WRC for PSP - Images and Q and A

  • A First for PSP



    WRC is on


    schedule to make its appearance on the PSP, making it the first officially licensed handheld


    FIA rally game. If you are wondering how the PSP will differ to the PS2 version and if


    Sony's promise to "protect" PSP content from simple ports is being kept, read on. If the


    images, available by following the screens tab above, are anything to go by it seems that


    WRC is just as visually impressive on PSP as it is on PS2.


    WRC The


    Game


    Immerse yourself in the first officially licensed handheld FIA World Rally


    Championship game packed full of exhilarating stages set in the toughest terrains the


    world has to offer. Experience the "in your face" thrills and spills of rally on the move


    feel the speed, embrace the power, taste the mud!


    Features:


    - Featuring the 16


    official rallies from around the globe including Japan and Mexico, plus 19 bonus stages and


    downloadable content enabled


    - 30 fully deformable cars, including Evolution and


    Extreme spec cars, plus all 17 official 2004 registered drivers, from the 6 official


    manufacturers


    - Link up to other PSPs via WiFi for multiplayer battles in 16 super


    special stages allowing you to pit your wits against the best WRC drivers in the world




    Traveller's Tales Q&A



    We've seen WRC on PS2, can you tell us what is


    different about this game?


    WRC will utilise all of the same licensed cars, drivers


    and tracks / stages as PS2 however the emphasis with WRC is really more about easily


    accessible, pick-up and play gameplay with more against arcade style against the clock


    challenges.


    So it's not just a port?


    No, WRC PSP is built from a completely


    new code base and entirely different set of art assets than PS2.


    What new elements


    have you introduced to the game?


    All the familiar Quick Race, Time Trial, Single


    Rally and Championships will of course feature, but all are now based on a more arcade


    style, in order to take maximum advantage of the quick fire nature of the PSP.


    Is


    this created by the same team that worked on the previous games?


    No, different


    developers are working on this title and this gives a significantly different visual style


    and feel to WRC on PSP.


    Are there many major differences in the development for a


    software title for PSP?


    We've found that our development teams have rapidly gotten


    used to developing for PSP. What has surprised many of us, however, is how powerful the PSP


    actually is once you begin to better understand the hardware. This means that although teams


    are slightly smaller than PS2, comparable team sizes are required to make the best of the


    hardware.


    Tell us more about the WiFi elements in the game.


    We plan to include


    the opportunity for up to 8 players to play head-to-head via WiFi on an ad hoc basis.


    Players will be able to compete on 16 specially designed looped stages. WiFi will also allow


    players to transpose their stage times using ghost cars with other players and other


    PSPs.


    Are you going to include any downloadables that can be used to enhance the


    title at a later date?


    Yes, we plan to support the title over its life with the


    inclusion of bonus tracks and cars as well as other licensed elements.


    As a


    developer, what is the most exciting element of working on software for PSP?


    I guess


    being there at the start. No portable games console has ever had the power to truly deliver


    powerful 3D gameplay before and the power of the PSP will undoubtedly take many people by


    surprise. It certainly surprised us!


    What features has the game got that take into


    consideration the fact that the PSP is portable?


    We wanted to avoid streaming lots of


    data so as to prolong battery life. Obviously this isn't even a consideration on PS2, so


    you have to think about how to get the best out of the PSP without relying on old common


    place techniques. With WRC PSP, we recreate WRC's breathtaking vistas by cleverly


    pre-loading much of the data. We also decided to completely re-design all of our circuits,


    so as to have far more close-to-the-player, high speed


    action.





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