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Posts by Apache
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I ban Ajay because I saw gunboats in IC last week
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and if that doesn't work, when you have your mission in the Sol Sector, and arrive on a base at Mars, you'll get a break. (mission offer from Juni, decline it and fly away) That is the time to go get anything you want
and I used that break for the bonus mission
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if you are going to use BS or any capital ship in campaign, expect trouble docking on some story bases. I stuck to fighters only for SP
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about CODENAMES MK2 vs Inner Core guns:
Please note the differences in range and projectile speed. Some MK2 guns do more damage than Coalition Gatlings or inner core guns, but they are not much use in pvp because of the relatively slow projectile speed and range. Also, higher projectile speed means you can hit people at wider/sharper turn angles, whereas you will shoot behind them with lower projectile speed.
However, for podding MK2 guns are just fine (I like to mix them with Nomad guns for better duration in all-gun setups)
As for Ther'Hon cannon, it may have the fastest projectile speed and best damage, but its power drain makes it less worth it. I personally stick to coalition gatlings and W'ar-Sy propulsors, as those are more energy efficient (dmg/energy) -
most commonly used pvp loadout:
Cayman very heavy fighter
2x Nemesis Missile Launcher
Paralyser Missile Launcher
3x W'ar-sy Propulsor (sold by many players)
at least 1 Cruise disruptor
Adv. Champion H.F. Shield
shield upgrade
Crossfire thruster
power generator
good luck
EDIT: sorry, forgot pirate and csf licenses -
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