Posts by sun_slayer

    found it.works fine now,thanks


    ok,now about cloning .ale files...i tried to clone gf_no_smallengine01_trail.ale (the cruise fire is white and the trails are green).the problem is,sometimes it is white and green as it should be,sometimes it's purple(nomad).this happens especially when i encounter nomad ships.any ideas what the problem is ?

    i'm a bit confused ?(


    Code
    1. [BaseFaction]faction = sf_p_grpweight = 45offers_missions = truemission_type = DestroyMission, 8.110100, 15.197413, 100npc = o0301_lnavy_001_fnpc = o0301_lnavy_001_m[GF_NPC]nickname = o0301_lnavy_001_fbody = li_female_elite_bodyhead = pl_female1_headlefthand = benchmark_female_hand_leftrighthand = benchmark_female_hand_rightindividual_name = 400010affiliation = sf_p_grpvoice = rvp511misn = DestroyMission, 8.110100, 15.197413, 100room = barrumor = base_0_rank, mission_end, 1, 131214rumor = base_0_rank, mission_end, 1, 131215rumor = base_0_rank, mission_end, 2, 131216rumor = base_0_rank, mission_end, 2, 131217rumor = base_0_rank, mission_end, 3, 131218rumor = base_0_rank, mission_end, 1, 131219rumor = base_0_rank, mission_end, 1, 131220rumor = base_0_rank, mission_end, 2, 131221rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393427rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393428rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393430rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393431rumor_type2 = mission_01a_loaded, freetime_02_03, 1, 393432rumor_type2 = mission_01a_loaded, mission_04_accepted, 1, 393434rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393435rumor_type2 = mission_01a_accepted, mission_01b_loaded, 1, 393436rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393576rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586rumor_type2 = freetime_02_03, mission_03_loaded, 1, 393587rumor_type2 = freetime_02_03, mission_03_loaded, 1, 393588rumor_type2 = mission_03_loaded, mission_03_loaded, 1, 393589rumor_type2 = mission_03_loaded, mission_03_loaded, 1, 393590rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605rumor_type2 = base_0_rank, mission_04_loaded, 1, 393453rumor_type2 = base_0_rank, mission_04_loaded, 1, 393352[GF_NPC]nickname = o0301_lnavy_001_mbody = li_male_elite_bodyhead = li_captain_headlefthand = benchmark_male_hand_leftrighthand = benchmark_male_hand_rightindividual_name = 400000affiliation = sf_p_grpvoice = rvp101misn = DestroyMission, 8.110100, 15.197413, 100room = barrumor = base_0_rank, mission_end, 1, 131214rumor = base_0_rank, mission_end, 1, 131215rumor = base_0_rank, mission_end, 2, 131216rumor = base_0_rank, mission_end, 2, 131217rumor = base_0_rank, mission_end, 3, 131218rumor = base_0_rank, mission_end, 1, 131219rumor = base_0_rank, mission_end, 1, 131220rumor = base_0_rank, mission_end, 2, 131221rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393427rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393428rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393430rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393431rumor_type2 = mission_01a_loaded, freetime_02_03, 1, 393432rumor_type2 = mission_01a_loaded, mission_04_accepted, 1, 393434rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393435rumor_type2 = mission_01a_accepted, mission_01b_loaded, 1, 393436rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393576rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586rumor_type2 = freetime_02_03, mission_03_loaded, 1, 393587rumor_type2 = freetime_02_03, mission_03_loaded, 1, 393588rumor_type2 = mission_03_loaded, mission_03_loaded, 1, 393589rumor_type2 = mission_03_loaded, mission_03_loaded, 1, 393590rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393609rumor_type2 = base_0_rank, mission_04_loaded, 1, 393454rumor_type2 = base_0_rank, mission_04_loaded, 1, 393353



    something like this?
    there still are no missions.it keeps showing 'No missions available at this time.Come back later.'


    and btw how do i specify the mission type? (kill ships/destroy installation,etc.)

    the capships.br is related to the second question,about the capital ships


    btw,i found the problem for question 1


    the capships still don't appear.what files need to be edited?


    and number 3).how do you make new randommissions?i want to make some missions against nomads.what files need to be edited?

    ok here you are


    initialworld.ini:


