Posts by Dragon47

    The all new Nintendo DS


    is proving a huge hit in both the US and Japan, with retail sales in N. America alone having


    reached 1 million to date. In Japan, demand for the console is also big and the handheld


    there has also hit the 1 million unit mark. In order to take advantage of the holiday


    season, Nintendo has increased total shipment figures to the US and Japan and now they will


    exceed 2.8 million by the end of 2004.


    By Thanksgiving weekend in North America, more


    than 500,000 units had sold through in just one week following the US launch. This led to


    stocks running out in retail outlets across the country as more than 90 per cent of the


    units shipped were sold. In Japan, sales of Nintendo DS exceeded half a million systems in


    just four days after launch.


    The Nintendo DS will launch in Europe in Q1 2005. In


    addition to a collection of 1st party games for the console, more than 100 developers are


    currently working on games for Nintendo DS including Electronic Arts, Ubisoft, Activision


    and SEGA. Electronic Arts has created a number of games especially for Nintendo DS including


    The Urbz: Sims in the City, Tiger Woods PGA Tour Golf, Madden NFL 2005, Need for Speed


    Underground and GoldenEye: Rogue Agent.


    Gerhard Florin, Senior Vice President and


    Managing Director of Electronic Arts Europe comments:
    EA recognises the growing consumer


    appetite for gaming outside the home, and the Nintendo DS will be a great choice for gamers


    who want a new handheld experience. Our games have been custom designed to make use of the


    new console's unique features, such as the touch screen. This was a natural step for EA to


    take in collaboration with Nintendo and we're delighted to be a major launch partner when


    the console comes to Europe next year.


    The Nintendo DS launched in North America on


    21st November and in Japan on 2nd December. Nintendo DS will be launching across Europe in


    Q1 2005 stay with MegaGames for details in early


    2005.






    Pics

    By


    taking the suspense, challenge and visceral charge of the original Half-Life, and adding


    startling new realism and responsiveness, Half-Life 2 opens the door to a world where the


    player's presence affects everything around him, from the physical environment to the


    behaviors even the emotions of both friends and enemies. The player again picks up the


    crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth


    being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust


    into the unenviable role of rescuing the world from the wrong he unleashed back at Black


    Mesa. And a lot of people he cares about are counting on him.


    ATI and VALVE have


    teamed up to give you the chance to play Half-Life 2. The demo features some of the amazing


    digital actors and physical gameplay that has made Half-Life 2 the leading contender for


    Game of the Year 2004, the demo takes players through some of the early levels of the game


    and later transports them to the area of the game known as Ravenholm. The demo will debut on


    ati.com, and requires a Steam account to install.


    ATI is the preferred Graphics


    Choice for Half-Life 2!


    Minumum System Configuration


    * 1.2 GHz Processor
    *


    256MB RAM
    * DirectX 7 capable graphics card
    * Windows 2000/XP/ME/98
    * Mouse
    *


    Keyboard
    * Internet Connection (broadband connection recommended)


    Preferred System


    Configuration


    * 2.4 GHz Processor
    * 512MB RAM
    * DirectX 9 capable graphics


    card
    * Windows 2000/XP/ME/98
    * Mouse
    * Keyboard
    * Internet Connection (broadband


    connection recommended)



    Download Size:769


    MB



    Official Site ||


    Download Half-Life 2 Demo


    || Download Source


    || Download FilePlanet ||


    Download


    FileFront ||


    Download


    WorthPlaying || Download


    FileShack

    Cyanide


    Studios, developer of Pro Rugby Manager 2, has released new in-game images from the game


    which showcase matchmode and training. Following the success of Pro Rugby Manager 2004, the


    sequel, expected in March 2005, promises to improve on the original and to incorporate


    features which will enhance the player's control over the game. Follow the Screens tab


    above for the new images.


    Pro Rugby Manager will include over 100 clubs, national


    teams, 30 incredibly authentic stadiums and photo realistic players.


    Shout


    instructions from the touchline with more conviction than ever with a mass of new offensive


    moves and suffocating defensive tactics. Pro Rugby Manager 2005 takes everything that made


    the original game a smash hit to a new level of realism and depth that all rugby fans will


    relish.


    Features


    - Fully updated rosters for the 2004 2005 season.


    -


    Participate in all the major competitions from the 10 National championships to the


    Super-12, Tri-Nations, Six Nations, European Cups and The World Cup.


    - Choose from


    over 100 Clubs and 50 National teams (France, UK, Italy, New Zealand, South Africa,


    Australia, and many more).


    - Authentic Stadiums: Experience more than 30 authentic 3D


    stadiums, including each of the 12 Zurich premiership teams.


    - Graphics New


    photo-realistic player modelling with accurate player builds. New spectators that change


    clothes according to weather conditions. Instant replay on tries and drop goals.


    - In


    Depth Management: Feel the intense real-life pressures of a manager with key decisions such


    as the hiring and firing of players to improve the status of your team.


    - New


    training system, based on fitness and earning of attribute points. The system takes into


    account fitness, morale and physical condition of player.


    - Improved injury


    management. New injury system with appearance of recurrent injuries and pains that prevent


    the rugby player from taking part in a match


    - More than 400 lines of commentary


    during matches.


