Posts by SWAT_OP-R8R

    bahhh


    if NFSU2 is like NFSU then its crap



    the cars look crap the racing tracks look like in old game that i played about 7 years ago... the game is full of bugs and has a shit engine


    all in all its a console game that shouldnt ever be installed on a PC (its not worth)


    soo ehhmm rip the soundtrack and then throw this game out of the window



    sry but previous NFS-games were better



    SWAT_OP-R8R
    Portal-Administrator

    The Hakkenden is an anime based on the well-loved classic novel by Bakin Takizawa, "Nanso Satomi Hakkenden."


    Its one of the most popular stories in japan and the anime is also nice. (but i think ive already seen it too many times so ehmmm nvm)


    Well its funny, bloody and its a great story... all in all worth to get it.






    SWAT_OP-R8R
    Portal-Administrator

    LucasArts announced that it will showcase five new computer and video game titles at the Electronic Entertainment Expo (E3) this week in Los Angeles. LucasArts will focus its force on delivering Star Wars titles tied-in to major film events in 2004. The company will also introduce original game titles with the debut of Mercenaries, a new action-shooter set in massive, open-ended environments.


    LucasArts will launch Star Wars Battlefront day-and-date with the release of the Star Wars Trilogy DVD on September 21, 2004, allowing consumers to watch the classic movies then power up the PC or game console, extending the experience through the game.


    Additionally, LucasArts will ship Star Wars Republic Commando in conjunction with the release of Star Wars: Episode III movie trailers this fall. Star Wars Republic Commando is a squad-based first-person shooter set during the Clone War era, between Attack of the Clones and Episode III.


    The company will also release Star Wars Galaxies : Jump to Lightspeed, an expansion pack to the critically acclaimed massively multiplayer online persistent Star Wars universe that is set between Episodes IV and V.


    In addition to games tied to film events, LucasArts will debut Star Wars Knights of the Old Republic II: The Sith Lords, the sequel to last year's award-winning role-playing game set in the unique timeframe of the Old Republic, 4,000 years before the movies.


    LucasArts will also unveil Mercenaries, a virtual playground of destruction that delivers the next level of free-form gameplay in massive interactive environments.


    The full LucasArts E3 Lineup


    Star Wars Battlefront: An action/shooter game that gives fans and gamers the opportunity to re-live and participate in all of the classic Star Wars battles like never before. Players can select one of a number of different soldier types, jump into any vehicle, man any turret on the battlefront and conquer the galaxy planet by planet online with their friends or offline in a variety of single player modes. Battles are set up in more than 15 environments across 10 diverse planets, such as Hoth, Endor and Tatooine, in addition to memorable Clone Wars locations like Kamino and Geonosis. Star Wars Battlefront will be released for the PlayStation 2, Xbox and PC on September 21, 2004, day-and-date with the release of the Star Wars Trilogy DVD set.


    Star Wars Republic Commando: A squad-based first-person shooter that lets players explore the elite world of the Star Wars military. Leading a three-man squad of Republic commandos, players embark on a variety of missions that go deep behind enemy lines in more than 14 intense and challenging levels, spanning three unique campaigns. As a Republic commando, you will have more than a dozen deadly weapons at your disposal, including the game's ultimate weapon -- your squad itself. The innovative One-Touch Squad Control system lets players command orders to their squad with the touch of a button. Star Wars Republic Commando will be released in Fall 2004 for the Xbox and PC.


    Star Wars Galaxies: Jump To Lightspeed: The struggle between the Galactic Empire and the Rebel Alliance extends into space with Star Wars Galaxies: Jump to Lightspeed, the first expansion pack for the award-winning Massively Multiplayer Online Role-Playing game set in the Star Wars universe. Positioned in the Star Wars timeframe between Episode IV and Episode V, this first extension opens 10 vast and distinct space sectors, spanning from the Core Worlds to the Outer Rim, for players to explore while engaging their opponents in intense real-time combat or uniting with friends in battle or exploration. Players can embark on more than 100 new missions, venturing through asteroid fields, nebulae and space junkyards while honing skills in four new space-specific professions. Star Wars Galaxies: Jump To Lightspeed will be released in Fall 2004 for the PC.


