Posts by Apache

    I had about 19 GB free when I started, and it still had over 8 GB free when the mod was "extracted".
    I think I am overlooking an issue with the _Crossfire20setup.dat file.
    it does not matter where I try to install the mod. I tried installing it directly into D:/program files/FLMM1.3 first time, after that in D:/program files/swat/crossfire and every time I got it same size with missing files.
    Maybe there is an extracted/archived version of the mod available? I don't get why it has to be an exe anyways

    please tell me how to install the mod, I'm getting crazy here
    I downloaded the zip file from the filebase and unzipped it (4 times already)
    whenever I run Crossfire20setup.exe I get the mod extracted to 5.3 GB so some parts were missing (should be 6.1 GB).
    after a few attempts I find out it doesn't actually use _Crossfire20setup.dat (I changed its name but it made no difference at all)
    any fixes for this? I had already unblocked it in file properties.

    Thanks guys, I'll try everything again, maybe some parts of the download got corrupted on my pc, even the zip is showing a different size:
    size: 2,69 GB (2.893.921.598 bytes) and
    size on disk: 2,69 GB (2.893.922.304 bytes)
    I'll try again with a proper download manager this time.
    Any suggestions on which download manager I should use?

    I downloaded and extracted the file but the mod won't activate, FLMM crashes while activating . I think it is missing files when I compare the contents to my old folder. Could someone confirm the total size and number of files and folders for me? (Freelancer 2 - Crossfire folder in FLMM\mods) Mine is 5.32 GB and has 7933 files and 843 folders.
    Thanks in advance,
    Apache

    What probably happens is your ship spawns at the system center, coordinates 0,0,0 (usually inside the sun) instead of the jumphole's exit coordinates. This happens on lots of servers when there is lag. When the connection is lost during jump, the coordinates won't be set, but the new system will. As a result, you get coordinates 0,0,0. I found this out when i was flying a battleship and had enough time to realise what was actually going on.

    in original Freelancer, difficulty scale means how much damage you take from npc firing at you in single player
    there are some more mods that have sliders for it but you can also find it in a file in your documents


    0 means you are invincible
    0.5 means you take half damage
    1.0 means you take normal damage
    2.0 means you take twice as much damage
    and so on
    you can set it on any value you want
    I believe it also works for radiation and mine fields