Posts by TropX

    With different types of ships that can be played, is there a button to have a better view around your ship?

    For Fighters, cannons can just fire front, yes the 1 turret sometims can fire back (default key "v").

    But with battleshits and freighters, is it possible to change view 90°? When entering combat, rotation rate is hell, enemies are most of the time in "dead angle of view" on the side. In theory, turrets can shoot at them but since they are not shown in display (because of limited view range to sides), it is impossible to hit them :-/

    Any ideas on that?

    I absolutely disagree with you about that. Even if you think you are on good terms with everybody in a bar... as soon you launch into space a pirate will try to rob you. That is how stuff does work and that how stuff makes sense. It was this way in the original game and I see absolutely no reason why it should be any different in a mod.

    And I am fine with that, I just think it would be cool to choose from the beginning, in wich bar you start ;) Like you start neutral to everyone but then have to decide, where to dock and start stuff and that will give you your starting reputation. Like right now, start with liberty as friends but why not start to be friends with corsairs or mollys or who every and then get hostile to their enemies (I hope it makes sense how it is explained).



    But.... such a list exists.

    Where? The only "list" I see is the one when I click the cargo and then it shows me the prices on the planets I have been to. That is not the list I am talking about.
    What I am talking about is:
    A button somewhere (if it is in your player Info or cargo info (without having cargo loaded!) where it says like: trade routes and you click it and you see all good and all buy/sell prices of planets you have visited so far).

    Right now - as far as I figured out - you have to have the cargo inside your ship (or be at the trader) and then you can click the cargo and then have a list of sell/buy prices of places you have visited. And that is very time intensive because this is exactly what I wrote above, you need to go around every day and gather all 57 tradegoods to check what prices are up now and it will waste a lot of time. So if you have the list I have mentioned above somewhere I would be happy to have a hint on where to find it.



    dynamic economy or a dynamic universe was a mandatory feature

    As said before, I don't dislike the dynamic economy, I just dislike the fact that there is no list that shows the prices for each tradegood on traders you have visited.

    So, day 1 you login, press "traderoutes" and see, hey today best option i know so far is trade construction mashinery from Brandenburg Border Station to Planet New London.

    Day 2 you login and, press "traderoutes" and figure out, it is opticals from Planet Malta to Planet Junyo.

    Just for example obviously.

    So everyday, you have to go different paths. And everyday you have to check if that path is a good option because it might be way too long istance or way too hard enemies in that sector or what ever. I don't see where that is becoming boring. Boring is to gather all tradegoods everyday for hours to see where best traderoute for you is and then you have to log off because your free time is gone.

    As said, if there is a list I am happy to get a hint on where to find it.



    The MP point of view always will have priority since CF from day one was a MP community project

    I like that also and should alwys be the focus. If you see it from a new player perspective, game should be easy to understand when joining and match the skill level. For me, the beginning is way harder than the "end". Once you have a good ship, weapons, equipment etc. it is not that hard anymore but the way to that point is hard ;) I would say a little bit more soft (or more details how to get stronger) at the beginning and a little bit harder at the "end" is where I could see it.

    Would love to see more players on the server =) Am just trying to give some feedback how it looks to a new player in (almost) 2024 to join this gamemod ;)

    The money needed between missions is not much actually,

    For me it was way too much. I like to play the campain because of the campain and not like grinding in MP ;) That's where the fun comes from in my experience. Also, as soon as we come to the new campains, there is never an issue with player level or money. That I did enjoy.


    The player value drops because ships are not 100% refunded when selling. They lose worth when used. Just like cars in RL.

    This introduces a long term motivation to actually play the game and earn new ships instead of just switching between ships instandly.

    I understand that and I do think that is one of the best changes for MP. On SP, where you need money for new player level, don't like it but I do understand that it is hard to change between SP and MP.



    The fact that new ships come with essential components preinstalled always existed this way in FL.

    Let's compare that to you shilds and thrusters. Ships have the preinstalled but also have the ones from your old ship in your inventory. For scanners and tractor beams, this is not the case. You have the preinstalled ones but the ones from your old ship you did upgrade are gone. So that doesn't make sense to me.

    EDIT: I solved the issue. When you select a new ship, you can press the "transfer" button to move those over to the new ship!!!



    And of course you do not start neutral with everyone because that is what you are supposed to figure out if that is your desire. It would be absolutely boring gameplay with there are not challenges in the game.

    I don't think so. When I enter a room, full of people who don't know me, I am neutral to everyone until I start to interact with them. The challenges come when you need the reputation for good ships, weapons, equipment, etc.

    Trading is killed to the maximun with the dynamic economy. I like the idea trade routes are not always the same but then a list on where best price for sell and buy is would be good without having to dock to planets who sell these items to check the price. It just takes away so much time and that is another reason why this mod is so much new player unfriendly. If I have 1 hour time to play the game, I don't want to check 30min for good prices and then do 3 trade routes before I have to go offline.


    I think the gamemod has enormus potential to attrackt way more players that it does in current state (if that is actually a goal). Right now I have the feeling it is very hard at the beginning but as soon as you are done with some stuff the challenge is dropping fast. So with having old systems be more appealing to new players and then making the new ones harder and harder, the point where that turn comes is going more to the later stages.


    But that's just my input on it, happy there is actually a mod with new stuff for the game =)

    Anyway, I already found a godmode option in singleplayer. So it doesn't matter now.

    Best option. I have to say this mod is definetly not new player friendly. Multiplayer NPCs WAY TOO MUCH dmg, even in normal systems and not the new added ones.

    On SP, I do suggest you use a savefile editor to change your credit volume. The settings on how much you have to grind between missions is increased way too much. Also, if you buy one of the new added ships, your player value just smashes down and doesn't stay the way before you did buy the ship. Was grindling like 20 missions, had 4k credits left to new level, did buy new ship and had to grind 700k again. What a joke.
    Another point: Be careful with when you buy new tractor beams and scanners. I did buy the best ones, wanted to buy a new ship and they are just gone and you have your shitty basic ones in the new ship. No clue how it is on MP, since it just annoys me how to make credits, there. Also, there is no option to start neutral to everyone (besides nomads).


    So overall, best option for you is to go on SP, create a game and then use a savefile editor and get you 1 billion credits, go on settings, use godmode and then go to where you like.

    Is there a server chat? I know i can chat in system with people but is it possible to have a server chat? Most of the time i am solo in the system but it would be nice to chat with people all over the server and build up some connections. Maybe also good for some social connections (if anyone is interested, though xD)


    The Discord link on the Crossfire luncher is expired btw ;)

    Hey,


    no clue if this is a wanted feature:
    Everythime I do fly by a gigantic battle of NPCs, all hostile NPCs instantly stop attacking other NPCs who are hostile to them and start attacking the player.

    It is maximum annoying and not realistic. I mean they are in a battle and fight for life and then just "give up on life" and choose to attack the player while getting destroyed? xD

    Also, when I am getting killed leaving a base, it seems enemies will respawn infinitly, even some of them getting killed. Like there are 4, 2 are killed, you respawn and then leave base, there are 4 again -.-


    Is that wanted?

    Hey,

    I am new to this Server but I know the Dynamic Economy from other servers. Though, here it changes the location where to buy materials and sell them.

    How do I find out where new best buy and new best sell location is? /help did not help so far.

    Thank you =)