Posts by Bas

    "Du hast aber die Infos von der Ploizei oder?"
    Jop.


    Diese langen "Speicherzeiten" von bspw. einem Jahr sind wohl verboten worden, aber die Telekom AG speichert die Daten für sieben Tage. Wenn ein Strafantrag vorliegt, dann natürlich länger (Dann gilt die Unschuldsvermutung ja auch nur bedingt, da ja ein gewisser Tatverdacht bereits besteht und daher keine Generalisierung bzw. Kriminalisierung der gesamten Bürgerschaft vorliegt)

    IP-Adresse vorhanden, stammt aus meiner unmittelbaren Umgebung und gehört der Telekom, habe die gestern auch angeschrieben.


    "Weiterhin wäre auch noch interessant, wie der Dritte sich Zugriff zu dem Konto verschafft hat. Demnach könnte man schauen, was in den Datenschutz sowie Nutzungsbedingungen des Providers stehen. Wenn er grob fahrlässig gehandelt hat, könnte man ggf. was machen. Das würde ich aber ausschließen."
    Ich vermute per Bruteforce oder Wörterbuchattacke - Das Passwort war wohl nicht sicher genug. JEdenfalls hat absolut keiner Kenntnis von meinem Passwort gehabt, da cih solche Dinge nciht mit anderen teile.


    Der Anschlussinhaber wäre also aller Voraussicht nach nachverfolgbar.

    Moin!


    Auf mein E-Mail-Konto gelang einem Dritten Zugriff für etwa 24 Stunden.


    ER hat das E-Mail-PW geändert, genauso wie PWs für mindestens (!) folgende SEiten:
    www.imperium.hwguide.ch
    forum.finalfantasy.de
    www.facebook.com - Acc gelöscht/deaktiviert?
    meebo.com - Kontakte gelöscht! Über 200!


    Waren noch ein paar mehr, komme ich aber gerade nciht drauf.


    Passend dazu, auf recht.de:


    http://recht.de/phpbb/viewtopic.php?f=32&t=217041




    OP: Du kanntest doch Juristen oder sind hier sogar welche unterwegs?


    Mittlerweile wurden bei meinem IMs außer X-Fire sämtliche Kontakte gelöscht. Kann dies als Schaden gewertet werden? Immerhin gehen mir vorraussichtlich Kontakte verloren, die ich nun nie wieder sehe.


    Hat der Fall theoretisch eine Chance etwas zu bewirken, straf- als auch zivilrechtlich?


    Dank & Gruß!

    "true but i suspect that it takes away alot of the server performance "


    I don't know for sure, but I don't think so. At least not the way that it could be a solely fact to make the whole server lagging.


    Huor:
    It is planned to do this. The WI was originally developed by Drachennest200X server, which went offline about two years ago. IIRC the old code, accessibility to the whole community, is located at starport, but the improved WI should be there soon as well. I talked with one of the FLR staff members and he said he is going to share his code.


    @OP:
    Not that you don't know it anyways, but styles and colors can be usually changed easily for web applications.

    [portalnews]The FL Revolution server uses the Discovery Mod 4.85 (update 3) and the web-based FlSES interface which provides a GUI for some of your actions. It provides you with a bank functionality, along with clan management, equipment depots and pvp and clan statistics. Screens are sent along this news.


    The server homepage can be found @ www.fl-revolution.de and the FL server itself @ FL-REVOLUTION.DYNDNS.ORG:2302,
    it isn't RP-based and is opened 24/7.


    You can also view two videos of FlSES webinterface in action right here:
    http://www.youtube.com/watch?v…M&feature=player_embedded


    http://www.youtube.com/watch?v…g&feature=player_embedded


    The server languages are defined as English and German.


    Detailed features list:



    - 100 player slots
    - Allowed cruise speed: 600
    - Starting credits 500,000
    - Allowed server languages: English and German
    - Multiple anti-cheat measures
    - Players with a ping of 250 ms and higher will be automatically kicked.