    - New animations: 400 Motion captured scenes upon entering the


    stadium and after scores


    - Improved interface easier to read, more links and better


    ergonomics


    - Brand new text mode: View the matches in 2D and text messages


    -


    Take on the world online or challenge your friends and workmates over


    LAN.






    Official Site ||


    [URL=http://www.megagames.com/news/show.cgi?&idtype=pc&database=692&section=screens&]Pics[/U


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    EDGE, Future Publishing's internationally


    respected multi-format videogame magazine has revealed its favourite games and hardware for


    2004 in its annual Edge Awards.


    In the decade since it was founded, Edge has become


    considered as required reading for consumers and games developers alike. For this year's


    eight awards, Edge has selected games and hardware that have redefined the horizons of


    videogaming over the past twelve months.


    Valve's Half-Life 2 led the field, winning


    three Edge Awards. The game won The 2004 Edge Award for Best Game in recognition of the


    far-reaching excellence of its design and execution. The game also received The 2004 Edge


    Award for Visual Design, reflecting its technical and aesthetic achievements and


    acknowledging Valve's success in making these accessible to gamers with less powerful


    PCs.


    The game was also accorded The 2004 Edge Award for Innovation, recognising the


    skilful way in which its powerful physics engine influences the game's combat, problem


    solving and atmosphere. It was this rare combination of excellence that led to Half-Life 2


    receiving an Edge 10 an accolade only awarded on four other occasions since the magazine


    was founded in 1993.


    In other awards, Nintendo was recognised as Best Publisher,


    following a year of innovative titles which included the excellent The Legend of Zelda: Four


    Swords Adventure and the twisted ingenuity of Mawaru: Made In Wario a Game Boy Advance


    game controlled entirely through motion sensors. Nintendo also received The 2004 Edge Award


    for Best Hardware for its new DS console, which has already delivered on its ambitious


    promise to bring new gaming experiences to new types of gamers. Bungie's Halo 2 for Xbox


    was applauded for offering the Best Online Experience, resulting from its unparalleled


    combination of flexible, well-balanced gameplay and lavish internet support.


    Margaret


    Robertson is Games Editor of Edge magazine:


    We've been constantly surprised by the


    quality of games and the level of innovation in 2004. Most notable has been Half-Life 2,


    which we awarded our first 10 rating for more than three years. It's hard to remember a


    time where the strongest sales have coincided so closely with the quality of the strongest


    games. It's been fantastic to see games of the calibre of GTA: San Andreas and Halo 2


    dominating the charts. The overall quality this year has been unusually high current


    console technology has been mastered and the PC technology is pointing the way ahead for a


    new standard of game experiences.


    There's every reason to hope that 2005 will be


    just as dynamic a year for videogame innovation. The UK will see the launch of both the Sony


    PSP and Nintendo DS, and both of these handheld consoles have the capacity to revolutionise


    the range of people who play games and the nature of the games they play. Wireless


    multiplayer, new input devices and a closer integration of games, movies and music all


    introduce possibilities the full potential of which we're only beginning to


    understand.


    The full list of awards is as follows:


    The 2004 Edge


    Awards


    (Winner listed first, runners up in no particular order)


    The 2004 Edge


    Award for Best Game
    Half-Life 2 (PC)
    The Legend of Zelda: Four Swords Adventure


    (Gamecube)
    Halo 2 (Xbox)


    The 2004 Edge Award for Innovation
    Half-Life 2


    (PC)
    Katamari Damacy (PS2)
    The Legend of Zelda: Four Swords Adventure


    (Gamecube)


    The 2004 Edge Award for Best Visual Design
    Half-Life 2 (PC)
    Far Cry


    (PC)
    Katamari Damacy (PS2)


    The 2004 Edge Award for Best Audio Design
    Thief:


    Deadly Shadows (PC)
    Katamari Damacy (PS2)
    Grand Theft Auto: San Andreas


    (PS2)


    The 2004 Edge Award for Best Online Experience
    Halo 2 (Xbox)
    Monster


    Hunter (PS2)
    Final Fantasy XI (PS2/PC)


    The 2004 Edge Award for Best


    Developer
    Rockstar North
    The Creative Assembly
    Sony London


    The 2004 Edge


    Award for Best Publisher
    Nintendo
    Rockstar
    Ubisoft


    The 2004 Edge Award for


    Best Hardware
    Nintendo DS
    Gametrak
    Mawaru: Made in Wario (Game Boy Advance)

    As almost everyone


    expected, Rockstar Games has confirmed that Grand Theft Auto: San Andreas is making its way


    to the Xbox. Developed by Rockstar North, Grand Theft Auto: San Andreas for Xbox and PC will


    be in stores in North America on June 7th, 2005 and in Europe on June 10th,


    2005.


    Expect more details about the content of the ports as soon as we get them.

    nVidia has introduced the nVidia


    GeForce 6200 graphics processing unit (GPU) with TurboCache technology.


    nVidia


    TurboCache is a new, patented hardware and software technology, which allows a GPU to render


    directly to system memory, instead of using local memory on the graphics card. nVidia


    TurboCache technology lowers on-board memory requirements, enabling system builders to


    deliver PCs with more feature-rich GPUs and offer their customers better graphics


    performance and advanced capabilities previously unattainable at value


    prices.