    Mercenaries: A revolutionary third-person combat-action game that places gamers in a virtual playground of destruction and delivers the next level of free-form gameplay in massive interactive environments. The game gives players the opportunity to take on the role of a soldier for hire in an open-ended world, letting players choose to be one of three mercenaries: an American ex-soldier, a British secret agent or a Swedish bounty hunter. Each playable character has unique strengths and weaknesses that affect gameplay. The nonstop action within Mercenaries is heightened by the integration of the Havok physics engine, making everything within the environment act and react as it would in real life. LucasArts will deploy Mercenaries in Winter 2005 for the PlayStation2 and Xbox.


    Star Wars Knights of the Old Republic II: The Sith Lords: Beginning approximately five years after the events of the first KOTOR, Star Wars Knights of the Old Republic II: The Sith Lords takes players on an entirely new journey as they assume the role of what is believed to be the last Jedi in the galaxy. The game features a cast of memorable returning characters and sinister new villains. Using more than 30 new Force powers, players can turn weak-minded enemies against one another in combat with Force confusion or see through doors and view character alignment with Force sight. Assigned to protect the Old Republic and the Jedi Order from the terrifying Dark Lords of the Sith, players must explore and battle through seven diverse worlds while being challenged whether to choose the light side of the Force or surrender to the lure of the dark side. The Sith Lords will be released for the Xbox and PC in Winter 2005.





    SWAT_OP-R8R
    Portal-Administrator

    Rockstar, in anticipation of their E3 GTA : San Andreas presentation, have added three game screenshots to the game's web site. The screens all carry an orange-red sunset-hue and as a result are not very clear but that is, most probably, the creators intention as these are teaser images. You can view all images by following the Screens tab above.


    The game site has no other information but stay tuned as we expect E3 to produce some interesting details about the sequel to the controversial and extremely successful Vice City.




    SWAT_OP-R8R
    Portal-Administrator

    Co-publishers ARUSH Entertainment and Groove Games have revealed some spicy details of their upcoming, Playboy: The Mansion for the Xbox, PlayStation 2 and PC.


    The title blends state-of-the-art social simulation with traditional role-playing and empire-building gameplay. Playboy: The Mansion utilizes Cyberlore's Prometheus engine is delivering the title's simulation and gameplay with Gamebryo, NDL's graphics engine and toolkit, enhancing its look and feel by handling all of the 3D graphics.


    As Hugh Hefner, you build the Playboy mansion and magazine into a dynamic cultural icon and powerful brand. Rub shoulders with stunning women and stimulating celebrities as you pursue the ultimate Playboy lifestyle. Grow famous and gain exclusive access to the Playboy Archives, including footage of the world-famous Playboy Mansion.


    Game Features


    -A fully 3D environment with a dynamic, zoomable camera. Zoom out and admire the majesty of each mansion area or zoom in and view the excitement up close
    -Multiple Playboy estate areas, including the inside of the Mansion, Back Lawn, Pool and Grotto, Gym, Tennis Court, Aviary and Zoo, Game House and Garage.
    -Hundreds of Celebrities, including actors, athletes, authors, business executives, comedians, fashion designers, models, musicians, politicians, race car drivers and scientists.
    -Empire Mode - Select your own goals (fame, circulation, guests, etc) and then work over a series of months or years to achieve them.
    -Campaign Mode - A dozen campaigns that chronicle Hugh Hefner and the Playboy Mansion's rise to international fame.
    -The Playboy Philosophy - You're rewarded for living the good life, having a positive sexual attitude and promoting tolerance and individual freedom.


    Highlights
    -Construct the Mansion - The Playboy lifestyle begins at home. Will your home be a stately manor built for entertaining or a gadget lover's paradise? As your fame and wealth increase you'll be able to add tennis courts, game houses, aviaries, even the world-famous Grotto to your estate. Just make sure to build enough bedrooms for your girlfriends.
    -Live the Playboy Lifestyle - What use is a stylish pad if you can't share it with hundreds of celebrity friends? Spend the afternoon poolside with a bevy of beautiful women, and then change into your finest pajamas for an evening of decadent dancing with chart toppers, industry moguls and all-star athletes. Will you watch a movie in the Theatre Room or the Playmates on the trampoline? Life can be so cruel.
    -Build Your Empire - Fame and fortune don't come easy. Manage a crack editorial staff, hustle celebrity interviews and mold the magazine in response to a fickle market. Are readers suddenly interested in sports? Maybe it's time to host a tennis tournament and schmooze Boris McEngroe. And remember, people don't just read Playboy for the articles. Each month you'll invite women to stay at the Mansion, manage their Playmate training and oversee their sexy photo-shoots.