    - Public TeamSpeak 3 Server! (requires registration)
    - FlSES Webinterface (bank, depot option, mission board, bounty board, player stats, clan area)
    - Special ships aviable for players
    - Mining Tool & dynamic mining stock market with automated market update
    - Clan advantages
    - NPCs are rebalanced and stronger
    - Death zone
    - Increased mission payment
    - More NPC traffic in New York
    - "Pimp your ship" possibilities at certain bases
    - Jumpgates / Jumpholes are blocked for 20 sec.
    - Events


    Images of the webinterface:










    [/portalnews]

    Hi!


    Did anyone of you got Freelancer running at Linux? I have problem with that - I don't see any server even with crazy's fllistserver-fix and my game is freezing when I start SP.
    I assume it might has something to do with my graphics card and /or it's driver...

    This is a Questions and Answers article about the Freelancer-Mod Shattered Worlds: War-Torn with the mod developer Forsaken.


    What are the main features of Shattered Worlds: War Torn?


    Forsaken: SWWT is an entire overhaul of the Freelancer game and everything we didn't like in other mods and in the vanilla game. This includes a full rebalance, major graphics overhaul while adding a good amount of content.
    Polish, attention to detail, and the fact that we have stepped beyond the mold of the precedent set by vanilla and created an entirely new balance system that works... better than vanilla and those that emulate vanilla.
    In our 1.3 dev, we've upped the bar significantly too. It is surprising how the dramatic the effect is when a bunch of little details are combined into one product.


    Why players should join your server and
    not anyone's else?


    Forsaken: There are loads of great servers and admin teams in the FL community. So that is a tough one.
    I think people should join our server because the mod and community is awesome *nudge, nudge*.
    I believe our modding team is one of the more talented out there. We are a new mod that has advertised very little despite this we are growing at a rapid pace and are realizing success that very few FL server communities are seeing these days. Seeing as most of our players heard about us via "word of mouth" says a lot about the mod and our community.
    As more and more people join our community, it will become attractive to more and more people because there is activity on the server and forums.


    You mentioned the upcoming mod version 1.3. What will be new in this edition?


    Forsaken: The number one thing for me during 1.3 dev was to make the mod compatible with single-player. There are many players who wanted to play the mod in single-player... I was constantly getting pm's and emails requesting a single-player campaign option. So we set off to make it work... It was a huge challenge because the mod was optimized for multi-player and the extent in which we overhauled the game mechanics. Nevertheless, we prevailed. I must say single-player never looked so good. I wanted to make it more of a challenge, but we needed to cater to a broader audience, so we had to tone it down quite a bit.
    The new features for SWWT 1.3 that immediately come to mind are:

    • Full Single-player Campaign compatibility.
      Missions vs. Battleships (not using workarounds to fake them either)
    • Battleship Encounters that are serious forces to be reckoned with.
    • LOADS of graphics improvements beyond what we already have in SWWT 1.2
    • Dynamic NPC spawn another feat exclusive to SWWT
    • The introduction of player flyable capitalships
    • New FX
    • Improvements to our exclusive and innovative mining system
    • New ship content
    • More balance tweaks to improve the gaming experience



    Capitalships? This sounds a bit imbalanced....or do you have planned something for such a reason?


    Forsaken: This is why we have the Bomber class fighters. It is a simple case of rock paper scissors and speccing your equipment/loadout to match your enemies. Bombers are easily killed by fighters, but bombers have the ability to take out capital ships.



    How did you realize this?


    Forsaken: Bombers lose the ability to utilized more advanced evasive maneuvers such as the engine kill slide. This makes them fodder for fighters, however, Bombers have the weaponry that make them a threat to capital ships.
    Having said that, we have had concern among our players, regarding the server becoming a "cap whore" server like other mods. This is something we wanted to prevent, however, we wanted to make capships deadly (as they should be) but didn't want the server to be nothing but capships which is quite prevalent on other servers.
    As a result, capital ships will be limited to factions and clans.
    We haven't released the exact details or requirements, but hopefully it will be well accepted by the players. The players in our community are pretty sensible and understand the ramifications of rampant capship proliferation. They have an appreciation of the balance and wouldn't want it to be ruined by capitalships.