    Customers in the value segment previously have had to settle for technology


    that was one generation behind the cutting edge, high-end GPUs, said Ujesh Desai, general


    manger of desktop graphics for NVIDIA. For the first time ever, NVIDIA TurboCache will


    deliver the award-winning feature set found on current-generation high-end GPUs to the value


    segment of the PC market.


    nVidia has re-architected the 3D graphics pipeline for the


    GeForce 6200 GPU with TurboCache to allow direct rendering from the GPU to system memory by


    leveraging the bi-directional PCI Express bandwidth. The TurboCache Manager dynamically


    allocates memory for maximum system performance while intelligent software algorithms


    maximize application performance.


    The GeForce 6200 GPUs with TurboCache will attempt


    to take control of the value segment of the market. GeForce 6200 GPUs with TurboCache are


    the only graphics processors in the value segment that:


    - Support Microsoft DirectX


    9.0 Shader Model 3.0, which is being used to develop ultra-realistic, next-generation


    DirectX 9.0 games
    - Feature NVIDIA PureVideo technology, a combination of hardware and


    software that brings consumer electronics-quality video to the PC
    - Are backed by the


    NVIDIA ForceWare software suite and NVIDIA Unified Driver Architecture (UDA), ensuring


    industry-renowned compatibility and reliability for a great user experience


    GeForce


    6200 GPUs with TurboCache are shipping now and graphics cards are anticipated to be


    available from leading add-in card manufacturers and in systems from leading PC OEMs in


    January 2005.

    Publisher Strategy First and developer BattleGoat Studios have announced that


    due to continued demand, the Supreme Ruler 2010 Beta is being re-opened to new applicants.


    Supreme Ruler 2010 is scheduled to be released in March, 2005.


    We have had excellent


    success with our Beta to this point. We've also had an incredible amount of interest from


    many dedicated BattleGoat Forum contributors, and from other gamers who missed the original


    signup. Now that we are wrapping up the final features, it is the perfect time to get


    additional testers involved says David Thompson, the Lead Designer at BattleGoat


    Studios.


    We are looking for a few good dictators, a handful of tyrants, and at least


    one maniacal sociopath to balance, polish and refine the most in depth strategy game ever


    devised says Jay Podilchuk, the producer at Strategy First.


    Supreme Ruler 2010 is an


    Economic, Political, and Military Strategy game for Windows PC's. It supports Single and


    Multi-Player (up to 16 players) in either Real Time or Turn Based modes.








    BETA Signup ||


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    RL]

    A First for PSP



    WRC is on


    schedule to make its appearance on the PSP, making it the first officially licensed handheld


    FIA rally game. If you are wondering how the PSP will differ to the PS2 version and if


    Sony's promise to "protect" PSP content from simple ports is being kept, read on. If the


    images, available by following the screens tab above, are anything to go by it seems that


    WRC is just as visually impressive on PSP as it is on PS2.


    WRC The


    Game


    Immerse yourself in the first officially licensed handheld FIA World Rally


    Championship game packed full of exhilarating stages set in the toughest terrains the


    world has to offer. Experience the "in your face" thrills and spills of rally on the move


    feel the speed, embrace the power, taste the mud!


    Features:


    - Featuring the 16


    official rallies from around the globe including Japan and Mexico, plus 19 bonus stages and


    downloadable content enabled


    - 30 fully deformable cars, including Evolution and


    Extreme spec cars, plus all 17 official 2004 registered drivers, from the 6 official


    manufacturers


    - Link up to other PSPs via WiFi for multiplayer battles in 16 super


    special stages allowing you to pit your wits against the best WRC drivers in the world




    Traveller's Tales Q&A



    We've seen WRC on PS2, can you tell us what is


    different about this game?


    WRC will utilise all of the same licensed cars, drivers


    and tracks / stages as PS2 however the emphasis with WRC is really more about easily


    accessible, pick-up and play gameplay with more against arcade style against the clock


    challenges.


    So it's not just a port?


    No, WRC PSP is built from a completely


    new code base and entirely different set of art assets than PS2.


    What new elements


    have you introduced to the game?


    All the familiar Quick Race, Time Trial, Single


    Rally and Championships will of course feature, but all are now based on a more arcade


    style, in order to take maximum advantage of the quick fire nature of the PSP.


    Is


    this created by the same team that worked on the previous games?


    No, different


    developers are working on this title and this gives a significantly different visual style


    and feel to WRC on PSP.


    Are there many major differences in the development for a


    software title for PSP?


    We've found that our development teams have rapidly gotten


    used to developing for PSP. What has surprised many of us, however, is how powerful the PSP


    actually is once you begin to better understand the hardware. This means that although teams


    are slightly smaller than PS2, comparable team sizes are required to make the best of the


    hardware.


    Tell us more about the WiFi elements in the game.


    We plan to include


    the opportunity for up to 8 players to play head-to-head via WiFi on an ad hoc basis.


    Players will be able to compete on 16 specially designed looped stages. WiFi will also allow


    players to transpose their stage times using ghost cars with other players and other


    PSPs.


    Are you going to include any downloadables that can be used to enhance the


    title at a later date?