    SWAT_OP-R8R
    Portal-Administrator

    At E3, Blizzard showcased "World of Warcraft," its upcoming massively multiplayer online role-playing game and several new levels for "StarCraft: Ghost," its tactical-action console game. Additionally, visitors to the show had the opportunity to play the closed-beta version of WoW and experience the vibrant world of Azeroth firsthand and to try for the first time ever Starcraft : Ghost on the PlayStation 2 and Nintendo GameCube, in addition to the Xbox.


    World of Warcraft


    In World of Warcraft, players assume the roles of legendary Heroes and interact with thousands of other players online as they explore, adventure, and quest across a vast world. Whether journeying together or fighting against each other in epic battles, players will form friendships, forge alliances, and compete with enemies for power and glory. Scheduled for simultaneous release in both the United States and Korea at the end of 2004, the game is currently undergoing closed beta testing in both regions.


    Building on the success of the Warcraft series, Blizzard plans to expand the MMORPG genre by offering a deep, immersive, user-friendly experience that will appeal to both veteran gamers and casual players alike.


    Key features in the game include:


    - Immense, detailed world spanning miles of terrain and featuring hundreds of familiar locations throughout the rich Warcraft universe, as well as all-new, uncharted territories.


    - Thousands of quests that drive gameplay and provide countless opportunities for adventure and heroism.


    - Regular content updates created by an ongoing live development team that continuously designs new lands, quests, and monsters.


    - Thousands of items, including rare and unique weapons and armor with which to customize your character's appearance and abilities.


    - Numerous character classes, each with its own distinctive style of play and multiple paths for development.


    - A revolutionary secondary-skill system that allows players to create truly original characters with unique combinations of abilities.


    - Multiple races to choose from, including Night Elves, Humans, Orcs, Tauren, Dwarves, Undead, Trolls, and Gnomes.


    - Several personal modes of transportation, including horses, wolves, and more.


    - Quick and easy travel throughout the world aboard Gryphons, Wyverns, Ships, and Zeppelins.


    - Instanced zones that create personal combat and adventure experiences for you and your companions.


    World of Warcraft takes place three years following the aftermath of Warcraft III: The Frozen Throne, when a great tension has settled over the ravaged world of Azeroth. As the various races begin to rebuild their shattered kingdoms, new threats, both ancient and terrifying, have arisen to plague the world once again. Players must explore the lands of Azeroth, forge fellowships with other players, and build their strength in order to prevail.


    Starcraft : Ghosts


    In StarCraft: Ghost, players take part in the struggle for galactic domination as Nova, a deadly Ghost operative in the employ of the Dominion. Twenty years of ruthless physical conditioning and techno-psychological instruction have transformed Nova into a being of terrifying potential. As she progresses through a series of story-driven missions, Nova is required to engage in a number of dangerous infiltration operations and deadly planetary battles. To complete Nova's mission objectives, players must execute intelligent tactical decisions while mastering an advanced arsenal of sophisticated weaponry and Nova's own psionic abilities.


    In addition to utilizing Nova's special abilities to carry out covert operations, players can call in offsite support ranging from sophisticated identification sweeps to all-out tactical nuclear strikes. As they advance through the game, players will also have the ability to operate a number of vehicles unique to the StarCraft universe, including Goliath Combat Walkers and Arclite siege tanks. Also, to aid them in combat, players can go into a zoomed-in sniper mode from anywhere in any level, using Nova's modified C-20A canister rifle.


    StarCraft: Ghost features highly stylized character models, over-the-top special effects, and immersive 3D environments that reward creative exploration. The game's deeply evolving story line takes full advantage of Blizzard's StarCraft universe and refines the epic experience to the level of the individual soldier. Co-developed by Blizzard Entertainment and Nihilistic Software, StarCraft: Ghost is expected to release in late 2004.





