Posts by Rob77

    1. Is there a way to restrict cargo space use by commodity type?


    I do mean: for example maximum possible escape pods which can be carried, or maximum possible X commodities which can be carried as of % of total cargo space.

    Reason: prevent to load a particular type of commodity which occupies the whole cargo space and ensure a diverse cargo.


    2. Is there a way to add extra cargo space for ships:

    A) without using extra hard points (aka: without the need of editing CMP files)

    b) make it a fix % based on the default cargo space instead of a concrete number

    Also would be real if also carries the possibility for not just mass increase, but other handicaps, like: steering_torque = , angular_drag = , rotation_inertia = .


    3. Is there a way to limit maximum looted equipment?

    A bit irreal when a small ship carries some 50+ guns which looted prior.

    Other method than volume = X because that would count the default hardpoint used/ active ones as well.

    I do mean:


    "when you advance to Level 3. You will receive a transmission from Juni when this happens."

    Aka: Start mission 2 at level 3 ---> to reach level 4 is locked, cannot without complete the SP mission.


    Same:

    "Upon advancing to Level 5, Juni will send you a transmission to meet her on Planet Manhattan, leading to a short series of events before the start of Mission 3."


    Is it possible to unlock it nowdays?

    Like: start mission 2 at level 5-7, mission 3 at level 7-9, etc...


    Would be better than old timer workaround by editing thousands of lines in the market_misc.ini troublesome to diversify offering without editing the lev. req. too for all

    1.

    https://postimg.cc/rn3g7tj2

    How to correct that?

    I did not edited graphic, so have no clue that is some ini problem at all, or other files. But would be better to know before experimenting half HD mod, half CF - too much trial and error in distance.

    Mojave is the same, except no docking ring off course, and more easy to crush into the planet because of the close lane exists.


    2. Roger that.


    3. LOL - and some wonder why I do dislike any online game (except when hosted sometimes)

    ---

    Thx.

    Hopefully someone was able to figure out the how in the past years:

    Missions are locked in level - up in content.dll as far as old post claims from the 2010's.


    Was anyone able to figure out how that can be changed?

    I mean to not get the missions on lev. 3, 5, etc, which btw prevents level up.


    Long since wished to like be level 7 in mission 2.

    Storlvl solves just the freetime money.

    Hi!


    Problems:

    1. A few planets do missing graphically.

    By a quick test: Planet Pittsburgh, Planet Mojave so far.


    ENB oversaturated shader solved the other graphical problems in game (FL vanilla also).


    2. Regardless of a (for me) new map layout that does not mark all the locations. Is CF based on/ included JFLP?


    3. Regardless that during install of CF asked for the Freelancer install folder existing exe edits are not included. For example docking distance.

    Also needed to re-add a chunk of others, like lane speed.


    ---

    Not a problem just ask: can be changed the UI-HUD without reinstall - where, how?

    Hi all!


    New here, modder.

    Seen there are several games on the palette, but because I do not play online by principle (they do not like my modding) then only Starcraft + Freelancer.