    Yes, we plan to support the title over its life with the


    inclusion of bonus tracks and cars as well as other licensed elements.


    As a


    developer, what is the most exciting element of working on software for PSP?


    I guess


    being there at the start. No portable games console has ever had the power to truly deliver


    powerful 3D gameplay before and the power of the PSP will undoubtedly take many people by


    surprise. It certainly surprised us!


    What features has the game got that take into


    consideration the fact that the PSP is portable?


    We wanted to avoid streaming lots of


    data so as to prolong battery life. Obviously this isn't even a consideration on PS2, so


    you have to think about how to get the best out of the PSP without relying on old common


    place techniques. With WRC PSP, we recreate WRC's breathtaking vistas by cleverly


    pre-loading much of the data. We also decided to completely re-design all of our circuits,


    so as to have far more close-to-the-player, high speed


    action.





    Pics

    Upon entering Azeroth


    for the first time, the fictional setting for World of WarCraft, the differences between


    Blizzard's massive multiplayer roleplaying game and the rest of the competition was


    abundantly clear. As I guided my female Night Elf Hunter through the initial steps, who did


    indeed get me mistaken quite often as a chick regardless of my speech, I witness some of the


    most impressive settings, gameplay structure, presentation and execution to


    date.


    Looks like this might be an unfair fight...The difference inWorld of


    WarCraft's gameplay structure comes in the way the game unfolds before you. After


    progression through character creation, where you can choose from a number of different


    traits to make a fairly unique in-game avatar, you begin in an introductory area where


    you'll do quests that get you into the flow of the game. While killing eight wolves or


    collecting spider legs might not be the most epic of tasks, their inclusion seems right in


    the mindset that no one is going to trust some neophyte conscript with vastly more important


    tasks.


    This allows for almost no down time in terms of progression, as you're able


    to get up to 20 quests in your log, and plenty of non-player characters are willing to take


    advantage of the newer inhabitants for the menial tasks they'd rather not perform. Also,


    the fact you earn experience for completing these tasks makes it worthwhile.


    The rest


    system also helps in this area. It's a simple system that rewards well-rested players by


    giving them a bonus, where they earn 200% experience for creature kills. Eventually you'll


    reach the normal state where you earn base experience. Apparently there is another stage


    after that where you earn under 100% experience, but after playing marathon sessions without


    dropping out of normal, I'd have to say this is more of a myth than anything else. This


    also rewards those who take the time to logout in inns and towns, instead of just stopping


    in the middle of a forest. Those who are in town will be able to earn back the coveted


    rested status and earn some bonus experience when they get back online.


    From the


    first time you visit your class trainer, you'll be able to learn at least one ability,


    assuming you have the funds. These abilities run the gamut from passive to active, physical


    to magical and everything in between. Also, various classes have different race related


    traits that they start with. Elves get the ability to go into stealth mode if still, turn


    into a wisp when they die and get a 50% speed bonus, and other various traits. If you're


    worried that there isn't a balance to this, it's okay - there is. Dwarves are inherently


    better with guns and get a bonus for that, as well as the ability to locate nearby treasure.


    Of course, those aren't all the skills you can get. On top of intrinsic abilities and


    learned attacks, players also have access to profession.


    Professions, available


    extremely early on, add more depth to character creation and also make it so that players


    need each other. After taking up tailoring and skinning, I was in a prime position to make


    bags, which increase your item storage capacity by at least six slots. Of course, I wasn't


    completely self sufficient. Sure, I was able to make bags, but if I wanted leather armor or


    to have that same leather armor enchanted, I was going to need some serious help. It's


    almost like Blizzard encourages cooperation with other players this way, as you can only


    learn two of the many skills on top of cooking, first aid and fishing.


    Not all of


    these profession-based skills are instantly accessible. Miners need to find their copper and


    tin before they start hammering away with their pick. Skinners need dead animal carcasses


    before they can bust out their skinning knife. Enchanters need some rather expensive


    ingredients before they can start really making items that people want to wear better. This


    is one of the various checks the game has, so that you need to gain experience in your


    profession before attempting to create some of the more impressive items.


    As you


    explore the world to both complete these quests, level and increase your proficiency with


    your secondary skills, you'll bear witness to the beautiful world created for you and


    hundreds of thousands of your closest friends. The scenery is just gorgeous in various


    places, and it makes running along great expanses of land or swimming around the coast to


    reach your friends extremely enjoyable. There are times I've physically stopped leveling


    and questing to enjoy a particular part of the environment, with one of my favorites so far


    being Iron Forge and the land of Dun Morogh. The Dwarven city and land are just a great


    contrast and are only an inkling of what's really out there in that big


    world.


    Nothing like a good drink after a hearty adventure.There are a few minor


    glitches present in the game, such as corpses that run in place and herbs that lock you into


    position, requiring a logout to undo the damage. For the most part though, Blizzard kept up


    with their amazing standard of polish present in their previous games with World of


    WarCraft. It's not a completely bug free gaming experience. It's more like a nearly devoid


    of bugs gaming experience.