    SWAT_OP-R8R
    Portal-Administrator

    Computer and video games are capturing increasing amounts of Americans' leisure time at the expense of television and movies, according to new research released today by the Entertainment Software Association (ESA). The data from the ESA's annual consumer survey shows about half of American gamers say they are choosing to watch less television and fewer movies as a result of playing games more.


    Specifically, 52 per cent of gamers who are spending more time playing games report watching less television as a result, 47 per cent go to movies less, and 41 per cent watch movies at home less often.


    What we're seeing is that consumers are choosing video and computer games as their choice of entertainment for the 21st century, said Douglas Lowenstein, president of the ESA, the industry trade group representing video and computer game publishers. Computer and video games have made tremendous advances over the past decade, both creatively and technologically, drawing more people into immersive and complex virtual worlds, said Lowenstein. The next ten years will be even brighter for the industry as the technology and artistry of games continues to establish new levels of excellence and sophistication, and the audience grows even broader and more diverse.


    The data was released at the opening of E3Expo 2004, the 10th anniversary of the world's premiere interactive entertainment trade event. To mark the occasion, the ESA also asked gamers what they consider to be the three biggest advancements made by the game industry in the past ten years. Ninety-one per cent said the increased quality of game graphics represents the biggest advancement. Other responses included: the increase in the variety of content (37 per cent); the introduction of multiplayer game playing (27 per cent); and the introduction of better story lines and more character development into games (28 per cent).


    With over half (53 per cent) of all game players reporting they will be playing games as much or more in ten years ss they do today, ESA also asked respondents to pick the three most important goals for the industry in the coming decade. Not surprisingly, the number one goal (87 per cent) was to reduce the price of games. Other goals included: offering additional levels, characters and other content in games (53 per cent); creating more games for women (42 per cent); relying less on licensed content and more on original stories (36 per cent); offering more games for purchase via download (21 per cent); and making more games playable online (17 per cent).


    Additional survey highlights include:


    - Console Player Demographics: Seventy-five per cent of console game players are male and 25 per cent are female. Forty-six per cent are under 18 years old, 35 per cent are 18 to 35, 11 per cent are 36-45 years old, and 8 per cent are over 46.


    - Computer Player Demographics: Sixty-one per cent of computer game players are male, while 39 per cent are female. Thirty-six per cent are under 18 years old, 26 per cent are 18 to 35, 14 per cent are 36-45 years old, and 25 per cent are over 46.


    - Buyer Demographics: The average age of a game buyer is 36.


    - Growth in Online Games: Forty-three per cent of game players say they play games online one or more hours per week, up from thirty-seven per cent last year and thirty-one per cent in 2002. Forty per cent of online game players are women.


    - Types of Online Games Played Most Often: Game players say that they most often play: puzzle/board/trivia/card games (54.7 per cent); action/sports games (21.1 per cent); shockwave/flash games (13.1 per cent); and persistent multi-player universe (7.8 per cent).


    - Parents' Opinions of Games: Sixty-one per cent of parents believe games are a positive part of their children's lives.


    - Parental Involvement: Parents are present 87 per cent of the time that games are purchased or rented, and 92 per cent of parents say they monitor the content of the games their children are playing. (Parents with children under 18 who also own a game console or computer used to play games.)




    SWAT_OP-R8R
    Portal-Administrator

    Independent game development studio, Digital Extremes and global interactive game publisher, Groove Games debuted an impressive playable demo of the recently announced and already highly anticipated new first-person action game, Pariah. The game, originally announced for the Xbox and the personal computer, is now also in development for the PlayStation 2.


    Groove and Digital Extremes have chosen the well-known game physics-phenom team Pseudo Interactive to bring Pariah to the PlayStation 2. The Toronto-based developer has made a name for itself in the infinitely complex world of dynamic gaming physics. They recently made a big splash at the Game Developers Conference in San Jose with their Microsoft XNA Crash Demo, which sent a brilliantly rendered Saleen S7 at top-speed into a wall, crash-test style, highlighting their latest feat in realistic interactive game physics.


    The game focuses on a robust immersive storyline that weaves survival elements into the traditional run-and-gun style of first-person action games. More details on Pariah are being revealed at this weeks trade show event E3 in Los Angeles. In addition, fans can access more information at the official website, available by following the download tab above.