    Code
    1. [Group]nickname = sf_p_grpids_name = 200000ids_info = 70000ids_short_name = 200001rep = 0.91, li_n_grprep = 0.91, li_lsf_grprep = 0.91, li_p_grprep = 0.65, br_n_grprep = 0.65, br_p_grprep = 0.65, ku_n_grprep = 0, ku_p_grprep = 0.65, rh_n_grprep = 0, rh_p_grprep = 0.65, co_alg_grprep = 0.65, co_be_grprep = 0.65, br_m_grprep = 0.65, co_nws_grprep = 0.91, co_hsp_grprep = 0.91, co_ic_grprep = 0, co_khc_grprep = 0.65, co_kt_grprep = 0, rh_m_grprep = 0.91, co_me_grprep = 0.91, co_ni_grprep = 0.91, co_os_grprep = 0.65, co_rs_grprep = 0.65, co_shi_grprep = 0.91, co_ss_grprep = 0.65, co_ti_grprep = 0.91, co_vr_grprep = 0, fc_bd_grprep = 0, fc_b_grprep = -0.65, fc_c_grprep = 0, fc_fa_grprep = 0, fc_g_grprep = 0, fc_gc_grprep = 0, fc_h_grprep = 0, fc_j_grprep = -0.65, fc_lh_grprep = -0.65, fc_lr_grprep = 0, fc_lwb_grprep = 0, fc_m_grprep = -0.65, fc_ou_grprep = 0, fc_rh_grprep = 0, fc_or_grprep = -0.65, fc_u_grprep = -0.65, fc_x_grprep = 0, gd_gm_grprep = 0, fc_uk_grprep = -0.65, fc_n_grprep = 0.91, fc_ln_grprep = 0.65, fc_kn_grprep = 0.65, fc_rn_grprep = 0, fc_ouk_grprep = 0, fc_q_grprep = 0, fc_f_grprep = 0, gd_im_grprep = 0, gd_z_grprep = 0, gd_bh_grprep = 0.91, sf_p_grp


    empathy.ini


    Code
    1. [RepChangeEffects]group = sf_p_grpevent = object_destruction, -0.3event = random_mission_success, 0.3event = random_mission_failure, -0.2event = random_mission_abortion, -0.3empathy_rate = li_n_grp, 0.250000empathy_rate = li_lsf_grp, 0.250000empathy_rate = li_p_grp, 0.250000empathy_rate = br_p_grp, 0.250000empathy_rate = ku_n_grp, 0.250000empathy_rate = ku_p_grp, 0.250000empathy_rate = rh_n_grp, 0.250000empathy_rate = rh_p_grp, 0.250000empathy_rate = co_shi_grp, 0.050000empathy_rate = co_khc_grp, 0.025000empathy_rate = co_kt_grp, 0.050000empathy_rate = br_m_grp, 0.250000empathy_rate = co_me_grp, 0.050000empathy_rate = co_be_grp, 0.250000empathy_rate = co_rs_grp, 0.050000empathy_rate = co_vr_grp, 0empathy_rate = co_ni_grp, 0empathy_rate = rh_m_grp, 0empathy_rate = co_ti_grp, 0.250000empathy_rate = co_ic_grp, 0.050000empathy_rate = co_ss_grp, 0.050000empathy_rate = co_hsp_grp, 0.050000empathy_rate = co_alg_grp, 0empathy_rate = co_os_grp, 0.050000empathy_rate = co_nws_grp, 0.250000empathy_rate = fc_c_grp, -0.400000empathy_rate = fc_ou_grp, -0.350000empathy_rate = fc_rh_grp, 0empathy_rate = fc_bd_grp, 0empathy_rate = fc_j_grp, -0.050000empathy_rate = fc_h_grp, 0empathy_rate = fc_m_grp, -0.450000empathy_rate = fc_x_grp, 0empathy_rate = fc_b_grp, 0empathy_rate = fc_g_grp, -0.100000empathy_rate = fc_lh_grp, 0empathy_rate = fc_u_grp, 0empathy_rate = fc_gc_grp, 0empathy_rate = fc_lwb_grp, 0empathy_rate = fc_fa_grp, 0empathy_rate = fc_lr_grp, 0empathy_rate = fc_or_grp, 0empathy_rate = gd_gm_grp, 0empathy_rate = fc_uk_grp, 0empathy_rate = fc_n_grp, 0empathy_rate = fc_ln_grp, 0empathy_rate = fc_kn_grp, 0empathy_rate = fc_rn_grp, 0empathy_rate = fc_ouk_grp, 0empathy_rate = fc_q_grp, 0empathy_rate = fc_f_grp, 0empathy_rate = gd_im_grp, 0empathy_rate = gd_z_grp, 0empathy_rate = gd_bh_grp, 0.050000


    faction_prop:


