure out how I'm gonna get it to look right on a print out, namely the text.
QuoteOriginally posted by NucNuc
I would also go for the white, but perhaps with kind of a "mesh" underlay to make it look more "mappy".
Noted. I'll try to roughly calculate an average "parsec" square measured for a grid base in the background for all the sectors.
QuoteOriginally posted by burro
I agree with Bullwinkle on the no/white background. Perhaps a background version can be made and a no background can be made.
That's two. [thumb]
QuoteOriginally posted by Hellraiser
A white Background?
Bullwinkle ill have have to disagree with u on this
we should have background images
Haha, obviously you don't stare at maps on a regular basis like I do. (it's what I do for a job, a draftsman)
Background mages do not help a map unless they are actual overlays of relevant data that the main data is added to over on top of it. Think of a topographical map that has a transparency sheet over on top of it with symbols, paths and other relevant data. A map can work like that, however, the images already shown for these maps are just "fluff" since they are not accurate galactic images of where these stars are theoretically at.
Again, IMHO I prefer substance and actual useful, relevant data over "fluff" when it comes to mapping.
QuoteDisplay MoreOriginally posted by Bullwinkle
My vote is no background image. Preferably a white background.
I sometimes like to print a map and make notes on it. Printing a color background wastes a ton of ink and makes the map very difficult to mark up.
Also, as you say, it is just plain easier to read with less background visual "noise".
Alright, there's a vote for a no-background image, anyone else?
QuoteOriginally posted by Hellraiser
but then you will have to reconfigure the positions of all the systems on the map and it eill not match the positions of the systems in the game
No, the vanilla system's locations stay put, you didn't read my post completely Hellraiser. Only the new Crossfire added systems are getting moved for the sake of clarity of the map. IMHO their locations aren't really logical anyway, as they should all be in another sector of thier own. Clarity and ease of reading the map gives way to accuracy in this case, besides, nothing is to scale anyway.(save maybe the galaxy mini-map I'm adding and even that's a relative scale) :] As for the Altair and Inner Core sector maps, our ship's scanners don't even work in those sectors, so those star maps reconfiguration is a moot point for them.
Alright, well, that's exactly what I'm going for OP, recreating the maps individually and actually giving thier location within the Milky Way Galaxy based loosely off real astronomical data. (with our star, Sol, the actual Sirius star, the actual Altair star and the direction of the center of the galaxy from those stars used as reference points, i.e. galactic center/a psuedo galactic "north")
For instance, we are located on the Orion arm of the Milky Way galaxy, Sirius is about roughly at a 135 degree angle from Sol when using the galactic center as our "north", i.e. it's galactic east from Sol and within 8-9 light years away. Altair on the other hand, is 16.7 light years from Sol, opposite to it's galactic west and located within the Orion Arm as well. As for the Inner Core sector, I'm going to hypothize since there is most likely a super-massive blackhole at dead center driving the spin of the galaxy, the Inner Core systems are somewhat at near the edge of the galactic core, say maybe 3000-4000 light years out from the center as it's only 10,000 light years in diameter, in the direction facing Sol in the Orion arm of the galaxy. Oh yea, it's estimated the Milky-Way is roughly 100,000 light years in diameter.
This will help give you guys an idea of what I'm talking about...
http://www.atlasoftheuniverse.com/12lys.html
Meanwhile, I've kept the locations of the vanilla FL systems in their locations on the map, but I've moved all the newer Crossfire systems around to make it easier to read names and trace jumpgate/jumphole routes. Thankfully Altair and the Inner Core maps are not so congested so I'll try to keep them as they have been shown so far, unless someone wants to help me get a more logical arrangement of them due to the jumphole/jumpgate locations in the respective systems as Micheal mentioned? (or maybe YOU can help me Micheal! )
Gentlemen, a quick question...
Do you want me to show EVERYTHING, i.e. even the new "hidden" systems and the routes to the new sectors on these maps? I've got a good proto of the Sirius Sector, as I started on it first since it has the largest number of systems on it, but so far it's looking good and probably a hellavu lot easier to read and trace routes to systems. I'm still debating whether a background image is really going to do much good IMHO, it will make the names of the systems difficult to read unless I put a very overall, dark looking background image on it.