    Pariah Features Include:


    Can You Survive? A unique combination of action and stealth create an unprecedented single player gaming experience
    Immersive Story written by professional Hollywood script writers takes FPS gameplay to a new level
    Bleeding Edge Visuals with a heavily modified Unreal Engine combined with state of the art HAVOK physics technology
    Emergent Tactical AI: Based upon the already impressive Unreal AI, the enemies in Pariah are much more aware of one another and work as a team to make them fierce foes
    Use Your Senses including sight and sound awareness to track and outsmart deadly adversaries against overwhelming odds
    Customize Your Arsenal using Weapon Energy Cores (WECs) to build and customize your weapons with devastating results
    Strategically Interactive Terrain: Use your surroundings to help you survive a variety of brilliantly designed futuristic earth environments
    Unprecedented Multiplayer: Vehicles and customizable weapons come together to create the ultimate multiplayer experience online and off, from the developer who created the Unreal franchise


    Groove Games is publishing the game in North America while Hip Interactive Europe will distribute and publish the title in Europe, Australia and New Zealand. Pariah will be available on Xbox, PlayStation 2 and PC in Spring 2005.



    SWAT_OP-R8R
    Portal-Administrator

    Monolith, a game's developer who seems to enjoy acronyms and four letter words as titles, has released some further details on its upcoming game F.E.A.R (First Encounter Assault and Recon). So after N.O.L.F (No One Lives Forever), N.O.L.F. 2, AvP 2 and TRON 2.0, Monolith has changed its style working on a sinister and moody game.


    As we mentioned on the build-up to E3, F.E.A.R. is planned as an atmospheric FPS described by its makers as The Matrix meets the Lord of the Rings. If you are not sure what that means don't be disheartened, you're not the only one. In fact, the developers explain that it will contain some exciting close-quarters combat and will have the necessary slow motion effect which, if the first footage of the game is anything to go by, will be used to good effect and not as a meaningless, eye-candy extra.


    In order to achieve the necessary level of creepiness Monolith will use a brand new engine for F.E.A.R. which will utilize tons of DX 9 features and will produce the required level of shadows and detail.


    The story begins as an unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound. The government responds by sending in Special Forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been literally torn apart. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control.


    F.E.A.R. is on schedule for a 2005 release for the PC.




    SWAT_OP-R8R
    Portal-Administrator

    In this version the install program is in German but it's not hard to figure out how to install it if you have installed program before. After you extract FLX.zip go to the FLX folder and click on Setup.exe. After you setup the explorer go to
    C:/Program Files/FreelancerXplorer folder and double click on FreelancerXplorer.exe after that it should show up with an icon on the Start menu as FreelancerXplorer.


    1. What is the Freelancer Xplorer?
    The Freelancer Xplorer is a Internet Explorer with a Freelancer Style. You can surf with it on the internet just like Internet Explorer or any browser.
    2. Which features does FLX have?
    The FLX can filter all URLs and E-Mail from a Website. Go to the Website you want to filter and click Extras -> Filtering URL or Filtering E-Mail addresses.
    Note: Duplicate URLs or E-Mail addresses will be deleted!
    The FLX has some Links to any Freelancer Websites. Go to Extras -> Websites -> and choose a Site. Example Lancers Reactor.
    You can switch the Browsing in two elevations: In a new window or in The Xplorer include. Go to Options -> FLX-Options...
    You can open the Internet-Options
    Printing HTML
    3. Support
    Found Bugs? Any Questions? Ideas for the next Version?
    No Problem! Contact me:
    Email: flmodmaker
    ICQ: 175915452
    MSN Messenger: bayern.patrick@web.de
    4. Thanks
    Thanks to Crabtree, Bakedpotato, Lancers Reactor and my fans.
    5. Credits
    Idea: Paddy
    Programing: Paddy
    Design: Paddy
    Effects: Paddy
    Testing: Paddy, Bakedpotato
    Support: Paddy



    Download




    SWAT_OP-R8R
    Portal-Administrator

    ATI has released version 4.5 of its Catalyst driver suite for its Radeon range of products. We are also offering a link to the very highly regarded Omega version of these drivers, for those of you who wish for a tweaked gaming esperience.


