Posts by SWAT_OP-R8R

    The mod news area (middle part) in theory should now be able to fetch topics from the forum. (experimental)

    The idea is to have important discussions, announcements or patch notes being displayed inside the launcher but maintained centrally on the forum.

    Its not perfectly working yet. It atm only loads on opening the link a 2nd time (dunno why) and I am not sure yet on how it updates the topics.

    I managed to fix most of the stuff... mostly by rebuilding it a different way.

    The broken style elements are working. Newsticker is fixed. Half of the animations are fixed.

    The launcher software apparently does not support all modern instruction sets, therefore lots of stuff requires workarounds and alternative implementations of the original code.

    Atm I am aware of 3 animations not working correctly but fixing that has low priority (ill take a look into that later).

    The issue with the links opening into your browser should be fixed now. I wrote a small function to make sure that stuff that needs to be opened inside the launcher will not forwarded to the default browser (to be honest I don't understand why the launcher did it in first place).

    All links leading to the forum, wiki, etc. of course still will open one external browser window since displaying that stuff inside the small launcher makes no sense.


    Lots of stuff still only exists as placeholders and will be filled with content soon.

    The newsticker apparently is doing its job but it is not fetching the news from the CF server yet. I have already written an update function that deals with it but I would want to activate it when I am 100% that everything else on the launcher is working correctly. Until then the ticker will display a few placeholder news.


    I am open for suggestions regarding menu structure and stuff/info that should be added to the launcher. I am sure that the current layout is not 100% perfect yet. Its more or less a first draft.


    Jericho.

    The gamma option on the game menu are separate from the shader option.

    If you want to increase brightness you will have to open the shader options (home key) and do changes there.

    Assuming you are on preset-1 it is very likely that the HDR option is causing your screen to go darker. Try to disable it or fine tune it. You can save the shader option or create a completely new one which fits your needs.

    Since yesterday a "skeleton" of the new launcher design is online

    BUT

    lots of stuff that worked perfectly fine in my local test environment refuses to work when applied to the launcher.


    Thats is why lots of stuff on the new launcher is buggy, looks strange or simply refuses to work.

    I can't tell why that is the case but will leave the new version online so I can try to figure out the problems in a live environment.

    Crossfire Updates 2023

    Once that is done I would like to focus on detail improvements of the CF systems, starting with Sirius, then Sol, then Inner Core and finally Altair space.

    There will be two main priorities with that.
    adding something special to the new systems, something unique, something that makes it worth to explore these systems once more. This can be special locations, anomalies, wrecks with special loot.... etc.
    Being a bit more specific with faction design in these new systems, especially in Sirius. e.g. We have the X-3043 System hub and we also have a lore explaining its existence. Connected are plenty of systems and I would like to see if we can put more focus on the factions. It needs to be reviewed which factions exists in these systems. Does it make sense to certain faction combinations next to each other? Do the station layouts fit to these factions? etc.
    Aim is to create a more lore friendly distribution of such factions and the station ownerships.

    Depending on how much needs to be changed the end result could lead to a much better variety of factions and assets used in the systems.

    This clearly is a task I need help with since lots of research and testing needs to be done. All the changes also need to be well documented in order to update the wiki. It also might be a task for new fresh ideas when it comes to the system design. I think the latest introduced systems in the Sol sector show that new designs can lead to surprising new looks.

    This most definitely is a task that needs to be done prior Black Star can be released because the intented dynamic universe changes highly depend on the final layout of the Sirius systems.

    a small preview in a relative early state:



    The video quality sucks for some reason. Dunno why.

    It is more or less an early draft to test functionality and design. Some stuff of the current launcher will be used but the code behind will be much cleaner and faster.

    As you can see I have the intention of having such a fancy animated news ticker at the very bottom. It is intended to display the dynamic universe news right there and allowing players to get more detailed info when clicking on the headline.

    On the left side is going to be a foldable vertical menu with all the important links a player might need (forum, ticketsystem, FAQ, Wiki, guides, etc.).

    The middle part that already exists today will only contain info about mod features. First tab = general mod informatoin. 2nd tab = singleplayer info with story etc. 3rd tab = info about multiplayer features, 4th tab = dunno yet (maybe info about installation and settings).

    On the right side there only will be access to the discord server and a way to donate for CF. More probably is not needed anymore.

    The info pages will use a template with similar design to what already is used on the old launcher. Currently only the Crossfire Storyline page serves as test template. The implementation is a bit better.