    World of WarCraft doesn't so much usher in a new style of


    MMORPGs, but rather address issues that plagued others and corrects them. While there are


    many changes that improve the quality of gameplay tremendously, such as the quest driven


    system as well as the need for cooperation between players to accomplish various tasks, are


    all bundled in an extremely well put together world that has a visual style worth upgrading


    to enjoy even more. World of WarCraft will keep you enthralled for hours upon end, saying my


    now favorite phrase: "Yeah, I'll do that after one more quest."


    The Score:
    +


    Visual style is extremely vibrant, and even looks great on computers running near minimum


    requirements
    + Game doesn't ever approach boring, with plenty of quests to undertake and


    professions to learn
    + With the rest system, leveling with even a limited amount of time


    a day becomes rewarding
    + Soundtrack has a wide variety of tracks that you might find


    yourself humming eventually
    +/- Initially servers were having issues with the load, but


    that has been all but corrected
    +/- World is massive, and while this is a great thing


    most of the time, it can make getting to your friends at lower levels a bit of a


    problem


    Bottom Line:
    If you were waiting for masses to weigh in on World of


    WarCraft before taking the plunge, you need to hop in those trunks post haste because the


    water is neither frigid nor blistering, but a perfect 72 degrees Fahrenheit. The game


    balances the accessibility to new players and challenge for veterans quite well, offering up


    a bevy of quests, professions and other activities to get involved in. At present, there


    isn't a better MMORPG on the market. Blizzard has done it again, creating another


    masterpiece for all gamers to enjoy.


    Reviewed by Daniel


    Dormer





    Official Site ||


    Developer/Publisher Site ||


    [URL=http://www.megagames.com/news/show.cgi?&idtype=mmog&database=13&section=screens&]Pics[/


    URL]

    ATI has released version 4.12 (non beta) of


    its Catalyst driver suite for the Radeon family of graphics cards. This new version promises


    increases in performance for games such as Doom III, Call of Duty and Half-Life 2 of up to


    20 per cent.


    Performance Improvements


    - Driver efficiency has improved


    considerably for both Direct3D and OpenGL.
    - Numerous D3D games show 2-3 per cent gains


    at low resolution. The small batch size tests in 3DMark05 show improvements as large as 15


    per cent on some products.
    - In OpenGL, several game titles show improvements in the


    lower settings. Wolfenstein - Enemy Territory, for instance, shows gains as large as 15 per


    cent in low resolution (driver-bound) cases. Doom III performance improves 5-10 per cent at


    low settings. Call of Duty improves 5-6 per cent.
    - Half-Life 2 performance also improves


    as much as 20 per cent over Catalyst 4.11 in certain sections of the game.


    Issues


    Resolved


    - Half-Life 2: Playing the game on a system containing an Athlon XP CPU no


    longer results in missing textures occasionally being noticed
    - Half-Life 2: Intermittent


    psychedelic patterns are no longer seen when playing the game under Windows XP
    -


    CounterStrike: Playing the game under Windows XP with an ATI RADEON X800 series installed no


    longer results in display corruption being seen in the floor in de_chateau map
    - Doom 3:


    Playing the game under Windows XP with an ATI RADEON X800 XT Platinum Edition no longer


    results in display corruption being seen when pressing CTRL+Alt+Delete followed by clicking


    Cancel
    - Everquest: Playing the game under Windows XP with an ATI RADEON X800 XT Platinum


    Edition installed results in the game displaying a black screen when setting the texture


    quality to high and having all radio buttons selected
    - Medal of Honor: Pacific Assault:


    Setting the model detail to high and change the game resolution to high no longer results in


    the game failing to respond under Windows XP with an ATI RADEON X800 series installed
    -


    Tron2.0: Setting the display device resolution to 1280x1024 32bpp and setting the display


    option for the game to 800x600 32bpp no longer results in display corruption being seen in


    the game cinematics
    - Star Wars Knights of the Old Republic: Playing the game under


    Windows XP with an ATI RADEON X800 series installed no longer results in triple buffering


    failing when enabling the option in the CATALYST CONTROL CENTER
    - Attempting to rotate


    the display 90 degrees and play an OpenGL game under Windows XP may result in the game


    failing to launch
    - Enabling clone mode along with theatre mode option under overlay no


    longer results in WinDVD and the operating system failing to respond when dragging the


    WinDVD window around the desktop
    - Display corruption is no longer noticed when playing a


    DVD using WinDVD and having subtitles enabled under Windows XP with an ATI RADEON X800


    series installed
    - Attempting to make a change to a saved profile within the CATALYST


    CONTROL CENTER no longer results in the Save button being greyed out
    - Connecting a


    secondary CRT and clicking the X button to close the Enable this display window found in the


    CATALYST CONTROL CENTER Advanced view, no longer results in the window not closing
    -


    Muting the audio during the playback of full screen HDTV video under Windows Media Center


    Edition no longer results in the video being paused
    - Angle information in the rotation


    modes is now correct for the CATALYST CONTROL CENTER
    - Enabling Overscan under Windows XP


    with an ATI ALL-IN-WONDER 9600 installed no longer results in the image not being centered


    properly on the display device
    - Connecting a secondary CRT display device and extending


    the desktop, followed by unplugging the secondary device and hot-plugging a DFP device no


    longer results in the DFP remaining in the Additional display area when attempting to swap


    devices
    - The Windows desktop brightness no longer dims when playing a DVD and having an


    HDTV connected as the primary display device
    - Playing a DVD under Windows XP MCE with an


    ATI RADEON X800 XT installed no longer results in VPU Recover being activated when


    attempting to drag or resize the Media Center window
    - An error message is no longer


    displayed when attempting to switch a secondary display device back to the primary display


    device when using the CATALYST CONTROL CENTER.