    Note: Omega Drivers are not supported by ATI and you should make sure you know what you are doing before using any of their features.


    Catalyst 4.5


    This version provides a solution to some well-known game issues with ATI cards including Prince of Persia: Sands of Time, Homeworld 2 and IL-2 Sturmovik: Forgotten Battles.


    The full list of fixes includes the following:


    - Playing the game Desert Rats vs. Afrika Korps with the game resolution set to 1600x1200 and the desktop display set to 1024x768 32bpp along with Anti-Aliasing set to 4x no longer results in flashing and or corrupt shadows
    - The game Prince of Persia: Sands of Time no longer fails to play under Windows XP with an ATI RADEON 9100 or 8500 series product installed
    - Setting the graphics quality to anything higher than Fastest in the game Virtual Skipper 3 no longer results in the operating system failing to respond when the game menu loads
    - Playing the game Nascar 2003 with the display resolution set to 1280x1024 32bpp no longer results in display corruption being seen
    - Texture corruption is no longer seen when playing the game Second Life under Windows XP with an ATI RADEON 9800 or 9700 series card installed
    - Textures are no longer missing when moving the mouse around to change the camera angle in the game Joan of Arc.
    - Intermittent display corruption noticed on the players image with in the game Madden NFL 2004 is now resolved
    - Playing the game Homeworld 2 under Windows XP with an ATI RADEON 9500 series, 9600 XT, or 9700 series no longer results in the game failing to respond when the shadow option within the game is selected
    - Missing polygons on the satellite within the main menu is now resolved in the game Hegemonia.
    - A performance decrease is no longer noticed when setting the game option to Perfect in the game IL-2 Sturmovik: Forgotten Battles.


    Driver issues resolved:


    - Display corruption is no longer seen when applying rotation mode to a secondary monitor


    Omega Driver What's New 2k/XP 2.5.44:


    - Based on the Catalyst 4.5 drivers.


    - Updated the Omega version of RadLinker (1009), now the Profiler include options to enable TAA modes and to establish the desired TAA Threshold for D3D apps.


    - Added and removed a LOT of tweaks, ATI changed some internal settings and some old tweaks won't work anymore from now on.


    - Fixed support for Mobility 9700.


    - Fixed the Hibernation not working problem in laptops.


    - Added support for the Following laptop wide screen resolutions: 800x480, 960x600, 1024x600, 1024x480, 1280x600, 1280x768, 1280x800, 1680x1050, 1920x1200


    - Re-enabled a desktop wide resolution: 1280x768


    - Added an EXCLUSIVE new Omega utility which adds the ability to SWAP between the soft-mod and the normal driver without the need to re-install the whole drivers. (Thanks to Chris W, Author of RadLinker)


    - Removed Artifact Tester 5 from the package. (Sorry Alberto)


    - Included the latest version of ATITool. (Thanks W1zzard)




    SWAT_OP-R8R
    Portal-Administrator

    NVIDIA and Epic Games announced the first public showing of Unreal Engine 3 at this week's Electronic Entertainment Expo (E3). Unreal Engine 3 is the first game engine to take full advantage of Shader Model 3.0, a key feature of Microsoft DirectX 9.0. No points for guessing which graphics manufacturer is the only one with a product currently supporting SM 3.0.


    Created by Epic Games, Unreal Engine 3 promises to push the limits of game development with its aggressive use of lighting and shadowing capabilities, advanced shader effects, and editing tools. The Unreal game engines are widely used in game development today, as they provide game developers with a flexible and feature-rich foundation for the creation of bleeding-edge PC and console games. To date, the Unreal engines have powered more than 70 game titles, including Splinter Cell, America's Army, Deus Ex: The Invisible War, and Harry Potter and the Chamber of Secrets.


    In addition to the Unreal Engine 3 showcase, nVidia and Epic will also display in the nVidia booth a sample of the first- and second-round winning game mods from the USD 1,000,000 nVidia Make Something Unreal contest. The year-long contestwhich is just about to open its third-round phase for entriesencourages, rewards, and publicly recognizes talented individuals from around the world who can create the ultimate game and entertainment mods based on the hit Unreal Engine.




    SWAT_OP-R8R
    Portal-Administrator