I absolutely disagree with you about that. Even if you think you are on good terms with everybody in a bar... as soon you launch into space a pirate will try to rob you. That is how stuff does work and that how stuff makes sense. It was this way in the original game and I see absolutely no reason why it should be any different in a mod.
And I am fine with that, I just think it would be cool to choose from the beginning, in wich bar you start
Like you start neutral to everyone but then have to decide, where to dock and start stuff and that will give you your starting reputation. Like right now, start with liberty as friends but why not start to be friends with corsairs or mollys or who every and then get hostile to their enemies (I hope it makes sense how it is explained).
But.... such a list exists.
Where? The only "list" I see is the one when I click the cargo and then it shows me the prices on the planets I have been to. That is not the list I am talking about.
What I am talking about is:
A button somewhere (if it is in your player Info or cargo info (without having cargo loaded!) where it says like: trade routes and you click it and you see all good and all buy/sell prices of planets you have visited so far).
Right now - as far as I figured out - you have to have the cargo inside your ship (or be at the trader) and then you can click the cargo and then have a list of sell/buy prices of places you have visited. And that is very time intensive because this is exactly what I wrote above, you need to go around every day and gather all 57 tradegoods to check what prices are up now and it will waste a lot of time. So if you have the list I have mentioned above somewhere I would be happy to have a hint on where to find it.
dynamic economy or a dynamic universe was a mandatory feature
As said before, I don't dislike the dynamic economy, I just dislike the fact that there is no list that shows the prices for each tradegood on traders you have visited.
So, day 1 you login, press "traderoutes" and see, hey today best option i know so far is trade construction mashinery from Brandenburg Border Station to Planet New London.
Day 2 you login and, press "traderoutes" and figure out, it is opticals from Planet Malta to Planet Junyo.
Just for example obviously.
So everyday, you have to go different paths. And everyday you have to check if that path is a good option because it might be way too long istance or way too hard enemies in that sector or what ever. I don't see where that is becoming boring. Boring is to gather all tradegoods everyday for hours to see where best traderoute for you is and then you have to log off because your free time is gone.
As said, if there is a list I am happy to get a hint on where to find it.
The MP point of view always will have priority since CF from day one was a MP community project
I like that also and should alwys be the focus. If you see it from a new player perspective, game should be easy to understand when joining and match the skill level. For me, the beginning is way harder than the "end". Once you have a good ship, weapons, equipment etc. it is not that hard anymore but the way to that point is hard
I would say a little bit more soft (or more details how to get stronger) at the beginning and a little bit harder at the "end" is where I could see it.
Would love to see more players on the server =) Am just trying to give some feedback how it looks to a new player in (almost) 2024 to join this gamemod 