    Download without CC:22.1


    MB
    Download with CC:27.9 MB



    ATI ||


    Download without


    Control Center ||


    Download


    Driver with Control Center

    Happy


    Birthday



    Ten years and a couple of days ago, a console was introduced to a


    jaded gaming audience. Most "experts" claimed that the move was a mistake and that no


    newcomer could compete with Nintendo and Sega, the established console manufacturers of the


    time.


    December 3, 1994 was not just an important day for gaming; it was the day a


    vision came to life. In order to better understand the reasons behind its success it is


    useful to consider that many of you reading this, officially belong to the Playstation


    Generation.


    In a world of super fast hedgehogs and Italian plumbers with an attitude,


    Playstation rocked the boat by suggesting that full grown adults could own a console and


    still be cool. In order to achieve this move, Sony had to time everything to perfection. The


    time was technologically right for gaming to take that one step beyond. Console capabilities


    could provide enough power to make more adult themed games while at the same time a sleek


    design and a variety of extra functions provided a good enough excuse for the console to


    move into the living room.
    Sony was the first company to combine youthful vibrant music


    with its games, making the entire experience an essential accessory for young adults. At the


    same time Sony, wisely using its contacts in the music and movie worlds, associated its


    console with all the big names so that all music stars had a console in their tour bus and


    all actors in their trailers.


    The progress of the Playstation console through the


    past ten years has also been remarkable. The original Playstation was succeeded by the


    bulkier Playstation 2 and was eventually revamped to become the PS One. Then, recently, the


    PS2 lost some weight for no obvious practical reason except to celebrate its 10th birthday.





    From Rags to Riches



    The December 3, 1994 launch in Japan was


    followed by a graded global introduction which within a year saw the Playstation available


    all over the world and which by early 1996 had brought Sony 3.4 million hardware unit sales.


    It must have been at that point that Sony realised that it had not merely entered a new


    market but that it had probably tapped into a goldmine. That knowledge made the company


    realize that it had to keep moving in order to maintain its advantage over the competition


    which, after all, was going after a market Sony had created.


    In that light Sony


    worked hard to prepare the Playstation's successor and just as the Millennium celebrations


    were dying out, it introduced the Playstation 2 to an eager gaming market. Within four


    years, March 2004, Sony had moved 70 million PS2 units, confirming its dominance in a market


    which, during those four years, has become extremely competitive.


    The launch of


    Microsoft's XBox console and of Nintendo's GameCube have made the PS2 the least powerful


    current generation console but sales have not suffered, in some cases even increasing


    following rival console launches.
    Despite the competition, Sony announced, just a few


    months ago, that its consoles have now reached the mythical 100 million units shipped


    figure.


    As the market has matured Sony has spotted another possibility arising with


    handheld gaming. The company has decided that handheld gaming should graduate and adults


    should get the chance to try it out. Using the same tricks, hip music, sleek design and


    added functionality, the Japanese giant hopes to take Nintendo on again. The PSP will try to


    make closet adult handheld gamers come out and declare their love for commuter gaming.





    ...and Now What?



    The continued success of the Playstation


    however, has generated a lot of criticism regarding the ways it has been achieved. Sony has


    been accused of using strong arm tactics and of throttling developers into exclusive deals


    by waving its cash around.


    It is certain that the Playstation's success could not


    have been achieved without Sony keeping very busy in the background. Exclusive deals and


    franchise creation have been the company's strengths and have led the consoles to the


    heights they have reached. The positive impact of these deals on gaming overall however is


    debatable. Sony has pursued a very aggressive policy in securing studios but the need to


    guarantee success has led to a very formulaic approach to game development, while the PS 2


    hardware limitations have led to a specific type of game thriving while other genres have


    struggled to survive. At the same time exclusivity agreements have meant that some


    interesting game ideas have never had the chance to be realized on other platforms, limiting


    the potential audience.


    The arrival of further competition, in the shape of


    Microsoft's XBox and Nintendo's GameCube, has only intensified this race for exclusivity


    with developers recently claiming that the need for sales has led them to focus on


    established sequels and movie tie-ins, resulting in the neglect of original and creative


    ideas.


    Sony is also facing another problem. Its ambitious plans for the PS3 and its


    Cell processor, have led to the console not being ready before 2006. With both its rivals


    expected to introduce their products in 2005, this delay may cost Sony much of its lead,


    especially if there is enough of a technological leap to make the PS2 obsolete.


    Love


    it or hate it the Playstation has created an army of gamers moving gaming from the


    University campus to the high-street and has taken gamers from geek to hip. The cultural


    impact of Sony's console has also been immense, it has ranged from the completely negative


    (Manhunter, GTA etc.) to the very positive but has always managed to remain in the


    spotlight. The importance of the PS also lies in the way it generated a response from the


    other gaming forces. PC and other forms of console gaming had to react to the PS in order to


    remain viable and this has created a constant movement in gaming, a movement which has had


    both positive and negative results but one which has kept the field as interesting and as


    exciting as ever.


