[feedquote='Everspace','https://forum.everspace-game.com/discussion/4864/patch-1-2-0-changelog']We've just released a new update. It comes with a few tweaks and bugfixes as well as two new devices and one new consumable. It also makes our first major expansion "Encounters" available for purchase.
Unfortunately this update is currently not available for XBox One and on the Windows Store. We currently don't have a working Windows store version after upgrading to Unreal Engine 4.16 and can't give you an estimate when we will be able to release it.
New Features
- Made Everspace Encounters expansion available for purchase
- Added new device: Drone Disassembler
- Added new device: Target Decelerator
- Added new consumable: Plasma-Powered-Jump
- Added "target nearest hostile" functionality (not bound to a key by default)
- Outlaw Drone Carriers will no longer override player drones
- Outlaw hangars will no longer spawn ships if there are too many outlaws present already
- The ARC-9000 will no longer damage friendly units
- Improved Gunship turret accuracy
- Increased Gunship Loadout B Light Missile amount from 10 to 20
- Increased dark matter spawn chance around black holes
- Slightly increased G&B freight container loot chance
- Fixed a bug where the Ancient Warden would not blind the player
- VR: Fixed that VSync / Smooth frame rate could be set and locked to active
- VR: fixed that the scale and hover detection of HUD markers was based on the resolution of the mirror window
- Fixed Admiral Gorc codex entry not unlocking
- Fix currently craftable blueprint list of normal run being visible in hardcore mode hangar
- Fix launch problems of 32bit version
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