Avoid The Node

  • [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14043']

    Dark Sentinel

    still has some of the fearsome capships like the Hydra under construction in his shipyards, but he's let loose a smaller pair of ships this week. This time we get to see the Ray node and its smaller Remora counterparts. When Prophecy was released twenty years ago, this ship was a real oddball. But as drones and autonomous vehicles have proliferated in recent years, such a ship makes a lot more sense and is potentially more realistic than the single use fighters we normally see. Something to think about next time you're out blasting bugs!

    darksentinel_nephilim43t.jpgdarksentinel_nephilim44t.jpgdarksentinel_nephilim45t.jpgdarksentinel_nephilim46t.jpg

    ...why not finish more bug fighters? Ray Cluster!

    I showed a finished Remora... long ago, but now it's actually here.
    Ray Node: 171 > 3476 polies and and 256x256 > 1024x1024 texture.
    Remora: 38 > 950 polies and now a personal 512x512 texture (though it may very well be an overkill).

    And well, a pair of renders to compare old and new. Yes, I know that new bug textures are darker than original. I'm sorta okay with that.Careful, one of Remoras have been upscaled 3x for "posterity needs".

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