    So let us all join our glasses and toast the Playstation on its


    tenth : The Playstation is dead, Long live the PlayStation.

    A new movie from the Quick Done series which started with


    Quake years ago has been added in our download area. David 'marshmallow' Gibbons played


    Half-Life 2 from the beginning to the end in 2 hours, 57 minutes and 35 seconds. All demos


    are captured to AVI by David Rickard, appended into one file and compressed to one 320x240


    version. More details can be found here. Don't forget to check out the other Quick Done


    movies from Quake (12 minutes and 23 seconds), Doom 2 (14 minutes and 41 seconds) and


    Half-Life (57 minutes and 52


    seconds).



    Half-Life 2


    (663.82MB) || Quake


    (165.81MB) || Doom 2


    (134.98MB) || Half-Life


    (470.88MB)

    The creators of the Omega revision of ATIs Catalyst driver suite have released


    their take on version 4.12 beta.
    The purpose of the Omega Drivers is to provide gamers


    with an alternate set of drivers, ones that have more options and features than the original


    sets. The drivers contain optimizations, extra features (like OC capabilities), more


    resolutions and internal tweaks that can give them the edge in a gaming environment over the


    normal drivers, which are often tailored for synthetic benchmarks. All Omega driver sets are


    tested (unless noted) by the developer, using his own PC or in an alternate


    PC.


    Release Notes


    - Based on the Catalyst 4.12 Beta drivers.


    - New


    Radlinker installation method, now it should install correctly every time.


    - Fixed


    gamma issues with color control panel.


    - WMV acceleration is now off by default, you


    can turn it on in the Options panel.


    - New quick shortcut for Radlinker, just right


    click your desktop and go directly
    to all the Advanced 3D settings.


    - Fixed


    Standby/Suspend/Hibernation bug.


    - Added a lot of new resolutions for wide screen


    monitor/dfp users.


    - Fixed the Forced Anisotropic settings, now they should not reset


    to Performance mode.


    - Removed the special Counter Strike OpenGL from the package,


    now that CS:S is available,
    this is no longer necessary.


    - Fixed some uninstall


    issues, now the drivers should completely be removed if you select
    to do


    so.




    Download Size:18 MB






    Official Site ||


    Download

    SEGA announced the forthcoming


    PC version of the final part in the House Of The Dead trilogy. This highly anticipated third


    chapter in the hit light gun series will be released in early February


    2005.


    Developed and published by SEGA, this PC version incorporates all the


    excitement of the hit arcade original. In the third part of the zombie blasting series, PC


    gamers can expect an exciting new adventure plus an all-new shotgun weapon! Players will be


    able to mow down multiple enemies in a single blast as they plough their way through the


    most exhilarating House of the Dead yet.


    The storyline finds Thomas Rogan - the hero


    from the first game, missing and his daughter, Lisa Rogan, mounting a daring mission to find


    him. She must team up with his former partner to survive the horrors holding her father


    captive, and escape in one piece!


    From elaborate underground labs to devastated


    cityscapes, players must wage war on wave after wave of horrific zombies complete with


    beautifully rendered guts and gore.


    PC owners will particularly enjoy the new


    time-sensitive one or two-player gameplay along with a vast web of branching


    storylines.


    Depending on how fast your trigger finger is, players advance the


    storyline by uncovering new secrets and hidden areas along the way. Time is now a factor


    Dead-eye aim won't mean much unless gamers have the quick trigger-finger to back it


    up!


    The House Of The Dead III is slated for release, February


    2005.






    SEGA

    Xbox gamers around the


    world can't get enough of Halo 2 the game has sold more than five million copies


    worldwide since its launch in early November. In total the Halo franchise has exceeded the


    11 million unit mark, with cumulative sales from Halo: Combat Evolved, Halo 2 and Halo for


    Windows.


    Halo 2's new Xbox Live features are also proving popular, the global Xbox


    Live community has logged a record-setting 28 million hours playing Halo 2, which is more


    than any other Xbox Live game in the history of the global service.


    The instant


    action and immersive gameplay in Halo 2 propelled gamers to play online for an average of 91


    minutes per session, approximately the same length as a major motion picture. Out of a


    universe of more than one million Xbox Live members, Halo 2 on Xbox Live has already


    attracted more than 900,000 unique users.


    Microsoft must be swimming in Yuletide glee


    since other titles are also doing very well. Fable, the Xbox role-playing adventure game


    from Lionhead Studios and Microsoft Game Studios, is also producing strong sales with more


    than one million units distributed worldwide in only two months since its availability at


    retail.

    Gizmondo, the handheld console which seems


    to have been offered considerable Microsoft backing, confirmed pre-order figures following


    the first TV teaser campaign, which began airing on terrestrial, satellite and cable across


    Europe in the last couple of weeks.


    Over 560,000 pre-orders have been recorded since


    the new official website went live on 29th October. The majority of pre-orders originated


    from outside the UK, apparently from early adopters trying to purchase units ahead of the US


    and pan-European roll outs, scheduled for Q1 2005 - further evidence of mounting


    anticipation across the globe.