    Code
    1. [FactionProps]affiliation = sf_p_grplegality = lawfulnickname_plurality = singularmsg_id_prefix = gcs_refer_faction_sf_pjump_preference = bothnpc_ship = sf_n_sf_elite_d19npc_ship = sf_n_sf_fighter_d1-19voice = pilot_f_ill_m01voice = pilot_f_ill_m02mc_costume = mc_fcspace_costume = pi_pirate1_head, pi_orillion_body, comm_br_guardspace_costume = pi_pirate4_head, pi_orillion_body, comm_rh_alaricspace_costume = sh_male4_head, pi_orillion_body, comm_br_guardspace_costume = ge_male2_head, pi_orillion_body, comm_rh_alaricspace_costume = ge_male4_head, pi_orillion_body, comm_br_guardspace_costume = ge_male1_head, pi_orillion_body, comm_rh_alaricfirstname_male = 226608, 226741lastname = 227008, 227307rank_desig = 197128, 197129, 197130, 10, 15formation_desig = 197808, 197820scan_for_cargo = commodity_alien_artifactsscan_for_cargo = commodity_alien_organismsscan_for_cargo = commodity_cardaminescan_announce = Truescan_chance = 0.3formation = fighters, fighter_basic


    npcships:


    Code
    1. [NPCShipArch]nickname = sf_n_sf_elite_d19level = d19loadout = sf_elite_loadout01ship_archetype = sf_elitestate_graph = FIGHTERpilot = pilot_military_acenpc_class = lawful, elite_fighter, d19[NPCShipArch]nickname = sf_n_sf_fighter_d1-19level = d19loadout = sf_fighter_loadout01ship_archetype = sf_fighterstate_graph = FIGHTERpilot = pilot_military_acenpc_class = lawful, elite_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19


    loadouts.ini:


    Code
    1. [Loadout]nickname = sf_elite_loadout01archetype = sf_eliteequip = ge_sf_engine_01equip = npc_shield01_mark10, HpShield01equip = infinite_powerequip = ge_s_scanner_02equip = ge_s_tractor_01equip = ge_s_thruster_01, HpThruster01equip = sf_gun01_mark01, HpWeapon01equip = sf_gun01_mark01, HpWeapon02equip = sf_gun01_mark01, HpWeapon03equip = sf_gun01_mark01, HpWeapon04equip = missile01_mark05, HpWeapon05cargo = missile01_mark05_ammo, 50equip = cruise_disruptor01_mark01, HpTorpedo01cargo = cruise_disruptor01_mark01_ammo, 50equip = mine01_mark01, HpMine01cargo = mine01_mark01_ammo, 20equip = ge_s_cm_01, HpCM01cargo = ge_s_cm_01_ammo, 50cargo = ge_s_battery_01, 80cargo = ge_s_repair_01, 80[Loadout]nickname = sf_fighter_loadout01archetype = sf_fighterequip = ge_sf_engine_01equip = npc_shield01_mark10, HpShield01equip = infinite_powerequip = ge_s_scanner_02equip = ge_s_tractor_01equip = ge_s_thruster_01, HpThruster01equip = sf_gun01_mark01, HpWeapon01equip = sf_gun01_mark01, HpWeapon02equip = sf_gun01_mark01, HpWeapon03equip = cruise_disruptor01_mark01, HpTorpedo01cargo = cruise_disruptor01_mark01_ammo, 50equip = mine01_mark01, HpMine01cargo = mine01_mark01_ammo, 20equip = ge_s_cm_01, HpCM01cargo = ge_s_cm_01_ammo, 50cargo = ge_s_battery_01, 30cargo = ge_s_repair_01, 30


    and the encounters(capships_br.ini)



    tell me if there's anything else you need and what

    1)i have some problems with new factions.they just don't show up at all.i've edited initialworld.ini,empathy.ini,faction_prop.ini,npcships.ini,loadouts.ini,mpnewcharacter.fl and it doesn't work.is there anything i am missing?


    2)i have problems with the battleship encounters too.they won't appear either.i've made the encounter files in the MISSIONS\ENCOUNTERS folder.is there anything else?

    well actually i like them they look better when they're dark blue ^^


    as of killing them ... just do it :D.they did the same when they were controlling the rheinlanders ... TIME FOR PAYBACK !!! HIHIHIHAHAHAHAAAA !!! ^^ :D