Just wanted to drop a note in here. I ran into a problem recently attempting to export a model to .cmp from Milkshape. I would use 3DS Max, but I have version 2019 and the latest Freelancer export tools don't work with it. I have to export from Max as an .fbx file and import to Milkshape from there. To go back I have to export as a Collada .dae file because the Milkshape .fbx exporter isn't readable by Max 2019. Cumbersome, but eh. I use 3DS Max 2.5 for the basic shapes and sub-modelling due to it's simpler controls, much like Gmax. Milshape is great for kit-bashing and final vertex adjustments, and it's pretty easy to adjust textures. It works, up until I went to export to .cmp. No version of the Milkshape exporter seemed to export any geometry, just the hardpoints even though the geometry is listed when viewing in UTF editors. I by chance zoomed in because I noticed that the hard-points were all jumbled together in a compact mass. Zooming a little further, the geometry was there; microscopic, but there. Using FL Model tool i scaled it up with a value of 92 - the default number in the CMP Exporter for scaling and the new ship was the right size and worked great. So the bug is that whatever dependency the CMP Exporter has to process scaling is either missing in Windows 10 or malfunctioning.
The above workaround does the job just fine. The reason for the post is the only information I was able to search out was that the CMP Exporter doesn't work with Windows 10. This is incorrect, so if anyone else has these issues try the above.