    Sounds balanced. Can you examine the Release date for version 1.3 in weeks or months?


    Forsaken: To be totally honest, I don't know. I want to release it ASAP, but it takes time to make something everybody is on the team is happy with. We have redone many things several times because we weren't happy with the results. I am not a fan of creating rules, and because of this, we are trying to utilize coding to prevent creation of rules to prevent exploitation of game mechanics. As a result, mod development for this version has taken longer than expected.
    Hopefully we can get this thing out by the end of January.... but I don't know if I'm being too optimistic.


    What kind of server are you running? PVP or RP?


    Forsaken: Officially... relaxed RP.
    Having said that... its more like PvP facilitated by RP.
    There isnt a bunch of people sitting in a system ganking each other. Instead, it is more like people from different factions/clans which have roleplays which are opposite in alignment duking it out. Many of the old-school Freelancer vets remember the Excelcia server... we're trying to emulate that environment. Many will agree that a lot of great wars, roleplay, and memories were created on that server.


    Any screenshots or videos you want to show us?


    Forsaken: Yes, we just finished our introduction video recently: http://www.youtube.com/watch?v=ipe7rWuKvo8
    Furthermore, here are some very nice screenshots:
    http://www.abload.de/image.php?img=advertpic19rl9.jpg
    http://www.abload.de/image.php?img=advertpic2gswa.jpg
    http://www.abload.de/image.php?img=advertpic3rtba.jpg
    http://www.abload.de/image.php?img=advertpic4fqzo.jpg
    http://www.abload.de/image.php?img=advertpic5esdd.jpg



    Anything else you want to add?


    Forsaken: To sum SWWT up, it is basically a server and mod created by people from a bunch of different FL communities. Every group brought opinions what they did and didn't like about vanilla/other mods and created a mod which represents the way FL should have been. The server environment isn't laden with rules or a complex code of etiquette. Generally speaking, we are a relaxed community that wants to create the best Freelancer gaming experience possible, and have loads of fun with other fans of the space combat genre.
    We have something for everyone, our RP requirements won't run off the casual gamer, but will allow the RP fanatic complete room to get the full RP experience. Our balance system works, you won't find everybody flying the same ship(s). Instead, you will find players flying the ship(s) that fit their flying style and you will see people equipped with a wide variety of loadouts which are specced out for the enemies they are facing.
    So if you're looking for one of the most polished FL modifications out there and a enjoyable Freelancer experience, the Shattered Worlds::War-Torn server is, in my opinion, the place to be.
    We've already merged with 2 other DevTeams and are willing to combine efforts with others. The mod you are getting isn't purely a perspective of FL from one community, but a combination of many different communities within Freelancer... something other mods really don't have.



    MOD DB page of the modification:
    http://www.moddb.com/mods/shattered-worlds


    You can download the modification here:
    http://freelancer-swwt.com/Forum/index.php?topic=58.0
    (Registration required)


    Media


    Shattered Worlds - Youtube channel:
    http://www.youtube.com/shatteredworlds


    Screenshots at MOD DB:
    http://www.moddb.com/mods/shattered-worlds/images


    Shattered Worlds forums gallery:
    http://freelancer-swwt.com/Forum/index.php?action=gallery


    Official Site
    http://freelancer-swwt.com

    Quote

    I originally came back to SWAT some months ago to help some Freelancer players with their problem. After pointing out several times the vista issues and of course reading the FAQ you should be now able to help the guys by yourself.


    ;)

    Hi,
    I originally came back to SWAT some months ago to help some Freelancer players with their problem. After pointing out several times the vista issues and of course reading the FAQ you should be now able to help the guys by yourself.
    I am not a CF player, and I believe my job here is done. But feel free to add me to your Instant Messengers


    PS: Magnet, don't get this as attack, but will you finish the pictures (soon)? ^^