Has anyone used this? Because if you haven't you might consider it for your project. Made primarily by BC46 who also did the HDE mod for vanilla, the DLL fixes a number of issues in FL,
- Fixed a bug that caused the lights of a trade lane to never turn back on after the trade lane got disrupted.
- Fixed a bug that caused waypoints to be cleared when the player reaches the coordinates in a different system.
- Fixed a bug that makes the player ship a selectable target for creating waypoints on the nav map.
- Makes the weapon flash particle effect play on all barrels instead of only on the first barrel.
- Fixed a bug for the
one_shot_sound
not playing when firing multi-barrel launchers. - Fixed a bug for the ammo count not decrementing correctly when firing multi-barrel launchers.
- Fixed a bug that caused the
use_animation
entries inweapon_equip.ini
to not work, i.e. enables weapon animations. - Allows a gun's
use_animation
entry to be played on the parent (e.g. ship) if the animation name has a leading underscore (_
); this leading underscore should not be included in the cmp file's animation name. - Fixed a bug that caused the client to not send the correct engine state of the player's ship to the server.
- When playing on a server, ensure the client sends an update:
- at least every 2 seconds;
- when engine kill has been toggled;
- if after every 0.25 seconds the ship's orientation has been changed to some extent.
- Sets the minimum time between client-server updates to 40 milliseconds (or 750 ms while in a trade lane) such that jitter is prevented when playing with a high or inconsistent framerate.
- Allow
ui_music_test
to play when the current background music has finished playing. - Added support for playing the
ui_interface_test
andui_ambiance_test
sounds when adjusting the respective sliders in the options menu; these sounds should be defined ininterface_sounds.ini
. - Automatically prevent crashes while adjusting the interface and ambience volume sliders in the event that the test sounds are not defined.
- While adjusting the ambience and music volume, mute other background sounds accordingly so that the volume can be fine-tuned more easily.
- Allows up to 127 selectable resolutions in the general options menu; these are automatically determined based on the user's main monitor resolution.
- Fixes the problem where the general options menu can't distinguish two different resolutions with the same width.
- Makes the default resolution button in the general options menu select the user's main monitor resolution instead of 1024x768.
- Prevent Freelancer from running with resolutions beyond the main display's capabilities in terms of horizontal and vertical resolution.
- Sets the user's main monitor resolution as the default in-game resolution.
- Instead of checking if the available resolutions are supported each time the option menu opens, do it only when needed (optimization).
- Allows for the Ctrl + C hotkey to copy text from any Freelancer input box to the clipboard.
- Allows for the Ctrl + V hotkey to paste text from the clipboard to any Freelancer input box.
- Improved the slide-out animation for some UI buttons in the multiplayer menus.
- When the "You must be on friendlier terms to purchase this." message is displayed in the Dealer menus, allow the exact reputation requirement to be printed too. Include
%d
in the IDS (S 1564,resources.dll
) to make it work. - Fixed a bug that caused the Freelancer process to not always terminate after closing the game
Always being updated with new features, it's a fine addon to any mod