New Prophecy, Secret Ops Update Adds Ships & More!

  • [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14020']The newest version of the Prophecy and Secret Ops

    Model Upgrade Pack

    has been released! It includes a whole pile of exciting ships that have been gracing the news over the last few months. There are additional bug fixes as well as some new features to smooth in-game graphical loading. And if you dare, there's a tantalizing new option called 'ultraNightmare'... Grab the new update

    here

    ! (75 meg exe)

    wcso_shipupgrade185t.jpg

    It's MUP Release day! Version .32a is packaged and ready for you to try! Changes in .32a:

    New Models:

    • Barracuda Corvette
    • Orca Destroyer
    • Plunkett Artillery Cruiser
    • Squid Interceptor
    • Stingray & Stingray Cluster
    • Vaktoth Heavy Fighter
    • Howard Day's TB-81 Shrike
    • Excalibur 2.0
    Other Enhancements:

    WCP Unlimited now includes new features for pre-loading materials and bitmaps. The intent is to correct the "pause" that occurs in-game when ships are dynamically generated (ie. second waves, ships that jump in, etc.) This will minimally increase load times at the start of missions, but will provide a smoother and more stable in-game experience. If this causes instability you may disable pre-caching by adding the following lines to your WCPUNL.cfg file:

    preloadMaterials=0
    preloadBitmaps=0

    For those pilots who think they have the sand for it, try adding the following setting:

    ultraNightmare = 1

    Bug Fixes:

    • Corrected reported issue with Tigershark rocket pods
    • Corrected Tigershark mesh - added fuselage mounted mass-drivers
    • recolored WCP tigershark texture to make it more like FMV model
    What are you waiting for cadet?

    [/feedquote]