ASF / CSF

There are 4 replies in this Thread. The last Post () by denne.

  • ASF/CSF contest rules:1. ASF/CSF contest is held during the last full calendar week of each month ; both RP types run concurrently (faction & open RP) .
    2. All server clans are eligible for the ASF/CSF, and are expected to participate as much as possible. Only server clan members and qualified freelancers may mount ASF or CSF licenses for the server RP. Freelancers who have logged at least 100 hours on the CF server may registe open RP) . r for ASF/CSF licensing on the ASF/CSF forums.
    3. ALL licensed ships are fair game (open to attack) anywhere in the contested systems, at any time during the event week. LicensesArena, Cube Arena must remain mount ed for the entire event week, or the scoring system will lose accuracy.
    4. Players may dock, but not “camp”, their characters in enemy territory. There will be occasions when a player cannot return to friendly space during their online session, such as unexpected server restarts, but as a rule, players are not allowed to leave ships in enemy territory. No ship left behind enemy lines will be allowed to initiate an attack until it returns to its own faction’s space and dock there, but may defend itself en route to home systems. Players may not dock in a system declared by the opposite faction to be the chosen system to be defended in a given battle, but must attack that system from an adjacent system.
    5. Raids may be carried out against any contested system, provided the br /invaders survive long enough to reach it (combat can occur en route to a target system, as well). Players may use any scheme they choose to create a pretext for combat, and just play it out.
    6. Faction members are required to at least attempt a defense of a system invaded by the enemy, and engage irrespective of the odds against them. Defenders have the perogative to call for reinforcements prior to making a defense, and if the defenders are still outmatched in skill or numbers, they may abort the defense once they are outscored 5 kills by the attackers. Once a defense has been aborted, the defending players may not be attacked again in the same system for at least 1 hour during which time the vanquished defenders must leave the system.
    7. Kills will be scored by the “AutoReferee”, the new RP stat tool. This will sort PvP kills in each contested system by faction licences, and report these stats daily. The daily results will enable factions to plan attacks and bolster defences.
    8. The AutoReferee will tally the kills, and determine the winner of each system once per week; system control to be decided by a 5-kill margin over the opposing faction. The 1-week period required to capture a system allows for more coordinated actions, and for players in all time zones to make a contribution to the battle over each system. All system wins and losses will be posted together; for example, ASF may win 4 systems and CSF 3 different systems in the same week.
    9. The revised political map gives each faction control of 23 systems. When one faction captures 15 of these systems (67%) , it is declared the winner of the campaign, and the map is reset. A running campaign score will be kept on the roleplay board, like a sports rivalry. (The victory margin in the last rule was adjusted, because no faction has ever won enough systems to have a clear victory to date.)






    Hummm, i realy want to participate a the ASF/CSF roleplay, but , the rules is, ... strange

    Dark is my blackness

    Edited once, last by [DP] dark68360 ().

  • These are old rules! ASF / CSF roleplay is out of date :-)

    If you want breakfast in bed, sleep in the kitchen! :-)