Posts by Martind Forlon

    Quote

    Originally posted by Ryder Hook
    "dear NPC, no respawnkilling plz" :)


    hmm, That is not so much fun. Against one player is good chance to defend. Against more DK VHF I don't know if is any. Maybe only fast clicks on shields/nanobots + raise speed on mouse wheel...

    Enemy squad VHF (or gunboats) located directly at hole exit is bit exaggerated and player virtually hav no chance to defend - be destroyed ca 0,2 sec after exit blackhole (gate). ... . It will be very nice, if there would be at least 1 sec time for some reacting (ship can move).


    ..fresh experience after entering Menton System (on map Menton S. even do not see the point of exit [3] :D :D :D )

    2Bullwinkle: He looking for "the one" Ship, I thinking :D


    2Zatexev: Look at thread: New player Tips In second post are basic hints and also links for "beginner help" threads.


    Ship with lvl 10 weapons are in almost every Crossfire system (see maps )


    Best ship for exploring is personal choice ...in CF is not something as "The best ship" ... there are ship with different properties, and each player must try itself, which ship is The best for him

    EK is a very useful maneuver. The problem is in dealing with more and tougher NPC (like DomKawash), who have good ships with heavy guns, and they do not arise out shields and nanobots (that comes to me as the biggest problem) ...


    Maybe I am wrong, but I thinking, that for exploring DK (DomKawash) system is realy nice tactics: run, evade and run ... fighting is last choice becouse shields and nanobots renewal is very limited. As I discovered in recent days, with fairly agile ships with a good engine You can run most of the DK. EK works nice again 2-3 NPC, with more it need realy good ship maneuvering.

    Maps are here (Silver Arrows Clan website) : link


    2Ryleous Arkane: temporary links for download maps from maps thread are not working. ..Your maps are really nice.


    In map thread was also another version global map (simple A4 map ... realy usefull :D), which made Michael ... but his post is erased or edited.

    Today after server fall. ..I found second scout, and there was blackbox. Then fly to Scout 1 in Mitra and again nothing. ... this is little unpleasant X(. ...
    Perhaps there will be no other choice than playing the Single player X( X( X( and check wreck there

    Quote

    Originally posted by SWAT_OP-R8R
    yes


    Hmmm .. I go immediately after server reboot*** (Today about 22:00) to Mitra system. Flight watch players position and no one go there before me (no one in DK systems). I fly to scout wreck but after shot nothing happen ... container is not there X( I would like to advance the story line .. but my second evening, alluding to the same problem.



    *** normal message lost connection, game returned to menu ... maybe it is not always server restart, I really do not know.



    If someone was so kind and help me, and PM text hidden in this container, I will be very grateful.

    Hi. One question about Scout wrecks containers: Is there always new after server reboot? ... I was destroyed immediately after collect container (and do not make a screenshot ... hit F12 instead of Print screen :D). ..and second time, when i successfully go to wreck, was wreck empty :( (It was after several server fall, but could there be someone in front of me)

    2Op: It would be possible to do list logins players after server restart (with time server back on-line and login time any player)? ..And best if any player can use console command (for examlpe /list). Problem with stupid ppl then can be resolved between the players. ...if someone, who not listen, is shot several times and there is big bounty on his head ...

    Noticed someone change in NPC behavior (normal coalition mission)? In few last days seem NPC harder, used more complex movement and number NPC increased (often now 5NPC, formerly 4NPC at wave). Mission lvl 42-43 is the same as usual.


    Maybe is this only my fault, this above is only my assumption. Last week (5-6 days back) I made many coalition mission and mostly succeeded. Now I have a problem to make two successful missions behind. ... and often it is behind several failed.


    Now I must maneuver a lot lot more, I had a chance to complete the mission. [9] It is true that I started experimenting with a choice of ship and maneuvering in combat ... but instead of improved, I find that I have deteriorated considerably :D :D :D

    2Ryleous Arkane: thanks. ..I use Cyclone with 70 cargo space and only 10 left :) ..but for DK systems my guess is that cargo space isnt important [8] ... really faster ship turning i hope help a lot.


    2Michael: 2-3 DK gunboat are not problem (or better say big problem :D ) ... but 4+ or DK gunboat + DK VHF is another case [10] becouse they realy nice cooperate.

    2ALL: Thx for hints. ... 2jimmyBB: I see this thread before, but now i read more carefully :D .


    Question: Can someone say if Weight reduction affect also hull strenth or in which way? ... If I understand correctly, there is more mass light matterial with same efect as original heavy material. ... maneuverability my ship is with this really better (turn 360 is cca 1/4 time faster with thruster on).