    Niclas Hermansson, Ogilvy Interactive, says: Online


    activity has been increasing. We're now recording over 250,000 unique sessions a week on


    the website, and have had up to 500,000 hits a day. There were over 40,000 unique sessions


    recorded within two minutes of the first TV ad being aired.


    Carl Freer, Managing


    Director of Gizmondo said We believe that realistically at least a half of these pre-orders


    will move to retail sales as availability in the stores ramps up in each territory.


    Nevertheless, these numbers bode extremely well for Gizmondo.


    The Gizmondo device and


    its games are currently launching in the UK during the fourth quarter 2004, and in


    Continental Europe and North American markets during the first quarter 2005. The Company


    cannot project the ultimate number of orders it may receive for the device.


    The


    Gizmondo is powered by a Microsoft Windows CE.net platform, boasts a 2.8-inch TFT colour


    screen with a Samsung ARM9 400Mhz processor and incorporates the GoForce 3D 4500 Nvidia


    graphics accelerator. It provides cutting-edge gaming, multimedia messaging, an MP3 music


    player, Mpeg4 movie playing capability, a digital camera and a GPRS network link to allow


    wide-area network gaming. Additionally, it contains a GPS chip for location based services,


    is equipped with Bluetooth for use in multi-player gaming and accepts MMC card


    accessories.






    Official Site

    eDimensional has announced the release of the new VirtualFX 2D to 3D TV Converter bringing


    a true virtual reality experience to your standard home television.


    At USD 129.95


    including 2 pairs of wireless 3D glasses, eDimensional's new VirtualFX instantly converts


    any existing video game into a mind-blowing 3D experience, giving players the most lifelike


    gaming environment ever created literally putting them inside the game. Fighter planes


    seemingly buzz by just inches away, racecars zoom at awesome velocity, and First Person


    Shooters are suddenly a battlefield reality.


    In addition to enhancing the gaming


    experience, the proprietary E-D technology can also be used to watch DVDs and even live TV


    in real 3D on a standard television (plasma, LCD and projection screens are not


    supported).


    Our E-D 3D Glasses for the PC have been extremely popular for years, but


    our recent breakthrough allows us to finally bring that same amazing 3D effect eDimensional


    is known for to the TV. explains Michael Epstein, president of eDimensional.


    The


    VirtualFX package comes complete with two pair of wireless 3D glasses, one converter box and


    a remote control. Installation of the VirtualFX is a snap and is hooks up just as easily as


    a regular DVD player. A dual-emitter transmitter is utilized to give the widest viewing


    angle and range possible and to beam a signal to perfectly synchronize the refresh rate of


    the screen with the glasses. This transmission also allows for additional users who have


    their own pair of wireless glasses which can be purchased individually for just USD


    25.


    The VirtualFX is available now through the official website.As a bonus offer for


    the holidays, eDimensional is including three 3D IMAX DVDs (USD 60 value), originally shown


    in IMAX theaters and specially made for exceptional 3D


    effects.






    Official Site

    It seems that this generation


    of graphics cards has just about reached its peak with ATIs X850 XT Platinum, announced


    recently. It has now been confirmed that nVidia has scrapped plans for an intermediate NV48


    board, deeming the 20-30 MHz gain as an insignificant improvement. Strangely enough the NV48


    boards were expected by Q1 2005, something which suggests nVidia had a hard time deciding


    whether to continue or scrap the project. In the end, the decision to not go down the NV48


    road may have to do with a few details of the status of the graphics war this time around.


    Due to, much discussed, intricasies of the battle between ATI and nVidia, the latter company


    has an edge regarding certain technologies such as Shader Model 3.0 meaning that its


    flagship board, 6800 Ultra, cannot be outperformed by any current ATI board in Doom 3 and UT


    2004. While you would think that ATI can still claim the speed crown since its X850 XT


    Platinum will outperform all rivals in most other games, that remains a matter of opinion.


    nVidia's SLI setup, allowing 2 graphics cards to work in unison, may give the U.S. company


    an edge, even though that is not a clear card-to-card battle but a comparison of two


    systems.


    Leaving the politics aside, ATIs X800 XT PE board is expected to clock in at


    540/1180 offering a small improvement over the X800 series but also a very small price


    increase.


    The fll list of new models includes the Radeon X850 XT Platinum Edition,


    Radeon X850 XT and Radeon X850 PRO. The boards will offer processing capabilities of a 16


    pixel pipe and 6 vertex engine architecture. The new Radeon X800 XL and Radeon X800 products


    take the same, Radeon X800-series, features and capabilities and drive them to new, low


    price points.


    The new Radeon X800-series products will be available in 16 and 12


    pixel pipe configurations with a 256-bit memory interface and will feature technologies and


    capabilities such as:


    - 3Dc technology for increased performance and improved image


    detail;
    - GDDR3 memory for lightning fast memory speeds;
    - VIDEOSHADER HD with


    programmable video performance;
    - Flexible multi-display options, including dual-DVI for


    customers using multiple flat panel displays; and
    - VIVO (video-in, video-out) options


    for customers wanting to take advantage of the amazing multimedia and video-capture


    capabilities of the VPUs.


    The Radeon X800 XT Platinum Edition will begin shipping


    immediately and the full family of RADEON X800-series products will be available by the end


    of the


    year.






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