1. Is there a way to restrict cargo space use by commodity type?
I do mean: for example maximum possible escape pods which can be carried, or maximum possible X commodities which can be carried as of % of total cargo space.
Reason: prevent to load a particular type of commodity which occupies the whole cargo space and ensure a diverse cargo.
2. Is there a way to add extra cargo space for ships:
A) without using extra hard points (aka: without the need of editing CMP files)
b) make it a fix % based on the default cargo space instead of a concrete number
Also would be real if also carries the possibility for not just mass increase, but other handicaps, like: steering_torque = , angular_drag = , rotation_inertia = .
3. Is there a way to limit maximum looted equipment?
A bit irreal when a small ship carries some 50+ guns which looted prior.
Other method than volume = X because that would count the default hardpoint used/ active ones as well.