Missions level up

There are 3 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • Hopefully someone was able to figure out the how in the past years:

    Missions are locked in level - up in content.dll as far as old post claims from the 2010's.


    Was anyone able to figure out how that can be changed?

    I mean to not get the missions on lev. 3, 5, etc, which btw prevents level up.


    Long since wished to like be level 7 in mission 2.

    Storlvl solves just the freetime money.

  • What exactly do you mean with "Missions are locked in level"? (in my eyes they are not)

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I do mean:


    "when you advance to Level 3. You will receive a transmission from Juni when this happens."

    Aka: Start mission 2 at level 3 ---> to reach level 4 is locked, cannot without complete the SP mission.


    Same:

    "Upon advancing to Level 5, Juni will send you a transmission to meet her on Planet Manhattan, leading to a short series of events before the start of Mission 3."


    Is it possible to unlock it nowdays?

    Like: start mission 2 at level 5-7, mission 3 at level 7-9, etc...


    Would be better than old timer workaround by editing thousands of lines in the market_misc.ini troublesome to diversify offering without editing the lev. req. too for all

  • That's not how it works.

    By the time you receive the transmission from Juni, you already are on mission 3. There is nothing between missions other than the freetime phases sometimes. but that is hardcoded.

    Once a mission ends the next mission starts right away. The mission design might give the illusion that you are not there yet, but technically you already are on a mission. This very much happens starting with mission 1 till mission 13.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!